Daily Verdict
For your two settlements, look at I34 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 brick, 1 sheep, 1 wheat.
- The board produces relatively little sheep; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I03 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I34 | Ore 10 / Wood 8 / Sheep 4 | 16.41 |
| 2 | I44 | Ore 10 / Brick 9 / Wheat 5 | 16.23 |
| 3 | I33 | Sheep 11 / Brick 6 / Wheat 5 | 16.13 |
| 4 | I38 | Ore 10 / Wood 8 | 15.72 |
| 5 | I39 | Sheep 11 / Brick 6 / Wood 4 | 15.31 |
| 6 | I25 | Wood 8 / Sheep 4 / Wheat 3 | 15.12 |
| 7 | I42 | Sheep 12 / Brick 6 / Wheat 5 | 15.09 |
| 8 | I26 | Wheat 8 / Wood 4 / Brick 3 | 15.08 |
| 9 | I35 | Ore 10 / Wheat 5 / Sheep 4 | 14.84 |
| 10 | I45 | Sheep 12 / Brick 9 / Wheat 5 | 13.85 |
Best City Starts
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I03 = Wheat 10 / Ore 9 / Ore 5City score: 9.84
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I35 = Ore 10 / Wheat 5 / Sheep 4City score: 9.32
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I44 = Ore 10 / Brick 9 / Wheat 5City score: 9.24
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I34 = Ore 10 / Wood 8 / Sheep 4City score: 8.50
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I15 = Wheat 10 / Ore 9 / Brick 3City score: 8.25
Best Road Starts
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I39 = Sheep 11 / Brick 6 / Wood 4Road score: 9.72
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I33 = Sheep 11 / Brick 6 / Wheat 5Road score: 9.45
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I26 = Wheat 8 / Wood 4 / Brick 3Road score: 9.38
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I31 = Brick 6 / Wood 4 / Brick 3Road score: 9.12
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I34 = Ore 10 / Wood 8 / Sheep 4Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.33Pair 3
Score: 49.13Pair 4
Score: 48.49Pair 5
Score: 48.18Pair 6
Score: 48.13Seat Advice
Player 1
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I33Sheep 11 / Brick 6 / Wheat 5
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I25Wood 8 / Sheep 4 / Wheat 3
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I35Ore 10 / Wheat 5 / Sheep 4
Player 2
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I26Wheat 8 / Wood 4 / Brick 3
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I20Sheep 11 / Ore 9 / Brick 3
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I33Sheep 11 / Brick 6 / Wheat 5
Player 3
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I26Wheat 8 / Wood 4 / Brick 3
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I16Wheat 10 / Wheat 8 / Brick 3
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I20Sheep 11 / Ore 9 / Brick 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.