Daily Verdict
For your two settlements, look at I02 + I44. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 sheep.
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I09 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I44 | Wood 6 / Brick 5 / Sheep 5 | 18.67 |
| 2 | I15 | Sheep 9 / Brick 6 / Wood 4 | 17.78 |
| 3 | I02 | Sheep 9 / Wood 8 / Wheat 4 | 17.36 |
| 4 | I45 | Wheat 9 / Brick 5 / Sheep 5 | 17.35 |
| 5 | I48 | Wheat 9 / Sheep 8 | 16.19 |
| 6 | I35 | Wood 10 / Wood 6 / Brick 5 | 16.06 |
| 7 | I03 | Sheep 9 / Wood 8 / Wood 4 | 15.28 |
| 8 | I09 | Ore 10 / Sheep 9 / Wheat 4 | 14.96 |
| 9 | I43 | Ore 12 / Wheat 9 / Sheep 8 | 14.85 |
| 10 | I42 | Ore 12 / Wheat 9 / Brick 5 | 14.51 |
Best City Starts
-
I09 = Ore 10 / Sheep 9 / Wheat 4City score: 9.32
-
I02 = Sheep 9 / Wood 8 / Wheat 4City score: 8.78
-
I45 = Wheat 9 / Brick 5 / Sheep 5City score: 8.78
-
I44 = Wood 6 / Brick 5 / Sheep 5City score: 8.48
-
I43 = Ore 12 / Wheat 9 / Sheep 8City score: 8.10
Best Road Starts
-
I44 = Wood 6 / Brick 5 / Sheep 5Road score: 12.10
-
I15 = Sheep 9 / Brick 6 / Wood 4Road score: 11.15
-
I35 = Wood 10 / Wood 6 / Brick 5Road score: 10.73
-
I02 = Sheep 9 / Wood 8 / Wheat 4Road score: 10.21
-
I45 = Wheat 9 / Brick 5 / Sheep 5Road score: 10.21
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.48Pair 3
Score: 52.24Pair 4
Score: 52.02Pair 5
Score: 51.94Pair 6
Score: 51.81Seat Advice
Player 1
-
I44Wood 6 / Brick 5 / Sheep 5
-
I02Sheep 9 / Wood 8 / Wheat 4
-
I03Sheep 9 / Wood 8 / Wood 4
Player 2
-
I03Sheep 9 / Wood 8 / Wood 4
-
I15Sheep 9 / Brick 6 / Wood 4
-
I20Sheep 11 / Sheep 9 / Brick 6
Player 3
-
I43Ore 12 / Wheat 9 / Sheep 8
-
I48Wheat 9 / Sheep 8
-
I21Wheat 11 / Ore 10 / Wood 10
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.