Daily Board Analysis

Daily Catan Board Insight for November 13, 2025 | Catan Tools

Today's map is port-driven, polarized, sheep-scarce.

port-driven polarized sheep-scarce
Setup ID
308
Saved At
2025-07-21 21:54:47
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Wood 2 2 T2 Wood 6 6 T3 Wheat 10 10 T4 Ore 9 9 T5 Desert T6 Wheat 3 3 T7 Wheat 8 8 T8 Brick 3 3 T9 Sheep 11 11 T10 Sheep 4 4 T11 Wood 8 8 T12 Wood 4 4 T13 Brick 6 6 T14 Wheat 5 5 T15 Ore 10 10 T16 Sheep 11 11 T17 Sheep 12 12 T18 Brick 9 9 T19 I01 = Ore 5 / Wood 2 I01 I02 = Ore 9 / Ore 5 / Wood 2 I02 I03 = Wheat 10 / Ore 9 / Ore 5 I03 I04 = Wheat 10 / Ore 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wood 6 / Wood 2 I07 I08 = Wood 6 / Wood 2 I08 I09 = Ore 9 / Wood 2 I09 I10 = Wood 2 I10 I11 = Wood 6 I11 I12 = Wood 6 / Wheat 3 I12 I13 = Wood 6 / Wheat 3 I13 I14 = Wood 6 I14 I15 = Wheat 10 / Ore 9 / Brick 3 I15 I16 = Wheat 10 / Wheat 8 / Brick 3 I16 I17 = Wheat 10 / Wheat 8 I17 I18 = Wheat 10 I18 I19 = Sheep 11 / Ore 9 I19 I20 = Sheep 11 / Ore 9 / Brick 3 I20 I21 = Sheep 4 / Wheat 3 I21 I22 = Sheep 11 / Sheep 4 I22 I23 = Wheat 3 I23 I24 = Wood 8 / Wheat 3 I24 I25 = Wood 8 / Sheep 4 / Wheat 3 I25 6 I26 = Wheat 8 / Wood 4 / Brick 3 I26 9 I27 = Wheat 8 / Wood 4 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Sheep 11 / Brick 6 / Brick 3 I30 I31 = Brick 6 / Wood 4 / Brick 3 I31 10 I32 = Sheep 11 / Wheat 5 / Sheep 4 I32 I33 = Sheep 11 / Brick 6 / Wheat 5 I33 4 I34 = Ore 10 / Wood 8 / Sheep 4 I34 1 I35 = Ore 10 / Wheat 5 / Sheep 4 I35 7 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Ore 10 / Wood 8 I38 3 I39 = Sheep 11 / Brick 6 / Wood 4 I39 8 I40 = Sheep 11 / Wood 4 I40 I41 = Wood 4 I41 I42 = Sheep 12 / Brick 6 / Wheat 5 I42 5 I43 = Sheep 12 / Sheep 11 / Brick 6 I43 I44 = Ore 10 / Brick 9 / Wheat 5 I44 2 I45 = Sheep 12 / Brick 9 / Wheat 5 I45 I46 = Ore 10 I46 I47 = Ore 10 / Brick 9 I47 I48 = Sheep 12 / Sheep 11 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Sheep 12 / Brick 9 I51 I52 = Sheep 12 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, sheep-scarce.

The strongest overall opening is I34 (Ore 10 / Wood 8 / Sheep 4), while I03 is the best city-focused start, I31 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I34 (Ore 10 / Wood 8 / Sheep 4) + I44 (Ore 10 / Brick 9 / Wheat 5).

  • Scarce resources: sheep.
  • Abundant resources: wood, wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Ore 10 / Wood 8 / Sheep 4 19.70
2 I44 Ore 10 / Brick 9 / Wheat 5 19.24
3 I38 Ore 10 / Wood 8 18.93
4 I33 Sheep 11 / Brick 6 / Wheat 5 18.70
5 I42 Sheep 12 / Brick 6 / Wheat 5 17.98
6 I25 Wood 8 / Sheep 4 / Wheat 3 17.80
7 I35 Ore 10 / Wheat 5 / Sheep 4 17.79
8 I39 Sheep 11 / Brick 6 / Wood 4 17.76
9 I26 Wheat 8 / Wood 4 / Brick 3 17.42
10 I31 Brick 6 / Wood 4 / Brick 3 16.68

Best City Starts

  1. I03 = Wheat 10 / Ore 9 / Ore 5
    City score: 23.65
  2. I16 = Wheat 10 / Wheat 8 / Brick 3
    City score: 19.00
  3. I44 = Ore 10 / Brick 9 / Wheat 5
    City score: 18.65
  4. I35 = Ore 10 / Wheat 5 / Sheep 4
    City score: 18.50
  5. I02 = Ore 9 / Ore 5 / Wood 2
    City score: 18.10

Best Road Starts

  1. I31 = Brick 6 / Wood 4 / Brick 3
    Road score: 21.90
  2. I39 = Sheep 11 / Brick 6 / Wood 4
    Road score: 20.10
  3. I30 = Sheep 11 / Brick 6 / Brick 3
    Road score: 17.75
  4. I34 = Ore 10 / Wood 8 / Sheep 4
    Road score: 17.50
  5. I33 = Sheep 11 / Brick 6 / Wheat 5
    Road score: 17.25

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.04
I34 + I44
I34 = Ore 10 / Wood 8 / Sheep 4
I44 = Ore 10 / Brick 9 / Wheat 5
Combined resources: sheep, wood, ore, wheat, brick

Pair 2

Score: 53.00
I33 + I34
I33 = Sheep 11 / Brick 6 / Wheat 5
I34 = Ore 10 / Wood 8 / Sheep 4
Combined resources: sheep, brick, wheat, wood, ore

Pair 3

Score: 52.58
I33 + I38
I33 = Sheep 11 / Brick 6 / Wheat 5
I38 = Ore 10 / Wood 8
Combined resources: sheep, brick, wheat, wood, ore
Ports: wood

Pair 4

Score: 51.98
I34 + I42
I34 = Ore 10 / Wood 8 / Sheep 4
I42 = Sheep 12 / Brick 6 / Wheat 5
Combined resources: sheep, wood, ore, brick, wheat

Pair 5

Score: 51.56
I38 + I42
I38 = Ore 10 / Wood 8
I42 = Sheep 12 / Brick 6 / Wheat 5
Combined resources: wood, ore, brick, wheat, sheep
Ports: wood

Pair 6

Score: 50.82
I38 + I44
I38 = Ore 10 / Wood 8
I44 = Ore 10 / Brick 9 / Wheat 5
Combined resources: wood, ore, wheat, brick
Ports: wood

Seat Advice

Player 1

  • I34
    Ore 10 / Wood 8 / Sheep 4
  • I38
    Ore 10 / Wood 8
  • I44
    Ore 10 / Brick 9 / Wheat 5

Player 2

  • I34
    Ore 10 / Wood 8 / Sheep 4
  • I44
    Ore 10 / Brick 9 / Wheat 5
  • I38
    Ore 10 / Wood 8

Player 3

  • I34
    Ore 10 / Wood 8 / Sheep 4
  • I38
    Ore 10 / Wood 8
  • I44
    Ore 10 / Brick 9 / Wheat 5

Best Player 4 Recovery Pairs

I34 + I44
I34 = Ore 10 / Wood 8 / Sheep 4
I44 = Ore 10 / Brick 9 / Wheat 5
I33 + I34
I33 = Sheep 11 / Brick 6 / Wheat 5
I34 = Ore 10 / Wood 8 / Sheep 4
I33 + I38
I33 = Sheep 11 / Brick 6 / Wheat 5
I38 = Ore 10 / Wood 8
I34 + I42
I34 = Ore 10 / Wood 8 / Sheep 4
I42 = Sheep 12 / Brick 6 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.