Daily Board Analysis

Daily Catan Board Insight for December 2, 2025 | Catan Tools

Today's map is port-driven, polarized, ore-scarce.

port-driven polarized ore-scarce
Setup ID
1292
Saved At
2026-02-24 23:20:57
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 4 4 T1 Brick 5 5 T2 Wood 8 8 T3 Wheat 9 9 T4 Ore 10 10 T5 Wood 11 11 T6 Wheat 4 4 T7 Sheep 6 6 T8 Wood 3 3 T9 Sheep 3 3 T10 Desert T11 Sheep 8 8 T12 Ore 10 10 T13 Brick 5 5 T14 Wood 2 2 T15 Brick 9 9 T16 Sheep 12 12 T17 Ore 11 11 T18 Wheat 6 6 T19 I01 = Brick 5 / Wheat 4 I01 I02 = Ore 10 / Brick 5 / Wheat 4 I02 4 I03 = Ore 10 / Wheat 9 / Wheat 4 I03 7 I04 = Wheat 9 / Wheat 4 I04 I05 = Wheat 4 I05 I06 = Wheat 4 I06 I07 = Wood 8 / Brick 5 I07 I08 = Wood 11 / Wood 8 / Brick 5 I08 5 I09 = Wood 11 / Ore 10 / Brick 5 I09 10 I10 = Brick 5 I10 I11 = Wood 8 I11 I12 = Wood 8 / Wheat 4 I12 I13 = Wood 11 / Wood 8 / Wheat 4 I13 I14 = Wood 8 I14 I15 = Ore 10 / Wheat 9 / Wood 3 I15 8 I16 = Wheat 9 / Sheep 6 / Wood 3 I16 1 I17 = Wheat 9 / Sheep 6 I17 I18 = Wheat 9 I18 I19 = Wood 11 / Ore 10 / Sheep 3 I19 I20 = Ore 10 / Wood 3 / Sheep 3 I20 I21 = Wood 11 / Wheat 4 I21 I22 = Wood 11 / Sheep 3 I22 I23 = Wheat 4 I23 I24 = Sheep 8 / Wheat 4 I24 I25 = Sheep 8 / Wheat 4 I25 I26 = Ore 10 / Sheep 6 / Wood 3 I26 3 I27 = Ore 10 / Sheep 6 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Brick 5 / Wood 3 / Sheep 3 I30 I31 = Ore 10 / Brick 5 / Wood 3 I31 2 I32 = Sheep 3 / Wood 2 I32 I33 = Brick 5 / Sheep 3 / Wood 2 I33 I34 = Brick 9 / Sheep 8 I34 I35 = Brick 9 / Wood 2 I35 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Brick 9 / Sheep 8 I38 9 I39 = Sheep 12 / Ore 10 / Brick 5 I39 I40 = Sheep 12 / Ore 10 I40 I41 = Ore 10 I41 I42 = Ore 11 / Brick 5 / Wood 2 I42 I43 = Sheep 12 / Ore 11 / Brick 5 I43 I44 = Brick 9 / Wheat 6 / Wood 2 I44 6 I45 = Ore 11 / Wheat 6 / Wood 2 I45 I46 = Brick 9 I46 I47 = Brick 9 / Wheat 6 I47 I48 = Sheep 12 / Ore 11 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Ore 11 / Wheat 6 I51 I52 = Ore 11 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, ore-scarce.

The strongest overall opening is I16 (Wheat 9 / Sheep 6 / Wood 3), while I03 is the best city-focused start, I08 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I16 (Wheat 9 / Sheep 6 / Wood 3) + I31 (Ore 10 / Brick 5 / Wood 3).

  • Scarce resources: ore, wood.
  • Abundant resources: wheat, sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Wheat 9 / Sheep 6 / Wood 3 18.75
2 I31 Ore 10 / Brick 5 / Wood 3 17.57
3 I26 Ore 10 / Sheep 6 / Wood 3 17.48
4 I02 Ore 10 / Brick 5 / Wheat 4 17.35
5 I08 Wood 11 / Wood 8 / Brick 5 17.31
6 I44 Brick 9 / Wheat 6 / Wood 2 16.76
7 I03 Ore 10 / Wheat 9 / Wheat 4 16.61
8 I15 Ore 10 / Wheat 9 / Wood 3 16.57
9 I38 Brick 9 / Sheep 8 16.21
10 I09 Wood 11 / Ore 10 / Brick 5 16.17

Best City Starts

  1. I03 = Ore 10 / Wheat 9 / Wheat 4
    City score: 21.50
  2. I15 = Ore 10 / Wheat 9 / Wood 3
    City score: 16.85
  3. I02 = Ore 10 / Brick 5 / Wheat 4
    City score: 16.50
  4. I16 = Wheat 9 / Sheep 6 / Wood 3
    City score: 16.15
  5. I45 = Ore 11 / Wheat 6 / Wood 2
    City score: 15.95

Best Road Starts

  1. I08 = Wood 11 / Wood 8 / Brick 5
    Road score: 24.05
  2. I07 = Wood 8 / Brick 5
    Road score: 19.75
  3. I13 = Wood 11 / Wood 8 / Wheat 4
    Road score: 18.15
  4. I09 = Wood 11 / Ore 10 / Brick 5
    Road score: 16.20
  5. I31 = Ore 10 / Brick 5 / Wood 3
    Road score: 16.20

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.77
I16 + I31
I16 = Wheat 9 / Sheep 6 / Wood 3
I31 = Ore 10 / Brick 5 / Wood 3
Combined resources: wheat, sheep, wood, ore, brick

Pair 2

Score: 48.37
I09 + I16
I09 = Wood 11 / Ore 10 / Brick 5
I16 = Wheat 9 / Sheep 6 / Wood 3
Combined resources: brick, ore, wood, wheat, sheep

Pair 3

Score: 47.66
I02 + I08
I02 = Ore 10 / Brick 5 / Wheat 4
I08 = Wood 11 / Wood 8 / Brick 5
Combined resources: wheat, brick, ore, wood

Pair 4

Score: 47.55
I02 + I16
I02 = Ore 10 / Brick 5 / Wheat 4
I16 = Wheat 9 / Sheep 6 / Wood 3
Combined resources: wheat, brick, ore, sheep, wood

Pair 5

Score: 46.28
I02 + I26
I02 = Ore 10 / Brick 5 / Wheat 4
I26 = Ore 10 / Sheep 6 / Wood 3
Combined resources: wheat, brick, ore, sheep, wood

Pair 6

Score: 45.78
I03 + I31
I03 = Ore 10 / Wheat 9 / Wheat 4
I31 = Ore 10 / Brick 5 / Wood 3
Combined resources: wheat, ore, wood, brick

Seat Advice

Player 1

  • I16
    Wheat 9 / Sheep 6 / Wood 3
  • I31
    Ore 10 / Brick 5 / Wood 3
  • I02
    Ore 10 / Brick 5 / Wheat 4

Player 2

  • I16
    Wheat 9 / Sheep 6 / Wood 3
  • I31
    Ore 10 / Brick 5 / Wood 3
  • I08
    Wood 11 / Wood 8 / Brick 5

Player 3

  • I16
    Wheat 9 / Sheep 6 / Wood 3
  • I31
    Ore 10 / Brick 5 / Wood 3
  • I08
    Wood 11 / Wood 8 / Brick 5

Best Player 4 Recovery Pairs

I16 + I31
I16 = Wheat 9 / Sheep 6 / Wood 3
I31 = Ore 10 / Brick 5 / Wood 3
I09 + I16
I09 = Wood 11 / Ore 10 / Brick 5
I16 = Wheat 9 / Sheep 6 / Wood 3
I02 + I08
I02 = Ore 10 / Brick 5 / Wheat 4
I08 = Wood 11 / Wood 8 / Brick 5
I02 + I16
I02 = Ore 10 / Brick 5 / Wheat 4
I16 = Wheat 9 / Sheep 6 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.