Daily Board Analysis

Daily Catan Board Insight for November 9, 2025

Plan around limited ore.

city-heavy port-driven polarized ore-scarce
Setup ID
774
Saved At
2026-01-24 17:53:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I43 + I19. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I02 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 6 6 T1 Ore 10 10 T2 Sheep 11 11 T3 Wheat 4 4 T4 Sheep 4 4 T5 Wheat 8 8 T6 Sheep 5 5 T7 Ore 12 12 T8 Wood 3 3 T9 Brick 9 9 T10 Brick 11 11 T11 Ore 6 6 T12 Desert T13 Wheat 5 5 T14 Sheep 3 3 T15 Wood 2 2 T16 Wood 8 8 T17 Wood 10 10 T18 Brick 9 9 T19 I01 = Ore 10 / Wheat 6 I01 I02 = Ore 10 / Wheat 6 / Sheep 4 I02 4 I03 = Wheat 6 / Wheat 4 / Sheep 4 I03 I04 = Wheat 6 / Wheat 4 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Sheep 11 / Ore 10 I07 I08 = Sheep 11 / Ore 10 / Wheat 8 I08 9 I09 = Ore 10 / Wheat 8 / Sheep 4 I09 5 I10 = Ore 10 I10 I11 = Sheep 11 I11 I12 = Sheep 11 / Sheep 5 I12 I13 = Sheep 11 / Wheat 8 / Sheep 5 I13 I14 = Sheep 11 I14 I15 = Wheat 4 / Sheep 4 / Wood 3 I15 I16 = Ore 12 / Wheat 4 / Wood 3 I16 I17 = Ore 12 / Wheat 4 I17 I18 = Wheat 4 I18 I19 = Brick 9 / Wheat 8 / Sheep 4 I19 1 I20 = Brick 9 / Sheep 4 / Wood 3 I20 10 I21 = Brick 11 / Wheat 8 / Sheep 5 I21 2 I22 = Brick 11 / Brick 9 / Wheat 8 I22 I23 = Sheep 5 I23 I24 = Ore 6 / Sheep 5 I24 I25 = Brick 11 / Ore 6 / Sheep 5 I25 3 I26 = Ore 12 / Wood 3 I26 I27 = Ore 12 I27 I28 = Ore 12 I28 I29 = Ore 12 I29 I30 = Brick 9 / Wheat 5 / Wood 3 I30 6 I31 = Wheat 5 / Wood 3 I31 I32 = Brick 11 / Brick 9 / Sheep 3 I32 I33 = Brick 9 / Wheat 5 / Sheep 3 I33 8 I34 = Brick 11 / Ore 6 / Wood 2 I34 I35 = Brick 11 / Sheep 3 / Wood 2 I35 I36 = Ore 6 I36 I37 = Ore 6 I37 I38 = Ore 6 / Wood 2 I38 I39 = Wood 8 / Wheat 5 I39 I40 = Wood 8 I40 I41 = I41 I42 = Wood 10 / Wheat 5 / Sheep 3 I42 I43 = Wood 10 / Wood 8 / Wheat 5 I43 7 I44 = Brick 9 / Sheep 3 / Wood 2 I44 I45 = Wood 10 / Brick 9 / Sheep 3 I45 I46 = Wood 2 I46 I47 = Brick 9 / Wood 2 I47 I48 = Wood 10 / Wood 8 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Wood 10 / Brick 9 I51 I52 = Wood 10 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I19 Brick 9 / Wheat 8 / Sheep 4 17.35
2 I21 Brick 11 / Wheat 8 / Sheep 5 16.08
3 I25 Brick 11 / Ore 6 / Sheep 5 16.05
4 I02 Ore 10 / Wheat 6 / Sheep 4 15.99
5 I09 Ore 10 / Wheat 8 / Sheep 4 15.84
6 I30 Brick 9 / Wheat 5 / Wood 3 15.57
7 I43 Wood 10 / Wood 8 / Wheat 5 15.31
8 I33 Brick 9 / Wheat 5 / Sheep 3 15.12
9 I08 Sheep 11 / Ore 10 / Wheat 8 14.87
10 I20 Brick 9 / Sheep 4 / Wood 3 14.73

Best City Starts

  1. I02 = Ore 10 / Wheat 6 / Sheep 4
    City score: 9.93
  2. I09 = Ore 10 / Wheat 8 / Sheep 4
    City score: 9.93
  3. I08 = Sheep 11 / Ore 10 / Wheat 8
    City score: 9.11
  4. I19 = Brick 9 / Wheat 8 / Sheep 4
    City score: 8.78
  5. I25 = Brick 11 / Ore 6 / Sheep 5
    City score: 8.50

Best Road Starts

  1. I19 = Brick 9 / Wheat 8 / Sheep 4
    Road score: 10.21
  2. I43 = Wood 10 / Wood 8 / Wheat 5
    Road score: 9.54
  3. I30 = Brick 9 / Wheat 5 / Wood 3
    Road score: 9.42
  4. I21 = Brick 11 / Wheat 8 / Sheep 5
    Road score: 9.40
  5. I45 = Wood 10 / Brick 9 / Sheep 3
    Road score: 8.98

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.68
I43 + I19
I43 = Wood 10 / Wood 8 / Wheat 5
I19 = Brick 9 / Wheat 8 / Sheep 4
Combined resources: sheep, wheat, brick, wood

Pair 2

Score: 50.82
I43 + I25
I43 = Wood 10 / Wood 8 / Wheat 5
I25 = Brick 11 / Ore 6 / Sheep 5
Combined resources: sheep, brick, ore, wheat, wood

Pair 3

Score: 49.30
I43 + I21
I43 = Wood 10 / Wood 8 / Wheat 5
I21 = Brick 11 / Wheat 8 / Sheep 5
Combined resources: wheat, sheep, brick, wood

Pair 4

Score: 49.12
I25 + I30
I25 = Brick 11 / Ore 6 / Sheep 5
I30 = Brick 9 / Wheat 5 / Wood 3
Combined resources: sheep, brick, ore, wood, wheat

Pair 5

Score: 48.71
I25 + I19
I25 = Brick 11 / Ore 6 / Sheep 5
I19 = Brick 9 / Wheat 8 / Sheep 4
Combined resources: sheep, wheat, brick, ore

Pair 6

Score: 48.57
I25 + I02
I25 = Brick 11 / Ore 6 / Sheep 5
I02 = Ore 10 / Wheat 6 / Sheep 4
Combined resources: wheat, ore, sheep, brick

Seat Advice

Player 1

  • I43
    Wood 10 / Wood 8 / Wheat 5
  • I21
    Brick 11 / Wheat 8 / Sheep 5
  • I09
    Ore 10 / Wheat 8 / Sheep 4

Player 2

  • I25
    Brick 11 / Ore 6 / Sheep 5
  • I43
    Wood 10 / Wood 8 / Wheat 5
  • I08
    Sheep 11 / Ore 10 / Wheat 8

Player 3

  • I30
    Brick 9 / Wheat 5 / Wood 3
  • I45
    Wood 10 / Brick 9 / Sheep 3
  • I33
    Brick 9 / Wheat 5 / Sheep 3

Best Player 4 Recovery Pairs

I43 + I19
I43 = Wood 10 / Wood 8 / Wheat 5
I19 = Brick 9 / Wheat 8 / Sheep 4
I43 + I25
I43 = Wood 10 / Wood 8 / Wheat 5
I25 = Brick 11 / Ore 6 / Sheep 5
I43 + I21
I43 = Wood 10 / Wood 8 / Wheat 5
I21 = Brick 11 / Wheat 8 / Sheep 5
I25 + I30
I25 = Brick 11 / Ore 6 / Sheep 5
I30 = Brick 9 / Wheat 5 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee