Daily Board Analysis

Daily Catan Board Insight for December 2, 2025

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
1292
Saved At
2026-02-24 23:20:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I16 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.

  • The board produces relatively little ore, wood; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I02 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 4 4 T1 Brick 5 5 T2 Wood 8 8 T3 Wheat 9 9 T4 Ore 10 10 T5 Wood 11 11 T6 Wheat 4 4 T7 Sheep 6 6 T8 Wood 3 3 T9 Sheep 3 3 T10 Desert T11 Sheep 8 8 T12 Ore 10 10 T13 Brick 5 5 T14 Wood 2 2 T15 Brick 9 9 T16 Sheep 12 12 T17 Ore 11 11 T18 Wheat 6 6 T19 I01 = Brick 5 / Wheat 4 I01 I02 = Ore 10 / Brick 5 / Wheat 4 I02 2 I03 = Ore 10 / Wheat 9 / Wheat 4 I03 I04 = Wheat 9 / Wheat 4 I04 I05 = Wheat 4 I05 I06 = Wheat 4 I06 I07 = Wood 8 / Brick 5 I07 I08 = Wood 11 / Wood 8 / Brick 5 I08 4 I09 = Wood 11 / Ore 10 / Brick 5 I09 7 I10 = Brick 5 I10 I11 = Wood 8 I11 I12 = Wood 8 / Wheat 4 I12 I13 = Wood 11 / Wood 8 / Wheat 4 I13 I14 = Wood 8 I14 I15 = Ore 10 / Wheat 9 / Wood 3 I15 8 I16 = Wheat 9 / Sheep 6 / Wood 3 I16 1 I17 = Wheat 9 / Sheep 6 I17 I18 = Wheat 9 I18 I19 = Wood 11 / Ore 10 / Sheep 3 I19 I20 = Ore 10 / Wood 3 / Sheep 3 I20 I21 = Wood 11 / Wheat 4 I21 I22 = Wood 11 / Sheep 3 I22 I23 = Wheat 4 I23 I24 = Sheep 8 / Wheat 4 I24 I25 = Sheep 8 / Wheat 4 I25 I26 = Ore 10 / Sheep 6 / Wood 3 I26 3 I27 = Ore 10 / Sheep 6 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Brick 5 / Wood 3 / Sheep 3 I30 10 I31 = Ore 10 / Brick 5 / Wood 3 I31 6 I32 = Sheep 3 / Wood 2 I32 I33 = Brick 5 / Sheep 3 / Wood 2 I33 I34 = Brick 9 / Sheep 8 I34 I35 = Brick 9 / Wood 2 I35 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Brick 9 / Sheep 8 I38 9 I39 = Sheep 12 / Ore 10 / Brick 5 I39 I40 = Sheep 12 / Ore 10 I40 I41 = Ore 10 I41 I42 = Ore 11 / Brick 5 / Wood 2 I42 I43 = Sheep 12 / Ore 11 / Brick 5 I43 I44 = Brick 9 / Wheat 6 / Wood 2 I44 5 I45 = Ore 11 / Wheat 6 / Wood 2 I45 I46 = Brick 9 I46 I47 = Brick 9 / Wheat 6 I47 I48 = Sheep 12 / Ore 11 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Ore 11 / Wheat 6 I51 I52 = Ore 11 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Wheat 9 / Sheep 6 / Wood 3 16.11
2 I02 Ore 10 / Brick 5 / Wheat 4 14.84
3 I26 Ore 10 / Sheep 6 / Wood 3 14.79
4 I08 Wood 11 / Wood 8 / Brick 5 14.57
5 I44 Brick 9 / Wheat 6 / Wood 2 14.55
6 I31 Ore 10 / Brick 5 / Wood 3 14.47
7 I09 Wood 11 / Ore 10 / Brick 5 13.89
8 I15 Ore 10 / Wheat 9 / Wood 3 13.83
9 I38 Brick 9 / Sheep 8 13.82
10 I30 Brick 5 / Wood 3 / Sheep 3 13.08

Best City Starts

  1. I02 = Ore 10 / Brick 5 / Wheat 4
    City score: 8.57
  2. I03 = Ore 10 / Wheat 9 / Wheat 4
    City score: 8.57
  3. I16 = Wheat 9 / Sheep 6 / Wood 3
    City score: 8.09
  4. I15 = Ore 10 / Wheat 9 / Wood 3
    City score: 7.90
  5. I26 = Ore 10 / Sheep 6 / Wood 3
    City score: 7.78

Best Road Starts

  1. I08 = Wood 11 / Wood 8 / Brick 5
    Road score: 10.06
  2. I16 = Wheat 9 / Sheep 6 / Wood 3
    Road score: 9.40
  3. I44 = Brick 9 / Wheat 6 / Wood 2
    Road score: 8.90
  4. I07 = Wood 8 / Brick 5
    Road score: 8.70
  5. I09 = Wood 11 / Ore 10 / Brick 5
    Road score: 8.12

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.54
I16 + I08
I16 = Wheat 9 / Sheep 6 / Wood 3
I08 = Wood 11 / Wood 8 / Brick 5
Combined resources: brick, wood, wheat, sheep

Pair 2

Score: 47.68
I16 + I09
I16 = Wheat 9 / Sheep 6 / Wood 3
I09 = Wood 11 / Ore 10 / Brick 5
Combined resources: brick, ore, wood, wheat, sheep

Pair 3

Score: 47.47
I02 + I16
I02 = Ore 10 / Brick 5 / Wheat 4
I16 = Wheat 9 / Sheep 6 / Wood 3
Combined resources: wheat, brick, ore, sheep, wood

Pair 4

Score: 47.26
I16 + I31
I16 = Wheat 9 / Sheep 6 / Wood 3
I31 = Ore 10 / Brick 5 / Wood 3
Combined resources: wheat, sheep, wood, ore, brick

Pair 5

Score: 46.86
I16 + I44
I16 = Wheat 9 / Sheep 6 / Wood 3
I44 = Brick 9 / Wheat 6 / Wood 2
Combined resources: wheat, sheep, wood, brick

Pair 6

Score: 46.85
I26 + I44
I26 = Ore 10 / Sheep 6 / Wood 3
I44 = Brick 9 / Wheat 6 / Wood 2
Combined resources: sheep, wood, ore, brick, wheat

Seat Advice

Player 1

  • I13
    Wood 11 / Wood 8 / Wheat 4
  • I16
    Wheat 9 / Sheep 6 / Wood 3
  • I08
    Wood 11 / Wood 8 / Brick 5

Player 2

  • I44
    Brick 9 / Wheat 6 / Wood 2
  • I38
    Brick 9 / Sheep 8
  • I12
    Wood 8 / Wheat 4

Player 3

  • I44
    Brick 9 / Wheat 6 / Wood 2
  • I24
    Sheep 8 / Wheat 4
  • I38
    Brick 9 / Sheep 8

Best Player 4 Recovery Pairs

I16 + I08
I16 = Wheat 9 / Sheep 6 / Wood 3
I08 = Wood 11 / Wood 8 / Brick 5
I16 + I09
I16 = Wheat 9 / Sheep 6 / Wood 3
I09 = Wood 11 / Ore 10 / Brick 5
I02 + I16
I02 = Ore 10 / Brick 5 / Wheat 4
I16 = Wheat 9 / Sheep 6 / Wood 3
I16 + I31
I16 = Wheat 9 / Sheep 6 / Wood 3
I31 = Ore 10 / Brick 5 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee