Daily Verdict
For your two settlements, look at I13 + I03. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I03 second to start with 1 wood, 1 brick, 1 sheep.
- The board produces relatively little ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Brick 9 / Wood 6 / Sheep 4 | 17.53 |
| 2 | I19 | Brick 9 / Sheep 8 / Ore 4 | 17.38 |
| 3 | I13 | Brick 9 / Wheat 6 / Ore 4 | 16.96 |
| 4 | I15 | Ore 11 / Brick 9 / Wood 6 | 16.56 |
| 5 | I20 | Ore 11 / Brick 9 / Sheep 8 | 16.27 |
| 6 | I16 | Ore 11 / Wood 6 / Sheep 5 | 16.22 |
| 7 | I24 | Brick 9 / Sheep 8 | 15.87 |
| 8 | I38 | Sheep 8 / Wood 5 | 15.81 |
| 9 | I33 | Wheat 10 / Sheep 8 / Wood 3 | 15.34 |
| 10 | I04 | Wood 6 / Sheep 4 | 15.01 |
Best City Starts
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I13 = Brick 9 / Wheat 6 / Ore 4City score: 9.90
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I19 = Brick 9 / Sheep 8 / Ore 4City score: 9.13
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I08 = Wheat 6 / Ore 4 / Wheat 3City score: 8.57
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I16 = Ore 11 / Wood 6 / Sheep 5City score: 8.22
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I20 = Ore 11 / Brick 9 / Sheep 8City score: 8.22
Best Road Starts
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I03 = Brick 9 / Wood 6 / Sheep 4Road score: 11.40
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I15 = Ore 11 / Brick 9 / Wood 6Road score: 10.06
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I13 = Brick 9 / Wheat 6 / Ore 4Road score: 9.54
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I19 = Brick 9 / Sheep 8 / Ore 4Road score: 9.54
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I16 = Ore 11 / Wood 6 / Sheep 5Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 51.59Pair 3
Score: 50.94Pair 4
Score: 50.89Pair 5
Score: 50.33Pair 6
Score: 50.15Seat Advice
Player 1
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I13Brick 9 / Wheat 6 / Ore 4
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I15Ore 11 / Brick 9 / Wood 6
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I03Brick 9 / Wood 6 / Sheep 4
Player 2
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I20Ore 11 / Brick 9 / Sheep 8
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I19Brick 9 / Sheep 8 / Ore 4
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I16Ore 11 / Wood 6 / Sheep 5
Player 3
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I16Ore 11 / Wood 6 / Sheep 5
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I24Brick 9 / Sheep 8
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I44Wood 11 / Wheat 10 / Wood 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.