Daily Verdict
For your two settlements, look at I13 + I25. Without sheep production, new settlements and development cards will need a trade. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I25 second to start with 1 wood, 1 brick, 1 ore.
- The board produces relatively little wood, ore, sheep; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I25 | Wood 9 / Ore 8 / Brick 5 | 19.12 |
| 2 | I21 | Wheat 9 / Wood 9 / Ore 8 | 18.53 |
| 3 | I22 | Wheat 9 / Wood 9 / Sheep 4 | 17.17 |
| 4 | I24 | Ore 8 / Brick 5 | 16.96 |
| 5 | I13 | Wheat 9 / Ore 8 / Wheat 5 | 16.69 |
| 6 | I43 | Sheep 10 / Wheat 6 / Brick 4 | 15.85 |
| 7 | I16 | Sheep 11 / Ore 10 / Brick 8 | 14.79 |
| 8 | I19 | Wheat 9 / Sheep 4 / Wood 3 | 14.39 |
| 9 | I03 | Brick 8 / Sheep 3 / Wood 3 | 14.19 |
| 10 | I15 | Sheep 11 / Brick 8 / Wood 3 | 14.02 |
Best City Starts
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I13 = Wheat 9 / Ore 8 / Wheat 5City score: 11.19
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I21 = Wheat 9 / Wood 9 / Ore 8City score: 11.19
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I25 = Wood 9 / Ore 8 / Brick 5City score: 9.48
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I12 = Ore 8 / Wheat 5City score: 8.58
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I22 = Wheat 9 / Wood 9 / Sheep 4City score: 8.09
Best Road Starts
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I25 = Wood 9 / Ore 8 / Brick 5Road score: 11.25
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I21 = Wheat 9 / Wood 9 / Ore 8Road score: 10.25
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I22 = Wheat 9 / Wood 9 / Sheep 4Road score: 9.45
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I43 = Sheep 10 / Wheat 6 / Brick 4Road score: 9.45
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I13 = Wheat 9 / Ore 8 / Wheat 5Road score: 9.16
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 53.98Pair 3
Score: 53.56Pair 4
Score: 52.68Pair 5
Score: 52.04Pair 6
Score: 51.22Seat Advice
Player 1
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I25Wood 9 / Ore 8 / Brick 5
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I21Wheat 9 / Wood 9 / Ore 8
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I22Wheat 9 / Wood 9 / Sheep 4
Player 2
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I22Wheat 9 / Wood 9 / Sheep 4
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I30Sheep 11 / Wheat 6 / Sheep 4
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I43Sheep 10 / Wheat 6 / Brick 4
Player 3
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I30Sheep 11 / Wheat 6 / Sheep 4
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I43Sheep 10 / Wheat 6 / Brick 4
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I33Wheat 6 / Sheep 4 / Ore 2
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.