Daily Verdict
For your two settlements, look at I16 + I13. Road building will need trades for brick. This opening leans toward cities and development cards. Place I13 second to start with 1 wood, 2 ore.
- The board produces relatively little wood, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I45.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I04 | Sheep 9 / Brick 8 | 16.40 |
| 2 | I16 | Sheep 9 / Wheat 8 / Wheat 5 | 16.19 |
| 3 | I03 | Wood 12 / Sheep 9 / Brick 8 | 15.29 |
| 4 | I26 | Wheat 8 / Wheat 5 / Brick 4 | 15.11 |
| 5 | I45 | Brick 10 / Wood 6 / Sheep 3 | 14.77 |
| 6 | I08 | Wood 11 / Ore 6 / Wheat 4 | 14.67 |
| 7 | I25 | Wheat 9 / Ore 5 / Sheep 3 | 14.60 |
| 8 | I13 | Wood 11 / Ore 6 / Ore 5 | 14.18 |
| 9 | I01 | Brick 8 / Wheat 4 | 14.15 |
| 10 | I02 | Wood 12 / Brick 8 / Wheat 4 | 14.04 |
Best City Starts
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I25 = Wheat 9 / Ore 5 / Sheep 3City score: 9.46
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I16 = Sheep 9 / Wheat 8 / Wheat 5City score: 9.45
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I08 = Wood 11 / Ore 6 / Wheat 4City score: 9.12
-
I26 = Wheat 8 / Wheat 5 / Brick 4City score: 8.37
-
I13 = Wood 11 / Ore 6 / Ore 5City score: 8.11
Best Road Starts
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I45 = Brick 10 / Wood 6 / Sheep 3Road score: 9.72
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I16 = Sheep 9 / Wheat 8 / Wheat 5Road score: 9.59
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I26 = Wheat 8 / Wheat 5 / Brick 4Road score: 9.54
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I03 = Wood 12 / Sheep 9 / Brick 8Road score: 8.90
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I13 = Wood 11 / Ore 6 / Ore 5Road score: 8.39
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 50.34Pair 3
Score: 48.93Pair 4
Score: 48.70Pair 5
Score: 48.30Pair 6
Score: 47.90Seat Advice
Player 1
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I16Sheep 9 / Wheat 8 / Wheat 5
-
I45Brick 10 / Wood 6 / Sheep 3
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I13Wood 11 / Ore 6 / Ore 5
Player 2
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I13Wood 11 / Ore 6 / Ore 5
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I08Wood 11 / Ore 6 / Wheat 4
-
I12Ore 6 / Ore 5
Player 3
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I01Brick 8 / Wheat 4
-
I31Wheat 5 / Brick 4 / Ore 2
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I27Wheat 8 / Brick 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.