Daily Verdict
For your two settlements, look at I21 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I19 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I09 | Ore 9 / Sheep 6 / Brick 5 | 18.25 |
| 2 | I02 | Wood 10 / Sheep 6 / Brick 5 | 18.17 |
| 3 | I20 | Wheat 10 / Sheep 6 / Brick 5 | 17.54 |
| 4 | I19 | Wheat 10 / Ore 9 / Sheep 6 | 17.21 |
| 5 | I15 | Sheep 6 / Brick 5 / Ore 3 | 16.04 |
| 6 | I21 | Wood 11 / Ore 9 / Wheat 8 | 16.04 |
| 7 | I16 | Wood 9 / Brick 5 / Ore 3 | 15.59 |
| 8 | I03 | Wood 10 / Sheep 6 / Ore 3 | 15.22 |
| 9 | I45 | Ore 8 / Brick 4 / Wood 3 | 14.61 |
| 10 | I44 | Ore 8 / Wheat 4 / Wood 3 | 14.30 |
Best City Starts
-
I19 = Wheat 10 / Ore 9 / Sheep 6City score: 10.85
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I09 = Ore 9 / Sheep 6 / Brick 5City score: 9.91
-
I21 = Wood 11 / Ore 9 / Wheat 8City score: 9.58
-
I44 = Ore 8 / Wheat 4 / Wood 3City score: 9.12
-
I13 = Wheat 12 / Ore 9 / Wheat 8City score: 8.92
Best Road Starts
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I02 = Wood 10 / Sheep 6 / Brick 5Road score: 11.12
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I09 = Ore 9 / Sheep 6 / Brick 5Road score: 10.25
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I20 = Wheat 10 / Sheep 6 / Brick 5Road score: 10.21
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I16 = Wood 9 / Brick 5 / Ore 3Road score: 9.32
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I19 = Wheat 10 / Ore 9 / Sheep 6Road score: 8.90
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.18Pair 3
Score: 51.89Pair 4
Score: 51.26Pair 5
Score: 51.17Pair 6
Score: 51.11Seat Advice
Player 1
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I09Ore 9 / Sheep 6 / Brick 5
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I19Wheat 10 / Ore 9 / Sheep 6
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I02Wood 10 / Sheep 6 / Brick 5
Player 2
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I21Wood 11 / Ore 9 / Wheat 8
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I15Sheep 6 / Brick 5 / Ore 3
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I44Ore 8 / Wheat 4 / Wood 3
Player 3
-
I44Ore 8 / Wheat 4 / Wood 3
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I43Sheep 6 / Brick 4 / Sheep 2
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I16Wood 9 / Brick 5 / Ore 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.