Daily Board Analysis

Daily Catan Board Insight for November 18, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized wheat-scarce
Setup ID
427
Saved At
2025-10-18 15:15:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little wheat, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Wheat 2 2 T2 Brick 6 6 T3 Wheat 10 10 T4 Sheep 9 9 T5 Ore 4 4 T6 Wheat 3 3 T7 Sheep 8 8 T8 Ore 3 3 T9 Wood 11 11 T10 Brick 5 5 T11 Wood 8 8 T12 Sheep 4 4 T13 Wood 6 6 T14 Desert T15 Wheat 10 10 T16 Brick 11 11 T17 Sheep 12 12 T18 Wood 9 9 T19 I01 = Ore 5 / Wheat 2 I01 I02 = Sheep 9 / Ore 5 / Wheat 2 I02 I03 = Wheat 10 / Sheep 9 / Ore 5 I03 4 I04 = Wheat 10 / Ore 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Brick 6 / Wheat 2 I07 I08 = Brick 6 / Ore 4 / Wheat 2 I08 I09 = Sheep 9 / Ore 4 / Wheat 2 I09 I10 = Wheat 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Wheat 3 I12 I13 = Brick 6 / Ore 4 / Wheat 3 I13 5 I14 = Brick 6 I14 I15 = Wheat 10 / Sheep 9 / Ore 3 I15 I16 = Wheat 10 / Sheep 8 / Ore 3 I16 7 I17 = Wheat 10 / Sheep 8 I17 I18 = Wheat 10 I18 I19 = Wood 11 / Sheep 9 / Ore 4 I19 I20 = Wood 11 / Sheep 9 / Ore 3 I20 I21 = Brick 5 / Ore 4 / Wheat 3 I21 9 I22 = Wood 11 / Brick 5 / Ore 4 I22 10 I23 = Wheat 3 I23 I24 = Wood 8 / Wheat 3 I24 I25 = Wood 8 / Brick 5 / Wheat 3 I25 2 I26 = Sheep 8 / Sheep 4 / Ore 3 I26 I27 = Sheep 8 / Sheep 4 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Wood 11 / Wood 6 / Ore 3 I30 I31 = Wood 6 / Sheep 4 / Ore 3 I31 8 I32 = Wood 11 / Brick 5 I32 I33 = Wood 11 / Wood 6 I33 I34 = Wheat 10 / Wood 8 / Brick 5 I34 1 I35 = Wheat 10 / Brick 5 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wheat 10 / Wood 8 I38 3 I39 = Brick 11 / Wood 6 / Sheep 4 I39 6 I40 = Brick 11 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Sheep 12 / Wood 6 I42 I43 = Sheep 12 / Brick 11 / Wood 6 I43 I44 = Wheat 10 / Wood 9 I44 I45 = Sheep 12 / Wood 9 I45 I46 = Wheat 10 I46 I47 = Wheat 10 / Wood 9 I47 I48 = Sheep 12 / Brick 11 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Sheep 12 / Wood 9 I51 I52 = Sheep 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Wheat 10 / Wood 8 / Brick 5 17.33
2 I25 Wood 8 / Brick 5 / Wheat 3 16.38
3 I38 Wheat 10 / Wood 8 15.90
4 I03 Wheat 10 / Sheep 9 / Ore 5 15.69
5 I13 Brick 6 / Ore 4 / Wheat 3 15.08
6 I39 Brick 11 / Wood 6 / Sheep 4 14.89
7 I16 Wheat 10 / Sheep 8 / Ore 3 14.72
8 I31 Wood 6 / Sheep 4 / Ore 3 14.72
9 I21 Brick 5 / Ore 4 / Wheat 3 14.11
10 I22 Wood 11 / Brick 5 / Ore 4 14.08

Best City Starts

  1. I03 = Wheat 10 / Sheep 9 / Ore 5
    City score: 10.25
  2. I16 = Wheat 10 / Sheep 8 / Ore 3
    City score: 8.75
  3. I13 = Brick 6 / Ore 4 / Wheat 3
    City score: 8.39
  4. I34 = Wheat 10 / Wood 8 / Brick 5
    City score: 8.37
  5. I15 = Wheat 10 / Sheep 9 / Ore 3
    City score: 8.09

Best Road Starts

  1. I34 = Wheat 10 / Wood 8 / Brick 5
    Road score: 11.40
  2. I25 = Wood 8 / Brick 5 / Wheat 3
    Road score: 10.70
  3. I39 = Brick 11 / Wood 6 / Sheep 4
    Road score: 9.42
  4. I03 = Wheat 10 / Sheep 9 / Ore 5
    Road score: 8.21
  5. I22 = Wood 11 / Brick 5 / Ore 4
    Road score: 8.12

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.09
I03 + I34
I03 = Wheat 10 / Sheep 9 / Ore 5
I34 = Wheat 10 / Wood 8 / Brick 5
Combined resources: ore, wheat, sheep, brick, wood

Pair 2

Score: 50.95
I03 + I25
I03 = Wheat 10 / Sheep 9 / Ore 5
I25 = Wood 8 / Brick 5 / Wheat 3
Combined resources: ore, wheat, sheep, brick, wood

Pair 3

Score: 50.69
I16 + I34
I16 = Wheat 10 / Sheep 8 / Ore 3
I34 = Wheat 10 / Wood 8 / Brick 5
Combined resources: wheat, sheep, ore, brick, wood

Pair 4

Score: 50.22
I26 + I34
I26 = Sheep 8 / Sheep 4 / Ore 3
I34 = Wheat 10 / Wood 8 / Brick 5
Combined resources: sheep, ore, brick, wood, wheat

Pair 5

Score: 49.85
I31 + I34
I31 = Wood 6 / Sheep 4 / Ore 3
I34 = Wheat 10 / Wood 8 / Brick 5
Combined resources: ore, sheep, wood, brick, wheat

Pair 6

Score: 49.46
I16 + I25
I16 = Wheat 10 / Sheep 8 / Ore 3
I25 = Wood 8 / Brick 5 / Wheat 3
Combined resources: wheat, sheep, ore, brick, wood

Seat Advice

Player 1

  • I34
    Wheat 10 / Wood 8 / Brick 5
  • I25
    Wood 8 / Brick 5 / Wheat 3
  • I13
    Brick 6 / Ore 4 / Wheat 3

Player 2

  • I13
    Brick 6 / Ore 4 / Wheat 3
  • I21
    Brick 5 / Ore 4 / Wheat 3
  • I39
    Brick 11 / Wood 6 / Sheep 4

Player 3

  • I13
    Brick 6 / Ore 4 / Wheat 3
  • I22
    Wood 11 / Brick 5 / Ore 4
  • I21
    Brick 5 / Ore 4 / Wheat 3

Best Player 4 Recovery Pairs

I03 + I34
I03 = Wheat 10 / Sheep 9 / Ore 5
I34 = Wheat 10 / Wood 8 / Brick 5
I03 + I25
I03 = Wheat 10 / Sheep 9 / Ore 5
I25 = Wood 8 / Brick 5 / Wheat 3
I16 + I34
I16 = Wheat 10 / Sheep 8 / Ore 3
I34 = Wheat 10 / Wood 8 / Brick 5
I26 + I34
I26 = Sheep 8 / Sheep 4 / Ore 3
I34 = Wheat 10 / Wood 8 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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