Daily Board Analysis

Daily Catan Board Insight for November 29, 2025 | Catan Tools

Today's map is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
595
Saved At
2025-12-27 13:28:42
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 8 8 T1 Wood 9 9 T2 Ore 6 6 T3 Sheep 5 5 T4 Sheep 12 12 T5 Brick 3 3 T6 Wheat 10 10 T7 Desert T8 Brick 8 8 T9 Wheat 4 4 T10 Wood 11 11 T11 Wheat 6 6 T12 Ore 9 9 T13 Ore 10 10 T14 Brick 11 11 T15 Sheep 2 2 T16 Wood 4 4 T17 Sheep 5 5 T18 Wheat 3 3 T19 I01 = Wood 9 / Wood 8 I01 I02 = Sheep 12 / Wood 9 / Wood 8 I02 I03 = Sheep 12 / Wood 8 / Sheep 5 I03 I04 = Wood 8 / Sheep 5 I04 1 I05 = Wood 8 I05 I06 = Wood 8 I06 I07 = Wood 9 / Ore 6 I07 I08 = Wood 9 / Ore 6 / Brick 3 I08 4 I09 = Sheep 12 / Wood 9 / Brick 3 I09 I10 = Wood 9 I10 I11 = Ore 6 I11 I12 = Wheat 10 / Ore 6 I12 I13 = Wheat 10 / Ore 6 / Brick 3 I13 6 I14 = Ore 6 I14 I15 = Sheep 12 / Brick 8 / Sheep 5 I15 8 I16 = Brick 8 / Sheep 5 I16 I17 = Sheep 5 I17 I18 = Sheep 5 I18 I19 = Sheep 12 / Wheat 4 / Brick 3 I19 I20 = Sheep 12 / Brick 8 / Wheat 4 I20 7 I21 = Wood 11 / Wheat 10 / Brick 3 I21 I22 = Wood 11 / Wheat 4 / Brick 3 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Wheat 6 I24 I25 = Wood 11 / Wheat 10 / Wheat 6 I25 I26 = Ore 9 / Brick 8 I26 I27 = Ore 9 I27 I28 = I28 I29 = I29 I30 = Ore 10 / Brick 8 / Wheat 4 I30 3 I31 = Ore 10 / Ore 9 / Brick 8 I31 2 I32 = Wood 11 / Brick 11 / Wheat 4 I32 I33 = Brick 11 / Ore 10 / Wheat 4 I33 I34 = Wood 11 / Wheat 6 / Sheep 2 I34 I35 = Wood 11 / Brick 11 / Sheep 2 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Wheat 6 / Sheep 2 I38 I39 = Ore 10 / Ore 9 / Wood 4 I39 I40 = Ore 9 / Wood 4 I40 10 I41 = Ore 9 I41 I42 = Brick 11 / Ore 10 / Sheep 5 I42 9 I43 = Ore 10 / Sheep 5 / Wood 4 I43 5 I44 = Brick 11 / Wheat 3 / Sheep 2 I44 I45 = Brick 11 / Sheep 5 / Wheat 3 I45 I46 = Sheep 2 I46 I47 = Wheat 3 / Sheep 2 I47 I48 = Sheep 5 / Wood 4 I48 I49 = Wood 4 I49 I50 = Wood 4 I50 I51 = Sheep 5 / Wheat 3 I51 I52 = Sheep 5 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, brick-scarce.

The strongest overall opening is I04 (Wood 8 / Sheep 5), while I31 is the best city-focused start, I02 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I04 (Wood 8 / Sheep 5) + I30 (Ore 10 / Brick 8 / Wheat 4).

  • Scarce resources: brick, sheep.
  • Abundant resources: wood, wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I04 Wood 8 / Sheep 5 18.57
2 I31 Ore 10 / Ore 9 / Brick 8 18.36
3 I30 Ore 10 / Brick 8 / Wheat 4 18.27
4 I08 Wood 9 / Ore 6 / Brick 3 18.22
5 I43 Ore 10 / Sheep 5 / Wood 4 17.51
6 I13 Wheat 10 / Ore 6 / Brick 3 17.19
7 I20 Sheep 12 / Brick 8 / Wheat 4 17.06
8 I15 Sheep 12 / Brick 8 / Sheep 5 16.99
9 I42 Brick 11 / Ore 10 / Sheep 5 16.76
10 I40 Ore 9 / Wood 4 16.76

Best City Starts

  1. I31 = Ore 10 / Ore 9 / Brick 8
    City score: 19.55
  2. I13 = Wheat 10 / Ore 6 / Brick 3
    City score: 19.00
  3. I25 = Wood 11 / Wheat 10 / Wheat 6
    City score: 19.00
  4. I39 = Ore 10 / Ore 9 / Wood 4
    City score: 17.75
  5. I30 = Ore 10 / Brick 8 / Wheat 4
    City score: 17.40

Best Road Starts

  1. I02 = Sheep 12 / Wood 9 / Wood 8
    Road score: 20.90
  2. I01 = Wood 9 / Wood 8
    Road score: 19.55
  3. I08 = Wood 9 / Ore 6 / Brick 3
    Road score: 18.00
  4. I31 = Ore 10 / Ore 9 / Brick 8
    Road score: 17.45
  5. I03 = Sheep 12 / Wood 8 / Sheep 5
    Road score: 16.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.34
I04 + I30
I04 = Wood 8 / Sheep 5
I30 = Ore 10 / Brick 8 / Wheat 4
Combined resources: wood, sheep, brick, wheat, ore
Ports: sheep

Pair 2

Score: 48.21
I04 + I13
I04 = Wood 8 / Sheep 5
I13 = Wheat 10 / Ore 6 / Brick 3
Combined resources: wood, sheep, ore, brick, wheat
Ports: sheep

Pair 3

Score: 48.08
I30 + I43
I30 = Ore 10 / Brick 8 / Wheat 4
I43 = Ore 10 / Sheep 5 / Wood 4
Combined resources: brick, wheat, ore, wood, sheep

Pair 4

Score: 48.06
I03 + I30
I03 = Sheep 12 / Wood 8 / Sheep 5
I30 = Ore 10 / Brick 8 / Wheat 4
Combined resources: wood, sheep, brick, wheat, ore

Pair 5

Score: 47.83
I08 + I20
I08 = Wood 9 / Ore 6 / Brick 3
I20 = Sheep 12 / Brick 8 / Wheat 4
Combined resources: wood, ore, brick, sheep, wheat

Pair 6

Score: 47.61
I02 + I30
I02 = Sheep 12 / Wood 9 / Wood 8
I30 = Ore 10 / Brick 8 / Wheat 4
Combined resources: wood, sheep, brick, wheat, ore

Seat Advice

Player 1

  • I30
    Ore 10 / Brick 8 / Wheat 4
  • I08
    Wood 9 / Ore 6 / Brick 3
  • I04
    Wood 8 / Sheep 5

Player 2

  • I04
    Wood 8 / Sheep 5
  • I30
    Ore 10 / Brick 8 / Wheat 4
  • I31
    Ore 10 / Ore 9 / Brick 8

Player 3

  • I04
    Wood 8 / Sheep 5
  • I30
    Ore 10 / Brick 8 / Wheat 4
  • I31
    Ore 10 / Ore 9 / Brick 8

Best Player 4 Recovery Pairs

I04 + I30
I04 = Wood 8 / Sheep 5
I30 = Ore 10 / Brick 8 / Wheat 4
I04 + I13
I04 = Wood 8 / Sheep 5
I13 = Wheat 10 / Ore 6 / Brick 3
I30 + I43
I30 = Ore 10 / Brick 8 / Wheat 4
I43 = Ore 10 / Sheep 5 / Wood 4
I03 + I30
I03 = Sheep 12 / Wood 8 / Sheep 5
I30 = Ore 10 / Brick 8 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.