Daily Board Analysis

Daily Catan Board Insight for November 16, 2025

Plan around limited ore.

city-heavy port-driven polarized ore-scarce
Setup ID
307
Saved At
2025-07-21 21:54:46
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I33 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Ore 2 2 T2 Wheat 6 6 T3 Brick 8 8 T4 Wheat 10 10 T5 Sheep 9 9 T6 Wood 3 3 T7 Sheep 4 4 T8 Ore 3 3 T9 Wood 11 11 T10 Brick 4 4 T11 Ore 8 8 T12 Brick 11 11 T13 Sheep 6 6 T14 Wheat 5 5 T15 Wood 10 10 T16 Sheep 12 12 T17 Desert T18 Wheat 9 9 T19 I01 = Wood 5 / Ore 2 I01 I02 = Wheat 10 / Wood 5 / Ore 2 I02 I03 = Wheat 10 / Brick 8 / Wood 5 I03 1 I04 = Brick 8 / Wood 5 I04 10 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Wheat 6 / Ore 2 I07 I08 = Sheep 9 / Wheat 6 / Ore 2 I08 I09 = Wheat 10 / Sheep 9 / Ore 2 I09 I10 = Ore 2 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Wood 3 I12 I13 = Sheep 9 / Wheat 6 / Wood 3 I13 3 I14 = Wheat 6 I14 I15 = Wheat 10 / Brick 8 / Ore 3 I15 8 I16 = Brick 8 / Sheep 4 / Ore 3 I16 6 I17 = Brick 8 / Sheep 4 I17 I18 = Brick 8 I18 I19 = Wood 11 / Wheat 10 / Sheep 9 I19 I20 = Wood 11 / Wheat 10 / Ore 3 I20 I21 = Sheep 9 / Brick 4 / Wood 3 I21 I22 = Wood 11 / Sheep 9 / Brick 4 I22 I23 = Wood 3 I23 I24 = Ore 8 / Wood 3 I24 I25 = Ore 8 / Brick 4 / Wood 3 I25 5 I26 = Brick 11 / Sheep 4 / Ore 3 I26 I27 = Brick 11 / Sheep 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Wood 11 / Sheep 6 / Ore 3 I30 I31 = Brick 11 / Sheep 6 / Ore 3 I31 I32 = Wood 11 / Wheat 5 / Brick 4 I32 I33 = Wood 11 / Sheep 6 / Wheat 5 I33 4 I34 = Wood 10 / Ore 8 / Brick 4 I34 2 I35 = Wood 10 / Wheat 5 / Brick 4 I35 7 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Wood 10 / Ore 8 I38 9 I39 = Sheep 12 / Brick 11 / Sheep 6 I39 I40 = Sheep 12 / Brick 11 I40 I41 = Brick 11 I41 I42 = Sheep 6 / Wheat 5 I42 I43 = Sheep 12 / Sheep 6 I43 I44 = Wood 10 / Wheat 9 / Wheat 5 I44 I45 = Wheat 9 / Wheat 5 I45 I46 = Wood 10 I46 I47 = Wood 10 / Wheat 9 I47 I48 = Sheep 12 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Wheat 9 I51 I52 = I52 I53 = Wheat 9 I53 I54 = Wheat 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Wheat 10 / Brick 8 / Wood 5 17.87
2 I34 Wood 10 / Ore 8 / Brick 4 16.38
3 I13 Sheep 9 / Wheat 6 / Wood 3 16.27
4 I33 Wood 11 / Sheep 6 / Wheat 5 16.06
5 I25 Ore 8 / Brick 4 / Wood 3 15.75
6 I16 Brick 8 / Sheep 4 / Ore 3 15.49
7 I35 Wood 10 / Wheat 5 / Brick 4 15.40
8 I15 Wheat 10 / Brick 8 / Ore 3 15.02
9 I38 Wood 10 / Ore 8 14.97
10 I04 Brick 8 / Wood 5 14.80

Best City Starts

  1. I03 = Wheat 10 / Brick 8 / Wood 5
    City score: 8.37
  2. I15 = Wheat 10 / Brick 8 / Ore 3
    City score: 8.20
  3. I34 = Wood 10 / Ore 8 / Brick 4
    City score: 8.11
  4. I08 = Sheep 9 / Wheat 6 / Ore 2
    City score: 8.10
  5. I13 = Sheep 9 / Wheat 6 / Wood 3
    City score: 8.09

Best Road Starts

  1. I03 = Wheat 10 / Brick 8 / Wood 5
    Road score: 11.40
  2. I34 = Wood 10 / Ore 8 / Brick 4
    Road score: 9.63
  3. I35 = Wood 10 / Wheat 5 / Brick 4
    Road score: 9.57
  4. I13 = Sheep 9 / Wheat 6 / Wood 3
    Road score: 9.40
  5. I33 = Wood 11 / Sheep 6 / Wheat 5
    Road score: 9.40

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.04
I33 + I03
I33 = Wood 11 / Sheep 6 / Wheat 5
I03 = Wheat 10 / Brick 8 / Wood 5
Combined resources: wood, brick, wheat, sheep

Pair 2

Score: 51.80
I13 + I03
I13 = Sheep 9 / Wheat 6 / Wood 3
I03 = Wheat 10 / Brick 8 / Wood 5
Combined resources: wood, brick, wheat, sheep

Pair 3

Score: 50.72
I34 + I03
I34 = Wood 10 / Ore 8 / Brick 4
I03 = Wheat 10 / Brick 8 / Wood 5
Combined resources: wood, brick, wheat, ore

Pair 4

Score: 50.68
I08 + I03
I08 = Sheep 9 / Wheat 6 / Ore 2
I03 = Wheat 10 / Brick 8 / Wood 5
Combined resources: wood, brick, wheat, ore, sheep

Pair 5

Score: 50.44
I33 + I34
I33 = Wood 11 / Sheep 6 / Wheat 5
I34 = Wood 10 / Ore 8 / Brick 4
Combined resources: wood, sheep, wheat, brick, ore

Pair 6

Score: 50.33
I13 + I34
I13 = Sheep 9 / Wheat 6 / Wood 3
I34 = Wood 10 / Ore 8 / Brick 4
Combined resources: wheat, sheep, wood, brick, ore

Seat Advice

Player 1

  • I03
    Wheat 10 / Brick 8 / Wood 5
  • I34
    Wood 10 / Ore 8 / Brick 4
  • I16
    Brick 8 / Sheep 4 / Ore 3

Player 2

  • I34
    Wood 10 / Ore 8 / Brick 4
  • I44
    Wood 10 / Wheat 9 / Wheat 5
  • I33
    Wood 11 / Sheep 6 / Wheat 5

Player 3

  • I16
    Brick 8 / Sheep 4 / Ore 3
  • I44
    Wood 10 / Wheat 9 / Wheat 5
  • I33
    Wood 11 / Sheep 6 / Wheat 5

Best Player 4 Recovery Pairs

I33 + I03
I33 = Wood 11 / Sheep 6 / Wheat 5
I03 = Wheat 10 / Brick 8 / Wood 5
I13 + I03
I13 = Sheep 9 / Wheat 6 / Wood 3
I03 = Wheat 10 / Brick 8 / Wood 5
I34 + I03
I34 = Wood 10 / Ore 8 / Brick 4
I03 = Wheat 10 / Brick 8 / Wood 5
I08 + I03
I08 = Sheep 9 / Wheat 6 / Ore 2
I03 = Wheat 10 / Brick 8 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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