Daily Verdict
For your two settlements, look at I21 + I26. Road building will need trades for brick. This opening leans toward cities and development cards. Place I26 second to start with 1 sheep, 1 wheat, 1 ore.
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more ore production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I43.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I21 | Ore 8 / Wood 5 / Wheat 4 | 16.93 |
| 2 | I13 | Sheep 9 / Ore 8 / Wheat 4 | 16.48 |
| 3 | I42 | Sheep 11 / Wheat 9 / Wood 6 | 15.84 |
| 4 | I26 | Sheep 6 / Ore 5 / Wheat 3 | 15.41 |
| 5 | I43 | Sheep 11 / Brick 10 / Wood 6 | 15.33 |
| 6 | I19 | Wood 10 / Brick 4 / Wheat 4 | 14.60 |
| 7 | I08 | Sheep 9 / Wheat 4 / Brick 3 | 14.52 |
| 8 | I45 | Wheat 11 / Wheat 9 / Wood 6 | 14.22 |
| 9 | I32 | Wood 10 / Wheat 9 / Wood 5 | 14.21 |
| 10 | I48 | Brick 10 / Wood 6 | 13.85 |
Best City Starts
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I13 = Sheep 9 / Ore 8 / Wheat 4City score: 11.07
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I21 = Ore 8 / Wood 5 / Wheat 4City score: 10.36
-
I26 = Sheep 6 / Ore 5 / Wheat 3City score: 9.79
-
I42 = Sheep 11 / Wheat 9 / Wood 6City score: 8.09
-
I32 = Wood 10 / Wheat 9 / Wood 5City score: 7.70
Best Road Starts
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I43 = Sheep 11 / Brick 10 / Wood 6Road score: 9.72
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I21 = Ore 8 / Wood 5 / Wheat 4Road score: 9.54
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I42 = Sheep 11 / Wheat 9 / Wood 6Road score: 9.45
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I13 = Sheep 9 / Ore 8 / Wheat 4Road score: 8.90
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I19 = Wood 10 / Brick 4 / Wheat 4Road score: 8.87
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.79Pair 3
Score: 49.49Pair 4
Score: 49.15Pair 5
Score: 49.12Pair 6
Score: 48.99Seat Advice
Player 1
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I21Ore 8 / Wood 5 / Wheat 4
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I32Wood 10 / Wheat 9 / Wood 5
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I13Sheep 9 / Ore 8 / Wheat 4
Player 2
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I02Ore 8 / Brick 4 / Brick 3
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I32Wood 10 / Wheat 9 / Wood 5
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I26Sheep 6 / Ore 5 / Wheat 3
Player 3
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I02Ore 8 / Brick 4 / Brick 3
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I32Wood 10 / Wheat 9 / Wood 5
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I03Wood 12 / Ore 8 / Brick 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.