Daily Board Analysis

Daily Catan Board Insight for September 15, 2025

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1833
Saved At
2026-04-08 07:38:27
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I30 + I26. City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 8 8 T1 Ore 12 12 T2 Wood 9 9 T3 Brick 5 5 T4 Sheep 3 3 T5 Wheat 10 10 T6 Sheep 11 11 T7 Brick 6 6 T8 Wood 5 5 T9 Brick 6 6 T10 Wheat 11 11 T11 Desert T12 Wheat 4 4 T13 Sheep 4 4 T14 Ore 2 2 T15 Wood 8 8 T16 Sheep 10 10 T17 Wood 9 9 T18 Ore 3 3 T19 I01 = Ore 12 / Wheat 8 I01 I02 = Ore 12 / Wheat 8 / Sheep 3 I02 I03 = Wheat 8 / Brick 5 / Sheep 3 I03 5 I04 = Wheat 8 / Brick 5 I04 9 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Ore 12 / Wood 9 I07 I08 = Ore 12 / Wheat 10 / Wood 9 I08 I09 = Ore 12 / Wheat 10 / Sheep 3 I09 I10 = Ore 12 I10 I11 = Wood 9 I11 I12 = Sheep 11 / Wood 9 I12 I13 = Sheep 11 / Wheat 10 / Wood 9 I13 I14 = Wood 9 I14 I15 = Brick 5 / Wood 5 / Sheep 3 I15 6 I16 = Brick 6 / Brick 5 / Wood 5 I16 3 I17 = Brick 6 / Brick 5 I17 I18 = Brick 5 I18 I19 = Wheat 10 / Brick 6 / Sheep 3 I19 8 I20 = Brick 6 / Wood 5 / Sheep 3 I20 4 I21 = Sheep 11 / Wheat 11 / Wheat 10 I21 I22 = Wheat 11 / Wheat 10 / Brick 6 I22 I23 = Sheep 11 I23 I24 = Sheep 11 I24 I25 = Sheep 11 / Wheat 11 I25 I26 = Brick 6 / Wood 5 / Wheat 4 I26 2 I27 = Brick 6 / Wheat 4 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Brick 6 / Wood 5 / Sheep 4 I30 1 I31 = Wood 5 / Wheat 4 / Sheep 4 I31 7 I32 = Wheat 11 / Brick 6 / Ore 2 I32 I33 = Brick 6 / Sheep 4 / Ore 2 I33 10 I34 = Wheat 11 / Wood 8 I34 I35 = Wheat 11 / Wood 8 / Ore 2 I35 I36 = I36 I37 = I37 I38 = Wood 8 I38 I39 = Sheep 10 / Wheat 4 / Sheep 4 I39 I40 = Sheep 10 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Wood 9 / Sheep 4 / Ore 2 I42 I43 = Sheep 10 / Wood 9 / Sheep 4 I43 I44 = Wood 8 / Ore 3 / Ore 2 I44 I45 = Wood 9 / Ore 3 / Ore 2 I45 I46 = Wood 8 I46 I47 = Wood 8 / Ore 3 I47 I48 = Sheep 10 / Wood 9 I48 I49 = Sheep 10 I49 I50 = Sheep 10 I50 I51 = Wood 9 / Ore 3 I51 I52 = Wood 9 I52 I53 = Ore 3 I53 I54 = Ore 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I30 Brick 6 / Wood 5 / Sheep 4 17.74
2 I26 Brick 6 / Wood 5 / Wheat 4 17.64
3 I16 Brick 6 / Brick 5 / Wood 5 16.79
4 I20 Brick 6 / Wood 5 / Sheep 3 16.43
5 I03 Wheat 8 / Brick 5 / Sheep 3 16.27
6 I15 Brick 5 / Wood 5 / Sheep 3 15.50
7 I31 Wood 5 / Wheat 4 / Sheep 4 15.20
8 I19 Wheat 10 / Brick 6 / Sheep 3 15.18
9 I04 Wheat 8 / Brick 5 14.32
10 I33 Brick 6 / Sheep 4 / Ore 2 14.02

Best City Starts

  1. I26 = Brick 6 / Wood 5 / Wheat 4
    City score: 8.37
  2. I16 = Brick 6 / Brick 5 / Wood 5
    City score: 8.23
  3. I03 = Wheat 8 / Brick 5 / Sheep 3
    City score: 8.09
  4. I30 = Brick 6 / Wood 5 / Sheep 4
    City score: 7.85
  5. I19 = Wheat 10 / Brick 6 / Sheep 3
    City score: 7.40

Best Road Starts

  1. I26 = Brick 6 / Wood 5 / Wheat 4
    Road score: 11.40
  2. I30 = Brick 6 / Wood 5 / Sheep 4
    Road score: 11.40
  3. I16 = Brick 6 / Brick 5 / Wood 5
    Road score: 11.40
  4. I20 = Brick 6 / Wood 5 / Sheep 3
    Road score: 10.70
  5. I15 = Brick 5 / Wood 5 / Sheep 3
    Road score: 9.92

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.14
I30 + I26
I30 = Brick 6 / Wood 5 / Sheep 4
I26 = Brick 6 / Wood 5 / Wheat 4
Combined resources: brick, wood, wheat, sheep

Pair 2

Score: 51.79
I03 + I30
I03 = Wheat 8 / Brick 5 / Sheep 3
I30 = Brick 6 / Wood 5 / Sheep 4
Combined resources: wheat, brick, sheep, wood

Pair 3

Score: 51.27
I03 + I16
I03 = Wheat 8 / Brick 5 / Sheep 3
I16 = Brick 6 / Brick 5 / Wood 5
Combined resources: wheat, brick, sheep, wood

Pair 4

Score: 51.16
I16 + I30
I16 = Brick 6 / Brick 5 / Wood 5
I30 = Brick 6 / Wood 5 / Sheep 4
Combined resources: brick, wood, sheep

Pair 5

Score: 51.02
I16 + I31
I16 = Brick 6 / Brick 5 / Wood 5
I31 = Wood 5 / Wheat 4 / Sheep 4
Combined resources: brick, wood, wheat, sheep

Pair 6

Score: 50.55
I26 + I20
I26 = Brick 6 / Wood 5 / Wheat 4
I20 = Brick 6 / Wood 5 / Sheep 3
Combined resources: sheep, wood, brick, wheat

Seat Advice

Player 1

  • I30
    Brick 6 / Wood 5 / Sheep 4
  • I20
    Brick 6 / Wood 5 / Sheep 3
  • I16
    Brick 6 / Brick 5 / Wood 5

Player 2

  • I03
    Wheat 8 / Brick 5 / Sheep 3
  • I19
    Wheat 10 / Brick 6 / Sheep 3
  • I43
    Sheep 10 / Wood 9 / Sheep 4

Player 3

  • I19
    Wheat 10 / Brick 6 / Sheep 3
  • I43
    Sheep 10 / Wood 9 / Sheep 4
  • I22
    Wheat 11 / Wheat 10 / Brick 6

Best Player 4 Recovery Pairs

I30 + I26
I30 = Brick 6 / Wood 5 / Sheep 4
I26 = Brick 6 / Wood 5 / Wheat 4
I03 + I30
I03 = Wheat 8 / Brick 5 / Sheep 3
I30 = Brick 6 / Wood 5 / Sheep 4
I03 + I16
I03 = Wheat 8 / Brick 5 / Sheep 3
I16 = Brick 6 / Brick 5 / Wood 5
I16 + I30
I16 = Brick 6 / Brick 5 / Wood 5
I30 = Brick 6 / Wood 5 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee