Daily Verdict
For your two settlements, look at I44 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I35 | Sheep 10 / Wood 6 / Brick 5 | 18.28 |
| 2 | I34 | Sheep 10 / Wheat 8 / Brick 5 | 18.13 |
| 3 | I44 | Sheep 10 / Ore 9 / Wood 6 | 17.53 |
| 4 | I25 | Wheat 8 / Brick 5 / Ore 3 | 16.73 |
| 5 | I45 | Sheep 12 / Ore 9 / Wood 6 | 14.94 |
| 6 | I26 | Brick 11 / Wood 8 / Wheat 4 | 14.91 |
| 7 | I16 | Brick 11 / Sheep 10 / Wood 8 | 14.91 |
| 8 | I21 | Brick 5 / Wood 4 / Ore 3 | 14.71 |
| 9 | I03 | Sheep 10 / Sheep 9 / Wood 5 | 13.94 |
| 10 | I02 | Sheep 9 / Wood 5 / Wheat 2 | 13.62 |
Best City Starts
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I44 = Sheep 10 / Ore 9 / Wood 6City score: 9.21
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I25 = Wheat 8 / Brick 5 / Ore 3City score: 8.88
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I34 = Sheep 10 / Wheat 8 / Brick 5City score: 8.78
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I35 = Sheep 10 / Wood 6 / Brick 5City score: 7.85
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I45 = Sheep 12 / Ore 9 / Wood 6City score: 7.64
Best Road Starts
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I35 = Sheep 10 / Wood 6 / Brick 5Road score: 11.40
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I34 = Sheep 10 / Wheat 8 / Brick 5Road score: 10.21
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I44 = Sheep 10 / Ore 9 / Wood 6Road score: 9.54
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I16 = Brick 11 / Sheep 10 / Wood 8Road score: 9.42
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I26 = Brick 11 / Wood 8 / Wheat 4Road score: 9.42
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.57Pair 3
Score: 50.84Pair 4
Score: 50.80Pair 5
Score: 50.31Pair 6
Score: 50.29Seat Advice
Player 1
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I34Sheep 10 / Wheat 8 / Brick 5
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I35Sheep 10 / Wood 6 / Brick 5
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I44Sheep 10 / Ore 9 / Wood 6
Player 2
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I16Brick 11 / Sheep 10 / Wood 8
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I03Sheep 10 / Sheep 9 / Wood 5
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I26Brick 11 / Wood 8 / Wheat 4
Player 3
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I03Sheep 10 / Sheep 9 / Wood 5
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I13Ore 6 / Wood 4 / Ore 3
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I31Brick 11 / Wheat 4 / Wheat 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.