Daily Board Analysis

Daily Catan Board Insight for November 27, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized ore-scarce
Setup ID
492
Saved At
2025-11-10 19:16:54
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Desert T1 Wood 8 8 T2 Brick 9 9 T3 Sheep 11 11 T4 Ore 3 3 T5 Brick 12 12 T6 Wheat 8 8 T7 Sheep 5 5 T8 Ore 4 4 T9 Wood 10 10 T10 Sheep 4 4 T11 Wheat 5 5 T12 Wheat 6 6 T13 Sheep 11 11 T14 Brick 6 6 T15 Wood 2 2 T16 Ore 9 9 T17 Wheat 10 10 T18 Wood 3 3 T19 I01 = Wood 8 I01 I02 = Wood 8 / Ore 3 I02 I03 = Sheep 11 / Ore 3 I03 I04 = Sheep 11 I04 I05 = I05 I06 = I06 I07 = Brick 9 / Wood 8 I07 I08 = Brick 12 / Brick 9 / Wood 8 I08 I09 = Brick 12 / Wood 8 / Ore 3 I09 I10 = Wood 8 I10 I11 = Brick 9 I11 I12 = Brick 9 / Wheat 8 I12 I13 = Brick 12 / Brick 9 / Wheat 8 I13 I14 = Brick 9 I14 I15 = Sheep 11 / Ore 4 / Ore 3 I15 I16 = Sheep 11 / Sheep 5 / Ore 4 I16 I17 = Sheep 11 / Sheep 5 I17 I18 = Sheep 11 I18 I19 = Brick 12 / Wood 10 / Ore 3 I19 I20 = Wood 10 / Ore 4 / Ore 3 I20 I21 = Brick 12 / Wheat 8 / Sheep 4 I21 I22 = Brick 12 / Wood 10 / Sheep 4 I22 I23 = Wheat 8 I23 I24 = Wheat 8 / Wheat 5 I24 I25 = Wheat 8 / Wheat 5 / Sheep 4 I25 8 I26 = Wheat 6 / Sheep 5 / Ore 4 I26 1 I27 = Wheat 6 / Sheep 5 I27 I28 = Sheep 5 I28 I29 = Sheep 5 I29 I30 = Sheep 11 / Wood 10 / Ore 4 I30 I31 = Sheep 11 / Wheat 6 / Ore 4 I31 9 I32 = Wood 10 / Brick 6 / Sheep 4 I32 2 I33 = Sheep 11 / Wood 10 / Brick 6 I33 5 I34 = Wheat 5 / Sheep 4 / Wood 2 I34 I35 = Brick 6 / Sheep 4 / Wood 2 I35 10 I36 = Wheat 5 I36 I37 = Wheat 5 I37 I38 = Wheat 5 / Wood 2 I38 I39 = Sheep 11 / Ore 9 / Wheat 6 I39 4 I40 = Ore 9 / Wheat 6 I40 3 I41 = Wheat 6 I41 I42 = Sheep 11 / Wheat 10 / Brick 6 I42 7 I43 = Sheep 11 / Wheat 10 / Ore 9 I43 I44 = Brick 6 / Wood 3 / Wood 2 I44 I45 = Wheat 10 / Brick 6 / Wood 3 I45 6 I46 = Wood 2 I46 I47 = Wood 3 / Wood 2 I47 I48 = Wheat 10 / Ore 9 I48 I49 = Ore 9 I49 I50 = Ore 9 I50 I51 = Wheat 10 / Wood 3 I51 I52 = Wheat 10 I52 I53 = Wood 3 I53 I54 = Wood 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wheat 6 / Sheep 5 / Ore 4 16.68
2 I32 Wood 10 / Brick 6 / Sheep 4 16.42
3 I40 Ore 9 / Wheat 6 16.16
4 I39 Sheep 11 / Ore 9 / Wheat 6 15.78
5 I33 Sheep 11 / Wood 10 / Brick 6 15.66
6 I45 Wheat 10 / Brick 6 / Wood 3 15.37
7 I42 Sheep 11 / Wheat 10 / Brick 6 15.14
8 I25 Wheat 8 / Wheat 5 / Sheep 4 14.94
9 I31 Sheep 11 / Wheat 6 / Ore 4 14.87
10 I35 Brick 6 / Sheep 4 / Wood 2 14.11

Best City Starts

  1. I26 = Wheat 6 / Sheep 5 / Ore 4
    City score: 10.61
  2. I39 = Sheep 11 / Ore 9 / Wheat 6
    City score: 10.10
  3. I31 = Sheep 11 / Wheat 6 / Ore 4
    City score: 9.11
  4. I43 = Sheep 11 / Wheat 10 / Ore 9
    City score: 8.81
  5. I25 = Wheat 8 / Wheat 5 / Sheep 4
    City score: 8.78

Best Road Starts

  1. I32 = Wood 10 / Brick 6 / Sheep 4
    Road score: 10.44
  2. I33 = Sheep 11 / Wood 10 / Brick 6
    Road score: 9.72
  3. I08 = Brick 12 / Brick 9 / Wood 8
    Road score: 9.62
  4. I45 = Wheat 10 / Brick 6 / Wood 3
    Road score: 9.42
  5. I25 = Wheat 8 / Wheat 5 / Sheep 4
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.72
I26 + I32
I26 = Wheat 6 / Sheep 5 / Ore 4
I32 = Wood 10 / Brick 6 / Sheep 4
Combined resources: sheep, ore, wheat, wood, brick

Pair 2

Score: 50.69
I39 + I32
I39 = Sheep 11 / Ore 9 / Wheat 6
I32 = Wood 10 / Brick 6 / Sheep 4
Combined resources: wood, sheep, brick, wheat, ore

Pair 3

Score: 50.65
I26 + I08
I26 = Wheat 6 / Sheep 5 / Ore 4
I08 = Brick 12 / Brick 9 / Wood 8
Combined resources: wood, brick, sheep, ore, wheat

Pair 4

Score: 50.54
I26 + I33
I26 = Wheat 6 / Sheep 5 / Ore 4
I33 = Sheep 11 / Wood 10 / Brick 6
Combined resources: sheep, ore, wheat, wood, brick

Pair 5

Score: 50.53
I25 + I32
I25 = Wheat 8 / Wheat 5 / Sheep 4
I32 = Wood 10 / Brick 6 / Sheep 4
Combined resources: wheat, sheep, wood, brick

Pair 6

Score: 49.71
I26 + I45
I26 = Wheat 6 / Sheep 5 / Ore 4
I45 = Wheat 10 / Brick 6 / Wood 3
Combined resources: sheep, ore, wheat, brick, wood

Seat Advice

Player 1

  • I26
    Wheat 6 / Sheep 5 / Ore 4
  • I32
    Wood 10 / Brick 6 / Sheep 4
  • I13
    Brick 12 / Brick 9 / Wheat 8

Player 2

  • I39
    Sheep 11 / Ore 9 / Wheat 6
  • I45
    Wheat 10 / Brick 6 / Wood 3
  • I13
    Brick 12 / Brick 9 / Wheat 8

Player 3

  • I45
    Wheat 10 / Brick 6 / Wood 3
  • I42
    Sheep 11 / Wheat 10 / Brick 6
  • I30
    Sheep 11 / Wood 10 / Ore 4

Best Player 4 Recovery Pairs

I26 + I32
I26 = Wheat 6 / Sheep 5 / Ore 4
I32 = Wood 10 / Brick 6 / Sheep 4
I39 + I32
I39 = Sheep 11 / Ore 9 / Wheat 6
I32 = Wood 10 / Brick 6 / Sheep 4
I26 + I08
I26 = Wheat 6 / Sheep 5 / Ore 4
I08 = Brick 12 / Brick 9 / Wood 8
I26 + I33
I26 = Wheat 6 / Sheep 5 / Ore 4
I33 = Sheep 11 / Wood 10 / Brick 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee