Daily Board Analysis

Daily Catan Board Insight for November 12, 2025

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1003
Saved At
2026-02-03 21:36:01
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I42. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I12 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Sheep 11 11 T2 Ore 8 8 T3 Wood 10 10 T4 Wheat 4 4 T5 Desert T6 Wheat 9 9 T7 Ore 2 2 T8 Brick 8 8 T9 Wood 4 4 T10 Wheat 3 3 T11 Wood 3 3 T12 Sheep 5 5 T13 Wheat 11 11 T14 Brick 9 9 T15 Sheep 6 6 T16 Ore 10 10 T17 Wood 6 6 T18 Brick 12 12 T19 I01 = Sheep 11 / Sheep 5 I01 I02 = Sheep 11 / Sheep 5 / Wheat 4 I02 I03 = Wood 10 / Sheep 5 / Wheat 4 I03 9 I04 = Wood 10 / Sheep 5 I04 10 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Sheep 11 / Ore 8 I07 I08 = Sheep 11 / Ore 8 I08 I09 = Sheep 11 / Wheat 4 I09 I10 = Sheep 11 I10 I11 = Ore 8 I11 I12 = Wheat 9 / Ore 8 I12 I13 = Wheat 9 / Ore 8 I13 I14 = Ore 8 I14 I15 = Wood 10 / Brick 8 / Wheat 4 I15 1 I16 = Wood 10 / Brick 8 / Ore 2 I16 I17 = Wood 10 / Ore 2 I17 I18 = Wood 10 I18 I19 = Wheat 4 / Wood 4 I19 I20 = Brick 8 / Wheat 4 / Wood 4 I20 2 I21 = Wheat 9 / Wheat 3 I21 I22 = Wood 4 / Wheat 3 I22 I23 = Wheat 9 I23 I24 = Wheat 9 / Wood 3 I24 I25 = Wheat 9 / Wheat 3 / Wood 3 I25 I26 = Brick 8 / Sheep 5 / Ore 2 I26 7 I27 = Sheep 5 / Ore 2 I27 I28 = Ore 2 I28 I29 = Ore 2 I29 I30 = Wheat 11 / Brick 8 / Wood 4 I30 6 I31 = Wheat 11 / Brick 8 / Sheep 5 I31 4 I32 = Brick 9 / Wood 4 / Wheat 3 I32 I33 = Wheat 11 / Brick 9 / Wood 4 I33 I34 = Sheep 6 / Wheat 3 / Wood 3 I34 I35 = Brick 9 / Sheep 6 / Wheat 3 I35 5 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Sheep 6 / Wood 3 I38 I39 = Wheat 11 / Ore 10 / Sheep 5 I39 I40 = Ore 10 / Sheep 5 I40 I41 = Sheep 5 I41 I42 = Wheat 11 / Brick 9 / Wood 6 I42 3 I43 = Wheat 11 / Ore 10 / Wood 6 I43 8 I44 = Brick 12 / Brick 9 / Sheep 6 I44 I45 = Brick 12 / Brick 9 / Wood 6 I45 I46 = Sheep 6 I46 I47 = Brick 12 / Sheep 6 I47 I48 = Ore 10 / Wood 6 I48 I49 = Ore 10 I49 I50 = Ore 10 I50 I51 = Brick 12 / Wood 6 I51 I52 = Wood 6 I52 I53 = Brick 12 I53 I54 = Brick 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I15 Wood 10 / Brick 8 / Wheat 4 16.74
2 I20 Brick 8 / Wheat 4 / Wood 4 16.56
3 I42 Wheat 11 / Brick 9 / Wood 6 16.51
4 I31 Wheat 11 / Brick 8 / Sheep 5 16.39
5 I35 Brick 9 / Sheep 6 / Wheat 3 15.91
6 I30 Wheat 11 / Brick 8 / Wood 4 15.62
7 I26 Brick 8 / Sheep 5 / Ore 2 15.22
8 I43 Wheat 11 / Ore 10 / Wood 6 15.22
9 I03 Wood 10 / Sheep 5 / Wheat 4 15.00
10 I04 Wood 10 / Sheep 5 14.44

Best City Starts

  1. I12 = Wheat 9 / Ore 8
    City score: 8.58
  2. I13 = Wheat 9 / Ore 8
    City score: 8.58
  3. I43 = Wheat 11 / Ore 10 / Wood 6
    City score: 8.39
  4. I39 = Wheat 11 / Ore 10 / Sheep 5
    City score: 8.31
  5. I31 = Wheat 11 / Brick 8 / Sheep 5
    City score: 8.09

Best Road Starts

  1. I42 = Wheat 11 / Brick 9 / Wood 6
    Road score: 10.70
  2. I15 = Wood 10 / Brick 8 / Wheat 4
    Road score: 10.44
  3. I20 = Brick 8 / Wheat 4 / Wood 4
    Road score: 10.44
  4. I30 = Wheat 11 / Brick 8 / Wood 4
    Road score: 9.72
  5. I45 = Brick 12 / Brick 9 / Wood 6
    Road score: 9.62

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.17
I35 + I42
I35 = Brick 9 / Sheep 6 / Wheat 3
I42 = Wheat 11 / Brick 9 / Wood 6
Combined resources: wheat, brick, sheep, wood

Pair 2

Score: 49.89
I31 + I42
I31 = Wheat 11 / Brick 8 / Sheep 5
I42 = Wheat 11 / Brick 9 / Wood 6
Combined resources: brick, sheep, wheat, wood

Pair 3

Score: 49.70
I35 + I15
I35 = Brick 9 / Sheep 6 / Wheat 3
I15 = Wood 10 / Brick 8 / Wheat 4
Combined resources: wood, wheat, brick, sheep

Pair 4

Score: 49.50
I35 + I20
I35 = Brick 9 / Sheep 6 / Wheat 3
I20 = Brick 8 / Wheat 4 / Wood 4
Combined resources: wheat, brick, wood, sheep

Pair 5

Score: 49.20
I31 + I15
I31 = Wheat 11 / Brick 8 / Sheep 5
I15 = Wood 10 / Brick 8 / Wheat 4
Combined resources: wood, wheat, brick, sheep

Pair 6

Score: 49.16
I31 + I20
I31 = Wheat 11 / Brick 8 / Sheep 5
I20 = Brick 8 / Wheat 4 / Wood 4
Combined resources: wheat, brick, wood, sheep

Seat Advice

Player 1

  • I42
    Wheat 11 / Brick 9 / Wood 6
  • I15
    Wood 10 / Brick 8 / Wheat 4
  • I31
    Wheat 11 / Brick 8 / Sheep 5

Player 2

  • I30
    Wheat 11 / Brick 8 / Wood 4
  • I35
    Brick 9 / Sheep 6 / Wheat 3
  • I31
    Wheat 11 / Brick 8 / Sheep 5

Player 3

  • I35
    Brick 9 / Sheep 6 / Wheat 3
  • I44
    Brick 12 / Brick 9 / Sheep 6
  • I32
    Brick 9 / Wood 4 / Wheat 3

Best Player 4 Recovery Pairs

I35 + I42
I35 = Brick 9 / Sheep 6 / Wheat 3
I42 = Wheat 11 / Brick 9 / Wood 6
I31 + I42
I31 = Wheat 11 / Brick 8 / Sheep 5
I42 = Wheat 11 / Brick 9 / Wood 6
I35 + I15
I35 = Brick 9 / Sheep 6 / Wheat 3
I15 = Wood 10 / Brick 8 / Wheat 4
I35 + I20
I35 = Brick 9 / Sheep 6 / Wheat 3
I20 = Brick 8 / Wheat 4 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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