Daily Board Analysis

Daily Catan Board Insight for November 17, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
992
Saved At
2026-02-03 21:35:38
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I42 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I19 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Desert T2 Sheep 4 4 T3 Brick 11 11 T4 Wheat 5 5 T5 Ore 6 6 T6 Brick 2 2 T7 Ore 10 10 T8 Wood 8 8 T9 Wheat 3 3 T10 Sheep 10 10 T11 Brick 6 6 T12 Wood 3 3 T13 Ore 5 5 T14 Sheep 9 9 T15 Wood 12 12 T16 Wheat 4 4 T17 Wood 9 9 T18 Wheat 11 11 T19 I01 = Sheep 8 I01 I02 = Sheep 8 / Wheat 5 I02 I03 = Brick 11 / Sheep 8 / Wheat 5 I03 3 I04 = Brick 11 / Sheep 8 I04 7 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Sheep 4 I07 I08 = Ore 6 / Sheep 4 I08 I09 = Ore 6 / Wheat 5 I09 I10 = I10 I11 = Sheep 4 I11 I12 = Sheep 4 / Brick 2 I12 I13 = Ore 6 / Sheep 4 / Brick 2 I13 I14 = Sheep 4 I14 I15 = Brick 11 / Wood 8 / Wheat 5 I15 2 I16 = Brick 11 / Ore 10 / Wood 8 I16 6 I17 = Brick 11 / Ore 10 I17 I18 = Brick 11 I18 I19 = Ore 6 / Wheat 5 / Wheat 3 I19 I20 = Wood 8 / Wheat 5 / Wheat 3 I20 I21 = Sheep 10 / Ore 6 / Brick 2 I21 I22 = Sheep 10 / Ore 6 / Wheat 3 I22 10 I23 = Brick 2 I23 I24 = Brick 6 / Brick 2 I24 I25 = Sheep 10 / Brick 6 / Brick 2 I25 I26 = Ore 10 / Wood 8 / Wood 3 I26 I27 = Ore 10 / Wood 3 I27 I28 = Ore 10 I28 I29 = Ore 10 I29 I30 = Wood 8 / Ore 5 / Wheat 3 I30 4 I31 = Wood 8 / Ore 5 / Wood 3 I31 I32 = Sheep 10 / Sheep 9 / Wheat 3 I32 I33 = Sheep 9 / Ore 5 / Wheat 3 I33 9 I34 = Wood 12 / Sheep 10 / Brick 6 I34 I35 = Wood 12 / Sheep 10 / Sheep 9 I35 I36 = Brick 6 I36 I37 = Brick 6 I37 I38 = Wood 12 / Brick 6 I38 I39 = Ore 5 / Wheat 4 / Wood 3 I39 I40 = Wheat 4 / Wood 3 I40 I41 = Wood 3 I41 I42 = Sheep 9 / Wood 9 / Ore 5 I42 1 I43 = Wood 9 / Ore 5 / Wheat 4 I43 5 I44 = Wood 12 / Wheat 11 / Sheep 9 I44 I45 = Wheat 11 / Sheep 9 / Wood 9 I45 8 I46 = Wood 12 I46 I47 = Wood 12 / Wheat 11 I47 I48 = Wood 9 / Wheat 4 I48 I49 = Wheat 4 I49 I50 = Wheat 4 I50 I51 = Wheat 11 / Wood 9 I51 I52 = Wood 9 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I42 Sheep 9 / Wood 9 / Ore 5 16.90
2 I15 Brick 11 / Wood 8 / Wheat 5 16.50
3 I03 Brick 11 / Sheep 8 / Wheat 5 16.44
4 I30 Wood 8 / Ore 5 / Wheat 3 15.97
5 I43 Wood 9 / Ore 5 / Wheat 4 15.71
6 I16 Brick 11 / Ore 10 / Wood 8 15.45
7 I04 Brick 11 / Sheep 8 15.17
8 I45 Wheat 11 / Sheep 9 / Wood 9 14.97
9 I33 Sheep 9 / Ore 5 / Wheat 3 14.55
10 I22 Sheep 10 / Ore 6 / Wheat 3 14.43

Best City Starts

  1. I19 = Ore 6 / Wheat 5 / Wheat 3
    City score: 9.90
  2. I43 = Wood 9 / Ore 5 / Wheat 4
    City score: 9.51
  3. I30 = Wood 8 / Ore 5 / Wheat 3
    City score: 9.27
  4. I22 = Sheep 10 / Ore 6 / Wheat 3
    City score: 9.27
  5. I42 = Sheep 9 / Wood 9 / Ore 5
    City score: 9.21

Best Road Starts

  1. I15 = Brick 11 / Wood 8 / Wheat 5
    Road score: 10.15
  2. I42 = Sheep 9 / Wood 9 / Ore 5
    Road score: 9.54
  3. I03 = Brick 11 / Sheep 8 / Wheat 5
    Road score: 9.40
  4. I16 = Brick 11 / Ore 10 / Wood 8
    Road score: 8.82
  5. I20 = Wood 8 / Wheat 5 / Wheat 3
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.14
I42 + I15
I42 = Sheep 9 / Wood 9 / Ore 5
I15 = Brick 11 / Wood 8 / Wheat 5
Combined resources: brick, wheat, wood, ore, sheep

Pair 2

Score: 50.26
I42 + I03
I42 = Sheep 9 / Wood 9 / Ore 5
I03 = Brick 11 / Sheep 8 / Wheat 5
Combined resources: sheep, brick, wheat, ore, wood

Pair 3

Score: 49.53
I31 + I03
I31 = Wood 8 / Ore 5 / Wood 3
I03 = Brick 11 / Sheep 8 / Wheat 5
Combined resources: sheep, brick, wheat, wood, ore

Pair 4

Score: 49.41
I30 + I03
I30 = Wood 8 / Ore 5 / Wheat 3
I03 = Brick 11 / Sheep 8 / Wheat 5
Combined resources: sheep, brick, wheat, wood, ore

Pair 5

Score: 49.30
I42 + I19
I42 = Sheep 9 / Wood 9 / Ore 5
I19 = Ore 6 / Wheat 5 / Wheat 3
Combined resources: wheat, ore, sheep, wood

Pair 6

Score: 49.15
I43 + I03
I43 = Wood 9 / Ore 5 / Wheat 4
I03 = Brick 11 / Sheep 8 / Wheat 5
Combined resources: sheep, brick, wheat, ore, wood

Seat Advice

Player 1

  • I20
    Wood 8 / Wheat 5 / Wheat 3
  • I03
    Brick 11 / Sheep 8 / Wheat 5
  • I15
    Brick 11 / Wood 8 / Wheat 5

Player 2

  • I30
    Wood 8 / Ore 5 / Wheat 3
  • I34
    Wood 12 / Sheep 10 / Brick 6
  • I25
    Sheep 10 / Brick 6 / Brick 2

Player 3

  • I30
    Wood 8 / Ore 5 / Wheat 3
  • I34
    Wood 12 / Sheep 10 / Brick 6
  • I25
    Sheep 10 / Brick 6 / Brick 2

Best Player 4 Recovery Pairs

I42 + I15
I42 = Sheep 9 / Wood 9 / Ore 5
I15 = Brick 11 / Wood 8 / Wheat 5
I42 + I03
I42 = Sheep 9 / Wood 9 / Ore 5
I03 = Brick 11 / Sheep 8 / Wheat 5
I31 + I03
I31 = Wood 8 / Ore 5 / Wood 3
I03 = Brick 11 / Sheep 8 / Wheat 5
I30 + I03
I30 = Wood 8 / Ore 5 / Wheat 3
I03 = Brick 11 / Sheep 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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