Daily Board Analysis

Daily Catan Board Insight for November 19, 2025 | Catan Tools

Today's map is port-driven, polarized, wheat-scarce.

port-driven polarized wheat-scarce
Setup ID
237
Saved At
2025-06-13 10:23:14
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 3 3 T1 Brick 6 6 T2 Wood 5 5 T3 Wheat 8 8 T4 Desert T5 Wood 11 11 T6 Ore 8 8 T7 Sheep 11 11 T8 Sheep 9 9 T9 Wheat 2 2 T10 Sheep 10 10 T11 Wood 3 3 T12 Ore 10 10 T13 Brick 5 5 T14 Sheep 6 6 T15 Ore 9 9 T16 Wheat 12 12 T17 Brick 4 4 T18 Wood 4 4 T19 I01 = Brick 6 / Wheat 3 I01 I02 = Brick 6 / Wheat 3 I02 I03 = Wheat 8 / Wheat 3 I03 I04 = Wheat 8 / Wheat 3 I04 I05 = Wheat 3 I05 I06 = Wheat 3 I06 I07 = Brick 6 / Wood 5 I07 I08 = Wood 11 / Brick 6 / Wood 5 I08 9 I09 = Wood 11 / Brick 6 I09 I10 = Brick 6 I10 I11 = Wood 5 I11 I12 = Ore 8 / Wood 5 I12 I13 = Wood 11 / Ore 8 / Wood 5 I13 I14 = Wood 5 I14 I15 = Sheep 9 / Wheat 8 I15 I16 = Sheep 11 / Sheep 9 / Wheat 8 I16 7 I17 = Sheep 11 / Wheat 8 I17 I18 = Wheat 8 I18 I19 = Wood 11 / Wheat 2 I19 I20 = Sheep 9 / Wheat 2 I20 I21 = Wood 11 / Sheep 10 / Ore 8 I21 8 I22 = Wood 11 / Sheep 10 / Wheat 2 I22 I23 = Ore 8 I23 I24 = Ore 8 / Wood 3 I24 I25 = Sheep 10 / Ore 8 / Wood 3 I25 10 I26 = Sheep 11 / Ore 10 / Sheep 9 I26 I27 = Sheep 11 / Ore 10 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Sheep 9 / Brick 5 / Wheat 2 I30 I31 = Ore 10 / Sheep 9 / Brick 5 I31 5 I32 = Sheep 10 / Sheep 6 / Wheat 2 I32 I33 = Sheep 6 / Brick 5 / Wheat 2 I33 6 I34 = Sheep 10 / Ore 9 / Wood 3 I34 I35 = Sheep 10 / Ore 9 / Sheep 6 I35 4 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Ore 9 / Wood 3 I38 I39 = Wheat 12 / Ore 10 / Brick 5 I39 I40 = Wheat 12 / Ore 10 I40 I41 = Ore 10 I41 I42 = Sheep 6 / Brick 5 / Brick 4 I42 2 I43 = Wheat 12 / Brick 5 / Brick 4 I43 I44 = Ore 9 / Sheep 6 / Wood 4 I44 1 I45 = Sheep 6 / Brick 4 / Wood 4 I45 3 I46 = Ore 9 I46 I47 = Ore 9 / Wood 4 I47 I48 = Wheat 12 / Brick 4 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Brick 4 / Wood 4 I51 I52 = Brick 4 I52 I53 = Wood 4 I53 I54 = Wood 4 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, wheat-scarce.

The strongest overall opening is I44 (Ore 9 / Sheep 6 / Wood 4), while I35 is the best city-focused start, I08 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I33 (Sheep 6 / Brick 5 / Wheat 2) + I44 (Ore 9 / Sheep 6 / Wood 4).

  • Scarce resources: wheat.
  • Abundant resources: sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Ore 9 / Sheep 6 / Wood 4 19.67
2 I42 Sheep 6 / Brick 5 / Brick 4 18.94
3 I45 Sheep 6 / Brick 4 / Wood 4 18.67
4 I35 Sheep 10 / Ore 9 / Sheep 6 18.55
5 I31 Ore 10 / Sheep 9 / Brick 5 18.03
6 I33 Sheep 6 / Brick 5 / Wheat 2 17.88
7 I16 Sheep 11 / Sheep 9 / Wheat 8 17.72
8 I21 Wood 11 / Sheep 10 / Ore 8 17.35
9 I08 Wood 11 / Brick 6 / Wood 5 17.22
10 I25 Sheep 10 / Ore 8 / Wood 3 16.95

Best City Starts

  1. I35 = Sheep 10 / Ore 9 / Sheep 6
    City score: 17.80
  2. I16 = Sheep 11 / Sheep 9 / Wheat 8
    City score: 17.65
  3. I44 = Ore 9 / Sheep 6 / Wood 4
    City score: 17.05
  4. I13 = Wood 11 / Ore 8 / Wood 5
    City score: 16.15
  5. I21 = Wood 11 / Sheep 10 / Ore 8
    City score: 16.00

Best Road Starts

  1. I08 = Wood 11 / Brick 6 / Wood 5
    Road score: 24.05
  2. I42 = Sheep 6 / Brick 5 / Brick 4
    Road score: 21.20
  3. I07 = Brick 6 / Wood 5
    Road score: 19.75
  4. I45 = Sheep 6 / Brick 4 / Wood 4
    Road score: 19.25
  5. I13 = Wood 11 / Ore 8 / Wood 5
    Road score: 17.80

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 47.15
I33 + I44
I33 = Sheep 6 / Brick 5 / Wheat 2
I44 = Ore 9 / Sheep 6 / Wood 4
Combined resources: wheat, brick, sheep, ore, wood

Pair 2

Score: 46.29
I01 + I44
I01 = Brick 6 / Wheat 3
I44 = Ore 9 / Sheep 6 / Wood 4
Combined resources: wheat, brick, sheep, ore, wood
Ports: 3:1

Pair 3

Score: 45.98
I13 + I33
I13 = Wood 11 / Ore 8 / Wood 5
I33 = Sheep 6 / Brick 5 / Wheat 2
Combined resources: wood, ore, wheat, brick, sheep

Pair 4

Score: 45.92
I30 + I44
I30 = Sheep 9 / Brick 5 / Wheat 2
I44 = Ore 9 / Sheep 6 / Wood 4
Combined resources: sheep, wheat, brick, ore, wood

Pair 5

Score: 45.63
I39 + I44
I39 = Wheat 12 / Ore 10 / Brick 5
I44 = Ore 9 / Sheep 6 / Wood 4
Combined resources: ore, brick, wheat, sheep, wood

Pair 6

Score: 45.10
I13 + I42
I13 = Wood 11 / Ore 8 / Wood 5
I42 = Sheep 6 / Brick 5 / Brick 4
Combined resources: wood, ore, brick, sheep

Seat Advice

Player 1

  • I44
    Ore 9 / Sheep 6 / Wood 4
  • I33
    Sheep 6 / Brick 5 / Wheat 2
  • I45
    Sheep 6 / Brick 4 / Wood 4

Player 2

  • I44
    Ore 9 / Sheep 6 / Wood 4
  • I42
    Sheep 6 / Brick 5 / Brick 4
  • I45
    Sheep 6 / Brick 4 / Wood 4

Player 3

  • I44
    Ore 9 / Sheep 6 / Wood 4
  • I42
    Sheep 6 / Brick 5 / Brick 4
  • I45
    Sheep 6 / Brick 4 / Wood 4

Best Player 4 Recovery Pairs

I33 + I44
I33 = Sheep 6 / Brick 5 / Wheat 2
I44 = Ore 9 / Sheep 6 / Wood 4
I01 + I44
I01 = Brick 6 / Wheat 3
I44 = Ore 9 / Sheep 6 / Wood 4
I13 + I33
I13 = Wood 11 / Ore 8 / Wood 5
I33 = Sheep 6 / Brick 5 / Wheat 2
I30 + I44
I30 = Sheep 9 / Brick 5 / Wheat 2
I44 = Ore 9 / Sheep 6 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.