Daily Board Analysis

Daily Catan Board Insight for November 6, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized brick-scarce
Setup ID
1101
Saved At
2026-02-03 22:02:37
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I44 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Wheat 2 2 T2 Ore 6 6 T3 Sheep 10 10 T4 Sheep 9 9 T5 Wood 4 4 T6 Ore 3 3 T7 Wood 8 8 T8 Brick 11 11 T9 Desert T10 Brick 5 5 T11 Wheat 8 8 T12 Wheat 4 4 T13 Wheat 3 3 T14 Wood 6 6 T15 Sheep 10 10 T16 Brick 11 11 T17 Sheep 12 12 T18 Ore 9 9 T19 I01 = Wood 5 / Wheat 2 I01 I02 = Sheep 9 / Wood 5 / Wheat 2 I02 10 I03 = Sheep 10 / Sheep 9 / Wood 5 I03 9 I04 = Sheep 10 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Ore 6 / Wheat 2 I07 I08 = Ore 6 / Wood 4 / Wheat 2 I08 I09 = Sheep 9 / Wood 4 / Wheat 2 I09 I10 = Wheat 2 I10 I11 = Ore 6 I11 I12 = Ore 6 / Ore 3 I12 I13 = Ore 6 / Wood 4 / Ore 3 I13 I14 = Ore 6 I14 I15 = Brick 11 / Sheep 10 / Sheep 9 I15 I16 = Brick 11 / Sheep 10 / Wood 8 I16 7 I17 = Sheep 10 / Wood 8 I17 I18 = Sheep 10 I18 I19 = Sheep 9 / Wood 4 I19 I20 = Brick 11 / Sheep 9 I20 I21 = Brick 5 / Wood 4 / Ore 3 I21 8 I22 = Brick 5 / Wood 4 I22 I23 = Ore 3 I23 I24 = Wheat 8 / Ore 3 I24 I25 = Wheat 8 / Brick 5 / Ore 3 I25 4 I26 = Brick 11 / Wood 8 / Wheat 4 I26 6 I27 = Wood 8 / Wheat 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Brick 11 / Wheat 3 I30 I31 = Brick 11 / Wheat 4 / Wheat 3 I31 I32 = Wood 6 / Brick 5 I32 I33 = Wood 6 / Wheat 3 I33 I34 = Sheep 10 / Wheat 8 / Brick 5 I34 2 I35 = Sheep 10 / Wood 6 / Brick 5 I35 1 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Sheep 10 / Wheat 8 I38 I39 = Brick 11 / Wheat 4 / Wheat 3 I39 I40 = Brick 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Sheep 12 / Wood 6 / Wheat 3 I42 I43 = Sheep 12 / Brick 11 / Wheat 3 I43 I44 = Sheep 10 / Ore 9 / Wood 6 I44 3 I45 = Sheep 12 / Ore 9 / Wood 6 I45 5 I46 = Sheep 10 I46 I47 = Sheep 10 / Ore 9 I47 I48 = Sheep 12 / Brick 11 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Sheep 12 / Ore 9 I51 I52 = Sheep 12 I52 I53 = Ore 9 I53 I54 = Ore 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Sheep 10 / Wood 6 / Brick 5 18.28
2 I34 Sheep 10 / Wheat 8 / Brick 5 18.13
3 I44 Sheep 10 / Ore 9 / Wood 6 17.53
4 I25 Wheat 8 / Brick 5 / Ore 3 16.73
5 I45 Sheep 12 / Ore 9 / Wood 6 14.94
6 I26 Brick 11 / Wood 8 / Wheat 4 14.91
7 I16 Brick 11 / Sheep 10 / Wood 8 14.91
8 I21 Brick 5 / Wood 4 / Ore 3 14.71
9 I03 Sheep 10 / Sheep 9 / Wood 5 13.94
10 I02 Sheep 9 / Wood 5 / Wheat 2 13.62

Best City Starts

  1. I44 = Sheep 10 / Ore 9 / Wood 6
    City score: 9.21
  2. I25 = Wheat 8 / Brick 5 / Ore 3
    City score: 8.88
  3. I34 = Sheep 10 / Wheat 8 / Brick 5
    City score: 8.78
  4. I35 = Sheep 10 / Wood 6 / Brick 5
    City score: 7.85
  5. I45 = Sheep 12 / Ore 9 / Wood 6
    City score: 7.64

Best Road Starts

  1. I35 = Sheep 10 / Wood 6 / Brick 5
    Road score: 11.40
  2. I34 = Sheep 10 / Wheat 8 / Brick 5
    Road score: 10.21
  3. I44 = Sheep 10 / Ore 9 / Wood 6
    Road score: 9.54
  4. I16 = Brick 11 / Sheep 10 / Wood 8
    Road score: 9.42
  5. I26 = Brick 11 / Wood 8 / Wheat 4
    Road score: 9.42

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.23
I44 + I34
I44 = Sheep 10 / Ore 9 / Wood 6
I34 = Sheep 10 / Wheat 8 / Brick 5
Combined resources: brick, wheat, sheep, wood, ore

Pair 2

Score: 52.57
I25 + I35
I25 = Wheat 8 / Brick 5 / Ore 3
I35 = Sheep 10 / Wood 6 / Brick 5
Combined resources: ore, brick, wheat, wood, sheep

Pair 3

Score: 50.84
I34 + I16
I34 = Sheep 10 / Wheat 8 / Brick 5
I16 = Brick 11 / Sheep 10 / Wood 8
Combined resources: sheep, wood, brick, wheat

Pair 4

Score: 50.80
I44 + I25
I44 = Sheep 10 / Ore 9 / Wood 6
I25 = Wheat 8 / Brick 5 / Ore 3
Combined resources: ore, brick, wheat, wood, sheep

Pair 5

Score: 50.31
I03 + I34
I03 = Sheep 10 / Sheep 9 / Wood 5
I34 = Sheep 10 / Wheat 8 / Brick 5
Combined resources: wood, sheep, brick, wheat

Pair 6

Score: 50.29
I45 + I34
I45 = Sheep 12 / Ore 9 / Wood 6
I34 = Sheep 10 / Wheat 8 / Brick 5
Combined resources: brick, wheat, sheep, wood, ore

Seat Advice

Player 1

  • I34
    Sheep 10 / Wheat 8 / Brick 5
  • I35
    Sheep 10 / Wood 6 / Brick 5
  • I44
    Sheep 10 / Ore 9 / Wood 6

Player 2

  • I16
    Brick 11 / Sheep 10 / Wood 8
  • I03
    Sheep 10 / Sheep 9 / Wood 5
  • I26
    Brick 11 / Wood 8 / Wheat 4

Player 3

  • I03
    Sheep 10 / Sheep 9 / Wood 5
  • I13
    Ore 6 / Wood 4 / Ore 3
  • I31
    Brick 11 / Wheat 4 / Wheat 3

Best Player 4 Recovery Pairs

I44 + I34
I44 = Sheep 10 / Ore 9 / Wood 6
I34 = Sheep 10 / Wheat 8 / Brick 5
I25 + I35
I25 = Wheat 8 / Brick 5 / Ore 3
I35 = Sheep 10 / Wood 6 / Brick 5
I34 + I16
I34 = Sheep 10 / Wheat 8 / Brick 5
I16 = Brick 11 / Sheep 10 / Wood 8
I44 + I25
I44 = Sheep 10 / Ore 9 / Wood 6
I25 = Wheat 8 / Brick 5 / Ore 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee