Daily Board Analysis

Daily Catan Board Insight for November 1, 2025

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
1470
Saved At
2026-03-24 17:09:15
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I33 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I02 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 8 8 T1 Wood 5 5 T2 Brick 6 6 T3 Wood 9 9 T4 Sheep 10 10 T5 Sheep 10 10 T6 Wood 12 12 T7 Ore 4 4 T8 Wheat 11 11 T9 Wheat 6 6 T10 Ore 11 11 T11 Desert T12 Sheep 5 5 T13 Brick 9 9 T14 Sheep 4 4 T15 Wheat 2 2 T16 Brick 3 3 T17 Wood 3 3 T18 Wheat 8 8 T19 I01 = Ore 8 / Wood 5 I01 5 I02 = Sheep 10 / Ore 8 / Wood 5 I02 2 I03 = Sheep 10 / Wood 9 / Ore 8 I03 4 I04 = Wood 9 / Ore 8 I04 I05 = Ore 8 I05 I06 = Ore 8 I06 I07 = Brick 6 / Wood 5 I07 I08 = Sheep 10 / Brick 6 / Wood 5 I08 1 I09 = Sheep 10 / Sheep 10 / Wood 5 I09 I10 = Wood 5 I10 I11 = Brick 6 I11 I12 = Wood 12 / Brick 6 I12 I13 = Wood 12 / Sheep 10 / Brick 6 I13 I14 = Brick 6 I14 I15 = Wheat 11 / Sheep 10 / Wood 9 I15 I16 = Wheat 11 / Wood 9 / Ore 4 I16 I17 = Wood 9 / Ore 4 I17 I18 = Wood 9 I18 I19 = Sheep 10 / Sheep 10 / Wheat 6 I19 I20 = Wheat 11 / Sheep 10 / Wheat 6 I20 I21 = Wood 12 / Ore 11 / Sheep 10 I21 I22 = Ore 11 / Sheep 10 / Wheat 6 I22 8 I23 = Wood 12 I23 I24 = Wood 12 I24 I25 = Wood 12 / Ore 11 I25 I26 = Wheat 11 / Sheep 5 / Ore 4 I26 I27 = Sheep 5 / Ore 4 I27 I28 = Ore 4 I28 I29 = Ore 4 I29 I30 = Wheat 11 / Brick 9 / Wheat 6 I30 I31 = Wheat 11 / Brick 9 / Sheep 5 I31 7 I32 = Ore 11 / Wheat 6 / Sheep 4 I32 9 I33 = Brick 9 / Wheat 6 / Sheep 4 I33 3 I34 = Ore 11 / Wheat 2 I34 I35 = Ore 11 / Sheep 4 / Wheat 2 I35 I36 = I36 I37 = I37 I38 = Wheat 2 I38 I39 = Brick 9 / Sheep 5 / Brick 3 I39 I40 = Sheep 5 / Brick 3 I40 I41 = Sheep 5 I41 I42 = Brick 9 / Sheep 4 / Wood 3 I42 10 I43 = Brick 9 / Brick 3 / Wood 3 I43 I44 = Wheat 8 / Sheep 4 / Wheat 2 I44 I45 = Wheat 8 / Sheep 4 / Wood 3 I45 6 I46 = Wheat 2 I46 I47 = Wheat 8 / Wheat 2 I47 I48 = Brick 3 / Wood 3 I48 I49 = Brick 3 I49 I50 = Brick 3 I50 I51 = Wheat 8 / Wood 3 I51 I52 = Wood 3 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I08 Sheep 10 / Brick 6 / Wood 5 17.76
2 I02 Sheep 10 / Ore 8 / Wood 5 17.26
3 I33 Brick 9 / Wheat 6 / Sheep 4 17.03
4 I03 Sheep 10 / Wood 9 / Ore 8 16.82
5 I01 Ore 8 / Wood 5 15.27
6 I45 Wheat 8 / Sheep 4 / Wood 3 15.12
7 I31 Wheat 11 / Brick 9 / Sheep 5 14.98
8 I22 Ore 11 / Sheep 10 / Wheat 6 14.72
9 I32 Ore 11 / Wheat 6 / Sheep 4 14.58
10 I42 Brick 9 / Sheep 4 / Wood 3 14.38

Best City Starts

  1. I02 = Sheep 10 / Ore 8 / Wood 5
    City score: 9.21
  2. I03 = Sheep 10 / Wood 9 / Ore 8
    City score: 9.21
  3. I33 = Brick 9 / Wheat 6 / Sheep 4
    City score: 8.78
  4. I22 = Ore 11 / Sheep 10 / Wheat 6
    City score: 8.75
  5. I32 = Ore 11 / Wheat 6 / Sheep 4
    City score: 8.75

Best Road Starts

  1. I08 = Sheep 10 / Brick 6 / Wood 5
    Road score: 11.40
  2. I33 = Brick 9 / Wheat 6 / Sheep 4
    Road score: 10.21
  3. I02 = Sheep 10 / Ore 8 / Wood 5
    Road score: 9.54
  4. I03 = Sheep 10 / Wood 9 / Ore 8
    Road score: 9.54
  5. I30 = Wheat 11 / Brick 9 / Wheat 6
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.01
I33 + I08
I33 = Brick 9 / Wheat 6 / Sheep 4
I08 = Sheep 10 / Brick 6 / Wood 5
Combined resources: wood, brick, sheep, wheat

Pair 2

Score: 52.79
I02 + I33
I02 = Sheep 10 / Ore 8 / Wood 5
I33 = Brick 9 / Wheat 6 / Sheep 4
Combined resources: ore, wood, sheep, wheat, brick

Pair 3

Score: 52.56
I03 + I33
I03 = Sheep 10 / Wood 9 / Ore 8
I33 = Brick 9 / Wheat 6 / Sheep 4
Combined resources: ore, wood, sheep, wheat, brick

Pair 4

Score: 51.27
I30 + I08
I30 = Wheat 11 / Brick 9 / Wheat 6
I08 = Sheep 10 / Brick 6 / Wood 5
Combined resources: wood, brick, sheep, wheat

Pair 5

Score: 51.14
I32 + I08
I32 = Ore 11 / Wheat 6 / Sheep 4
I08 = Sheep 10 / Brick 6 / Wood 5
Combined resources: wood, brick, sheep, wheat, ore

Pair 6

Score: 51.10
I30 + I02
I30 = Wheat 11 / Brick 9 / Wheat 6
I02 = Sheep 10 / Ore 8 / Wood 5
Combined resources: ore, wood, sheep, wheat, brick

Seat Advice

Player 1

  • I08
    Sheep 10 / Brick 6 / Wood 5
  • I33
    Brick 9 / Wheat 6 / Sheep 4
  • I02
    Sheep 10 / Ore 8 / Wood 5

Player 2

  • I33
    Brick 9 / Wheat 6 / Sheep 4
  • I04
    Wood 9 / Ore 8
  • I31
    Wheat 11 / Brick 9 / Sheep 5

Player 3

  • I04
    Wood 9 / Ore 8
  • I31
    Wheat 11 / Brick 9 / Sheep 5
  • I39
    Brick 9 / Sheep 5 / Brick 3

Best Player 4 Recovery Pairs

I33 + I08
I33 = Brick 9 / Wheat 6 / Sheep 4
I08 = Sheep 10 / Brick 6 / Wood 5
I02 + I33
I02 = Sheep 10 / Ore 8 / Wood 5
I33 = Brick 9 / Wheat 6 / Sheep 4
I03 + I33
I03 = Sheep 10 / Wood 9 / Ore 8
I33 = Brick 9 / Wheat 6 / Sheep 4
I30 + I08
I30 = Wheat 11 / Brick 9 / Wheat 6
I08 = Sheep 10 / Brick 6 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee