Daily Verdict
For your two settlements, look at I02 + I35. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I35 second to start with 2 wood, 1 brick.
- The board produces relatively little ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I45 | Wheat 10 / Brick 8 / Wood 5 | 17.68 |
| 2 | I42 | Brick 8 / Wood 5 / Ore 4 | 17.15 |
| 3 | I35 | Wood 9 / Brick 6 / Wood 5 | 16.60 |
| 4 | I43 | Brick 8 / Ore 4 / Sheep 3 | 15.33 |
| 5 | I02 | Wheat 10 / Ore 8 / Wheat 5 | 15.19 |
| 6 | I01 | Ore 8 / Wheat 5 | 14.99 |
| 7 | I08 | Ore 8 / Sheep 4 / Wood 3 | 14.97 |
| 8 | I09 | Wheat 10 / Ore 8 / Wood 3 | 14.97 |
| 9 | I34 | Wheat 12 / Wood 9 / Brick 6 | 14.72 |
| 10 | I44 | Wheat 10 / Wood 9 / Wood 5 | 14.53 |
Best City Starts
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I02 = Wheat 10 / Ore 8 / Wheat 5City score: 10.55
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I09 = Wheat 10 / Ore 8 / Wood 3City score: 9.12
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I01 = Ore 8 / Wheat 5City score: 8.79
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I42 = Brick 8 / Wood 5 / Ore 4City score: 8.72
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I45 = Wheat 10 / Brick 8 / Wood 5City score: 8.37
Best Road Starts
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I35 = Wood 9 / Brick 6 / Wood 5Road score: 11.61
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I45 = Wheat 10 / Brick 8 / Wood 5Road score: 11.40
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I42 = Brick 8 / Wood 5 / Ore 4Road score: 10.73
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I32 = Brick 11 / Brick 6 / Wood 5Road score: 10.06
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I34 = Wheat 12 / Wood 9 / Brick 6Road score: 9.81
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 51.98Pair 3
Score: 51.04Pair 4
Score: 51.00Pair 5
Score: 50.86Pair 6
Score: 50.47Seat Advice
Player 1
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I45Wheat 10 / Brick 8 / Wood 5
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I02Wheat 10 / Ore 8 / Wheat 5
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I35Wood 9 / Brick 6 / Wood 5
Player 2
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I08Ore 8 / Sheep 4 / Wood 3
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I43Brick 8 / Ore 4 / Sheep 3
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I15Wheat 10 / Sheep 9 / Ore 2
Player 3
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I20Brick 11 / Wheat 10 / Sheep 9
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I08Ore 8 / Sheep 4 / Wood 3
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I21Wood 11 / Brick 6 / Wood 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.