Daily Board Analysis

Daily Catan Board Insight for November 20, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
1148
Saved At
2026-02-03 23:32:33
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I42 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 2 2 T1 Ore 4 4 T2 Wood 4 4 T3 Brick 5 5 T4 Brick 6 6 T5 Sheep 10 10 T6 Ore 3 3 T7 Wheat 8 8 T8 Wood 9 9 T9 Desert T10 Wheat 12 12 T11 Wood 8 8 T12 Wheat 11 11 T13 Sheep 6 6 T14 Brick 11 11 T15 Sheep 10 10 T16 Sheep 3 3 T17 Ore 9 9 T18 Wheat 5 5 T19 I01 = Ore 4 / Wood 2 I01 I02 = Brick 6 / Ore 4 / Wood 2 I02 I03 = Brick 6 / Brick 5 / Wood 2 I03 I04 = Brick 5 / Wood 2 I04 I05 = Wood 2 I05 I06 = Wood 2 I06 I07 = Ore 4 / Wood 4 I07 I08 = Sheep 10 / Ore 4 / Wood 4 I08 I09 = Sheep 10 / Brick 6 / Ore 4 I09 5 I10 = Ore 4 I10 I11 = Wood 4 I11 I12 = Wood 4 / Ore 3 I12 I13 = Sheep 10 / Wood 4 / Ore 3 I13 I14 = Wood 4 I14 I15 = Wood 9 / Brick 6 / Brick 5 I15 3 I16 = Wood 9 / Wheat 8 / Brick 5 I16 1 I17 = Wheat 8 / Brick 5 I17 I18 = Brick 5 I18 I19 = Sheep 10 / Brick 6 I19 I20 = Wood 9 / Brick 6 I20 I21 = Wheat 12 / Sheep 10 / Ore 3 I21 I22 = Wheat 12 / Sheep 10 I22 I23 = Ore 3 I23 I24 = Wood 8 / Ore 3 I24 I25 = Wheat 12 / Wood 8 / Ore 3 I25 I26 = Wheat 11 / Wood 9 / Wheat 8 I26 9 I27 = Wheat 11 / Wheat 8 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Wood 9 / Sheep 6 I30 I31 = Wheat 11 / Wood 9 / Sheep 6 I31 2 I32 = Wheat 12 / Brick 11 I32 I33 = Brick 11 / Sheep 6 I33 I34 = Wheat 12 / Sheep 10 / Wood 8 I34 I35 = Wheat 12 / Brick 11 / Sheep 10 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Sheep 10 / Wood 8 I38 6 I39 = Wheat 11 / Sheep 6 / Sheep 3 I39 I40 = Wheat 11 / Sheep 3 I40 I41 = Wheat 11 I41 I42 = Brick 11 / Ore 9 / Sheep 6 I42 4 I43 = Ore 9 / Sheep 6 / Sheep 3 I43 8 I44 = Brick 11 / Sheep 10 / Wheat 5 I44 10 I45 = Brick 11 / Ore 9 / Wheat 5 I45 7 I46 = Sheep 10 I46 I47 = Sheep 10 / Wheat 5 I47 I48 = Ore 9 / Sheep 3 I48 I49 = Sheep 3 I49 I50 = Sheep 3 I50 I51 = Ore 9 / Wheat 5 I51 I52 = Ore 9 I52 I53 = Wheat 5 I53 I54 = Wheat 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Wood 9 / Wheat 8 / Brick 5 18.58
2 I31 Wheat 11 / Wood 9 / Sheep 6 16.37
3 I15 Wood 9 / Brick 6 / Brick 5 16.30
4 I42 Brick 11 / Ore 9 / Sheep 6 15.80
5 I09 Sheep 10 / Brick 6 / Ore 4 15.76
6 I38 Sheep 10 / Wood 8 15.51
7 I45 Brick 11 / Ore 9 / Wheat 5 14.86
8 I43 Ore 9 / Sheep 6 / Sheep 3 14.16
9 I26 Wheat 11 / Wood 9 / Wheat 8 14.15
10 I44 Brick 11 / Sheep 10 / Wheat 5 13.88

Best City Starts

  1. I16 = Wood 9 / Wheat 8 / Brick 5
    City score: 9.02
  2. I45 = Brick 11 / Ore 9 / Wheat 5
    City score: 8.92
  3. I09 = Sheep 10 / Brick 6 / Ore 4
    City score: 8.50
  4. I42 = Brick 11 / Ore 9 / Sheep 6
    City score: 8.50
  5. I43 = Ore 9 / Sheep 6 / Sheep 3
    City score: 8.50

Best Road Starts

  1. I16 = Wood 9 / Wheat 8 / Brick 5
    Road score: 11.95
  2. I15 = Wood 9 / Brick 6 / Brick 5
    Road score: 11.40
  3. I31 = Wheat 11 / Wood 9 / Sheep 6
    Road score: 9.45
  4. I09 = Sheep 10 / Brick 6 / Ore 4
    Road score: 8.82
  5. I26 = Wheat 11 / Wood 9 / Wheat 8
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.20
I42 + I16
I42 = Brick 11 / Ore 9 / Sheep 6
I16 = Wood 9 / Wheat 8 / Brick 5
Combined resources: brick, wheat, wood, sheep, ore

Pair 2

Score: 53.80
I43 + I16
I43 = Ore 9 / Sheep 6 / Sheep 3
I16 = Wood 9 / Wheat 8 / Brick 5
Combined resources: brick, wheat, wood, sheep, ore

Pair 3

Score: 53.44
I09 + I16
I09 = Sheep 10 / Brick 6 / Ore 4
I16 = Wood 9 / Wheat 8 / Brick 5
Combined resources: ore, brick, sheep, wheat, wood

Pair 4

Score: 52.12
I31 + I16
I31 = Wheat 11 / Wood 9 / Sheep 6
I16 = Wood 9 / Wheat 8 / Brick 5
Combined resources: brick, wheat, wood, sheep

Pair 5

Score: 51.59
I15 + I31
I15 = Wood 9 / Brick 6 / Brick 5
I31 = Wheat 11 / Wood 9 / Sheep 6
Combined resources: brick, wood, wheat, sheep

Pair 6

Score: 50.76
I08 + I16
I08 = Sheep 10 / Ore 4 / Wood 4
I16 = Wood 9 / Wheat 8 / Brick 5
Combined resources: ore, wood, sheep, brick, wheat

Seat Advice

Player 1

  • I16
    Wood 9 / Wheat 8 / Brick 5
  • I15
    Wood 9 / Brick 6 / Brick 5
  • I31
    Wheat 11 / Wood 9 / Sheep 6

Player 2

  • I31
    Wheat 11 / Wood 9 / Sheep 6
  • I45
    Brick 11 / Ore 9 / Wheat 5
  • I43
    Ore 9 / Sheep 6 / Sheep 3

Player 3

  • I43
    Ore 9 / Sheep 6 / Sheep 3
  • I34
    Wheat 12 / Sheep 10 / Wood 8
  • I38
    Sheep 10 / Wood 8

Best Player 4 Recovery Pairs

I42 + I16
I42 = Brick 11 / Ore 9 / Sheep 6
I16 = Wood 9 / Wheat 8 / Brick 5
I43 + I16
I43 = Ore 9 / Sheep 6 / Sheep 3
I16 = Wood 9 / Wheat 8 / Brick 5
I09 + I16
I09 = Sheep 10 / Brick 6 / Ore 4
I16 = Wood 9 / Wheat 8 / Brick 5
I31 + I16
I31 = Wheat 11 / Wood 9 / Sheep 6
I16 = Wood 9 / Wheat 8 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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