Daily Board Analysis

Daily Catan Board Insight for November 21, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
2681
Saved At
2026-04-15 18:45:37
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I22 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I45 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Desert T2 Sheep 12 12 T3 Ore 2 2 T4 Brick 11 11 T5 Wood 5 5 T6 Wheat 10 10 T7 Wheat 8 8 T8 Wood 5 5 T9 Sheep 9 9 T10 Ore 9 9 T11 Wood 3 3 T12 Brick 11 11 T13 Brick 3 3 T14 Sheep 4 4 T15 Wheat 10 10 T16 Wood 6 6 T17 Ore 4 4 T18 Wheat 6 6 T19 I01 = Sheep 8 I01 I02 = Brick 11 / Sheep 8 I02 I03 = Brick 11 / Sheep 8 / Ore 2 I03 I04 = Sheep 8 / Ore 2 I04 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Sheep 12 I07 I08 = Sheep 12 / Wood 5 I08 I09 = Brick 11 / Wood 5 I09 I10 = I10 I11 = Sheep 12 I11 I12 = Sheep 12 / Wheat 10 I12 I13 = Sheep 12 / Wheat 10 / Wood 5 I13 I14 = Sheep 12 I14 I15 = Brick 11 / Wood 5 / Ore 2 I15 I16 = Wheat 8 / Wood 5 / Ore 2 I16 10 I17 = Wheat 8 / Ore 2 I17 I18 = Ore 2 I18 I19 = Brick 11 / Sheep 9 / Wood 5 I19 5 I20 = Brick 11 / Sheep 9 / Wood 5 I20 7 I21 = Wheat 10 / Ore 9 / Wood 5 I21 3 I22 = Sheep 9 / Ore 9 / Wood 5 I22 1 I23 = Wheat 10 I23 I24 = Wheat 10 / Wood 3 I24 I25 = Wheat 10 / Ore 9 / Wood 3 I25 I26 = Brick 11 / Wheat 8 / Wood 5 I26 2 I27 = Brick 11 / Wheat 8 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Sheep 9 / Wood 5 / Brick 3 I30 8 I31 = Brick 11 / Wood 5 / Brick 3 I31 I32 = Sheep 9 / Ore 9 / Sheep 4 I32 I33 = Sheep 9 / Sheep 4 / Brick 3 I33 I34 = Wheat 10 / Ore 9 / Wood 3 I34 I35 = Wheat 10 / Ore 9 / Sheep 4 I35 9 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Wheat 10 / Wood 3 I38 I39 = Brick 11 / Wood 6 / Brick 3 I39 I40 = Brick 11 / Wood 6 I40 I41 = Brick 11 I41 I42 = Sheep 4 / Ore 4 / Brick 3 I42 I43 = Wood 6 / Ore 4 / Brick 3 I43 6 I44 = Wheat 10 / Wheat 6 / Sheep 4 I44 I45 = Wheat 6 / Sheep 4 / Ore 4 I45 4 I46 = Wheat 10 I46 I47 = Wheat 10 / Wheat 6 I47 I48 = Wood 6 / Ore 4 I48 I49 = Wood 6 I49 I50 = Wood 6 I50 I51 = Wheat 6 / Ore 4 I51 I52 = Ore 4 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I22 Sheep 9 / Ore 9 / Wood 5 17.12
2 I26 Brick 11 / Wheat 8 / Wood 5 16.38
3 I21 Wheat 10 / Ore 9 / Wood 5 16.30
4 I45 Wheat 6 / Sheep 4 / Ore 4 16.04
5 I19 Brick 11 / Sheep 9 / Wood 5 15.87
6 I43 Wood 6 / Ore 4 / Brick 3 15.81
7 I20 Brick 11 / Sheep 9 / Wood 5 15.67
8 I30 Sheep 9 / Wood 5 / Brick 3 15.49
9 I35 Wheat 10 / Ore 9 / Sheep 4 15.01
10 I16 Wheat 8 / Wood 5 / Ore 2 14.94

Best City Starts

  1. I45 = Wheat 6 / Sheep 4 / Ore 4
    City score: 9.93
  2. I35 = Wheat 10 / Ore 9 / Sheep 4
    City score: 9.63
  3. I21 = Wheat 10 / Ore 9 / Wood 5
    City score: 9.51
  4. I22 = Sheep 9 / Ore 9 / Wood 5
    City score: 9.21
  5. I32 = Sheep 9 / Ore 9 / Sheep 4
    City score: 8.50

Best Road Starts

  1. I26 = Brick 11 / Wheat 8 / Wood 5
    Road score: 10.15
  2. I22 = Sheep 9 / Ore 9 / Wood 5
    Road score: 9.54
  3. I19 = Brick 11 / Sheep 9 / Wood 5
    Road score: 9.42
  4. I20 = Brick 11 / Sheep 9 / Wood 5
    Road score: 9.42
  5. I30 = Sheep 9 / Wood 5 / Brick 3
    Road score: 9.42

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.43
I22 + I26
I22 = Sheep 9 / Ore 9 / Wood 5
I26 = Brick 11 / Wheat 8 / Wood 5
Combined resources: wood, sheep, ore, wheat, brick

Pair 2

Score: 50.16
I32 + I26
I32 = Sheep 9 / Ore 9 / Sheep 4
I26 = Brick 11 / Wheat 8 / Wood 5
Combined resources: wheat, wood, brick, sheep, ore

Pair 3

Score: 49.98
I22 + I45
I22 = Sheep 9 / Ore 9 / Wood 5
I45 = Wheat 6 / Sheep 4 / Ore 4
Combined resources: wood, sheep, ore, wheat

Pair 4

Score: 49.15
I45 + I26
I45 = Wheat 6 / Sheep 4 / Ore 4
I26 = Brick 11 / Wheat 8 / Wood 5
Combined resources: wheat, wood, brick, sheep, ore

Pair 5

Score: 49.01
I26 + I19
I26 = Brick 11 / Wheat 8 / Wood 5
I19 = Brick 11 / Sheep 9 / Wood 5
Combined resources: brick, wood, sheep, wheat

Pair 6

Score: 48.93
I45 + I19
I45 = Wheat 6 / Sheep 4 / Ore 4
I19 = Brick 11 / Sheep 9 / Wood 5
Combined resources: brick, wood, sheep, ore, wheat

Seat Advice

Player 1

  • I26
    Brick 11 / Wheat 8 / Wood 5
  • I22
    Sheep 9 / Ore 9 / Wood 5
  • I21
    Wheat 10 / Ore 9 / Wood 5

Player 2

  • I30
    Sheep 9 / Wood 5 / Brick 3
  • I35
    Wheat 10 / Ore 9 / Sheep 4
  • I43
    Wood 6 / Ore 4 / Brick 3

Player 3

  • I30
    Sheep 9 / Wood 5 / Brick 3
  • I20
    Brick 11 / Sheep 9 / Wood 5
  • I25
    Wheat 10 / Ore 9 / Wood 3

Best Player 4 Recovery Pairs

I22 + I26
I22 = Sheep 9 / Ore 9 / Wood 5
I26 = Brick 11 / Wheat 8 / Wood 5
I32 + I26
I32 = Sheep 9 / Ore 9 / Sheep 4
I26 = Brick 11 / Wheat 8 / Wood 5
I22 + I45
I22 = Sheep 9 / Ore 9 / Wood 5
I45 = Wheat 6 / Sheep 4 / Ore 4
I45 + I26
I45 = Wheat 6 / Sheep 4 / Ore 4
I26 = Brick 11 / Wheat 8 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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