Daily Board Analysis

Daily Catan Board Insight for November 30, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
757
Saved At
2026-01-24 17:24:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little brick, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 6 6 T1 Sheep 5 5 T2 Brick 8 8 T3 Brick 4 4 T4 Sheep 3 3 T5 Ore 9 9 T6 Wheat 11 11 T7 Sheep 2 2 T8 Wood 10 10 T9 Wood 3 3 T10 Desert T11 Ore 6 6 T12 Ore 5 5 T13 Wheat 12 12 T14 Wheat 10 10 T15 Sheep 4 4 T16 Wood 8 8 T17 Brick 11 11 T18 Wood 9 9 T19 I01 = Wheat 6 / Sheep 5 I01 4 I02 = Wheat 6 / Sheep 5 / Sheep 3 I02 6 I03 = Wheat 6 / Brick 4 / Sheep 3 I03 5 I04 = Wheat 6 / Brick 4 I04 10 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Brick 8 / Sheep 5 I07 I08 = Ore 9 / Brick 8 / Sheep 5 I08 1 I09 = Ore 9 / Sheep 5 / Sheep 3 I09 I10 = Sheep 5 I10 I11 = Brick 8 I11 I12 = Wheat 11 / Brick 8 I12 I13 = Wheat 11 / Ore 9 / Brick 8 I13 3 I14 = Brick 8 I14 I15 = Wood 10 / Brick 4 / Sheep 3 I15 I16 = Wood 10 / Brick 4 / Sheep 2 I16 I17 = Brick 4 / Sheep 2 I17 I18 = Brick 4 I18 I19 = Ore 9 / Sheep 3 / Wood 3 I19 I20 = Wood 10 / Sheep 3 / Wood 3 I20 I21 = Wheat 11 / Ore 9 I21 I22 = Ore 9 / Wood 3 I22 I23 = Wheat 11 I23 I24 = Wheat 11 / Ore 6 I24 I25 = Wheat 11 / Ore 6 I25 I26 = Wood 10 / Ore 5 / Sheep 2 I26 I27 = Ore 5 / Sheep 2 I27 I28 = Sheep 2 I28 I29 = Sheep 2 I29 I30 = Wheat 12 / Wood 10 / Wood 3 I30 I31 = Wheat 12 / Wood 10 / Ore 5 I31 I32 = Wheat 10 / Wood 3 I32 I33 = Wheat 12 / Wheat 10 / Wood 3 I33 I34 = Ore 6 / Sheep 4 I34 I35 = Wheat 10 / Sheep 4 I35 I36 = Ore 6 I36 I37 = Ore 6 I37 I38 = Ore 6 / Sheep 4 I38 I39 = Wheat 12 / Wood 8 / Ore 5 I39 8 I40 = Wood 8 / Ore 5 I40 2 I41 = Ore 5 I41 I42 = Wheat 12 / Brick 11 / Wheat 10 I42 I43 = Wheat 12 / Brick 11 / Wood 8 I43 I44 = Wheat 10 / Wood 9 / Sheep 4 I44 7 I45 = Brick 11 / Wheat 10 / Wood 9 I45 9 I46 = Sheep 4 I46 I47 = Wood 9 / Sheep 4 I47 I48 = Brick 11 / Wood 8 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Brick 11 / Wood 9 I51 I52 = Brick 11 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I08 Ore 9 / Brick 8 / Sheep 5 18.14
2 I40 Wood 8 / Ore 5 16.00
3 I13 Wheat 11 / Ore 9 / Brick 8 15.71
4 I01 Wheat 6 / Sheep 5 15.01
5 I03 Wheat 6 / Brick 4 / Sheep 3 14.89
6 I02 Wheat 6 / Sheep 5 / Sheep 3 14.62
7 I44 Wheat 10 / Wood 9 / Sheep 4 14.49
8 I39 Wheat 12 / Wood 8 / Ore 5 14.35
9 I45 Brick 11 / Wheat 10 / Wood 9 13.48
10 I04 Wheat 6 / Brick 4 13.15

Best City Starts

  1. I08 = Ore 9 / Brick 8 / Sheep 5
    City score: 9.91
  2. I13 = Wheat 11 / Ore 9 / Brick 8
    City score: 9.27
  3. I39 = Wheat 12 / Wood 8 / Ore 5
    City score: 8.13
  4. I02 = Wheat 6 / Sheep 5 / Sheep 3
    City score: 8.09
  5. I09 = Ore 9 / Sheep 5 / Sheep 3
    City score: 7.78

Best Road Starts

  1. I08 = Ore 9 / Brick 8 / Sheep 5
    Road score: 10.25
  2. I13 = Wheat 11 / Ore 9 / Brick 8
    Road score: 8.82
  3. I03 = Wheat 6 / Brick 4 / Sheep 3
    Road score: 8.68
  4. I44 = Wheat 10 / Wood 9 / Sheep 4
    Road score: 8.68
  5. I45 = Brick 11 / Wheat 10 / Wood 9
    Road score: 8.67

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.81
I08 + I44
I08 = Ore 9 / Brick 8 / Sheep 5
I44 = Wheat 10 / Wood 9 / Sheep 4
Combined resources: sheep, brick, ore, wheat, wood

Pair 2

Score: 50.25
I08 + I45
I08 = Ore 9 / Brick 8 / Sheep 5
I45 = Brick 11 / Wheat 10 / Wood 9
Combined resources: sheep, brick, ore, wheat, wood

Pair 3

Score: 49.89
I08 + I39
I08 = Ore 9 / Brick 8 / Sheep 5
I39 = Wheat 12 / Wood 8 / Ore 5
Combined resources: sheep, brick, ore, wheat, wood

Pair 4

Score: 49.19
I40 + I08
I40 = Wood 8 / Ore 5
I08 = Ore 9 / Brick 8 / Sheep 5
Combined resources: sheep, brick, ore, wood
Ports: ore

Pair 5

Score: 48.78
I02 + I08
I02 = Wheat 6 / Sheep 5 / Sheep 3
I08 = Ore 9 / Brick 8 / Sheep 5
Combined resources: wheat, sheep, brick, ore

Pair 6

Score: 48.47
I08 + I43
I08 = Ore 9 / Brick 8 / Sheep 5
I43 = Wheat 12 / Brick 11 / Wood 8
Combined resources: sheep, brick, ore, wheat, wood

Seat Advice

Player 1

  • I08
    Ore 9 / Brick 8 / Sheep 5
  • I13
    Wheat 11 / Ore 9 / Brick 8
  • I02
    Wheat 6 / Sheep 5 / Sheep 3

Player 2

  • I02
    Wheat 6 / Sheep 5 / Sheep 3
  • I03
    Wheat 6 / Brick 4 / Sheep 3
  • I44
    Wheat 10 / Wood 9 / Sheep 4

Player 3

  • I44
    Wheat 10 / Wood 9 / Sheep 4
  • I45
    Brick 11 / Wheat 10 / Wood 9
  • I26
    Wood 10 / Ore 5 / Sheep 2

Best Player 4 Recovery Pairs

I08 + I44
I08 = Ore 9 / Brick 8 / Sheep 5
I44 = Wheat 10 / Wood 9 / Sheep 4
I08 + I45
I08 = Ore 9 / Brick 8 / Sheep 5
I45 = Brick 11 / Wheat 10 / Wood 9
I08 + I39
I08 = Ore 9 / Brick 8 / Sheep 5
I39 = Wheat 12 / Wood 8 / Ore 5
I40 + I08
I40 = Wood 8 / Ore 5
I08 = Ore 9 / Brick 8 / Sheep 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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