Daily Board Analysis

Daily Catan Board Insight for December 3, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized wood-scarce
Setup ID
980
Saved At
2026-02-03 21:35:25
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I42 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little wood, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 2 2 T1 Wood 10 10 T2 Wheat 10 10 T3 Ore 6 6 T4 Sheep 3 3 T5 Wheat 8 8 T6 Brick 4 4 T7 Wheat 9 9 T8 Wood 12 12 T9 Desert T10 Sheep 11 11 T11 Brick 5 5 T12 Sheep 6 6 T13 Wheat 4 4 T14 Brick 8 8 T15 Wood 9 9 T16 Sheep 11 11 T17 Ore 5 5 T18 Wood 3 3 T19 I01 = Wood 10 / Ore 2 I01 I02 = Wood 10 / Sheep 3 / Ore 2 I02 I03 = Ore 6 / Sheep 3 / Ore 2 I03 I04 = Ore 6 / Ore 2 I04 I05 = Ore 2 I05 I06 = Ore 2 I06 I07 = Wood 10 / Wheat 10 I07 I08 = Wood 10 / Wheat 10 / Wheat 8 I08 I09 = Wood 10 / Wheat 8 / Sheep 3 I09 7 I10 = Wood 10 I10 I11 = Wheat 10 I11 I12 = Wheat 10 / Brick 4 I12 I13 = Wheat 10 / Wheat 8 / Brick 4 I13 I14 = Wheat 10 I14 I15 = Wood 12 / Ore 6 / Sheep 3 I15 I16 = Wood 12 / Wheat 9 / Ore 6 I16 10 I17 = Wheat 9 / Ore 6 I17 I18 = Ore 6 I18 I19 = Wheat 8 / Sheep 3 I19 I20 = Wood 12 / Sheep 3 I20 I21 = Sheep 11 / Wheat 8 / Brick 4 I21 8 I22 = Sheep 11 / Wheat 8 I22 I23 = Brick 4 I23 I24 = Brick 5 / Brick 4 I24 9 I25 = Sheep 11 / Brick 5 / Brick 4 I25 I26 = Wood 12 / Wheat 9 / Sheep 6 I26 I27 = Wheat 9 / Sheep 6 I27 I28 = Wheat 9 I28 I29 = Wheat 9 I29 I30 = Wood 12 / Wheat 4 I30 I31 = Wood 12 / Sheep 6 / Wheat 4 I31 I32 = Sheep 11 / Brick 8 I32 I33 = Brick 8 / Wheat 4 I33 I34 = Sheep 11 / Wood 9 / Brick 5 I34 5 I35 = Sheep 11 / Wood 9 / Brick 8 I35 2 I36 = Brick 5 I36 I37 = Brick 5 I37 I38 = Wood 9 / Brick 5 I38 4 I39 = Sheep 11 / Sheep 6 / Wheat 4 I39 I40 = Sheep 11 / Sheep 6 I40 I41 = Sheep 6 I41 I42 = Brick 8 / Ore 5 / Wheat 4 I42 1 I43 = Sheep 11 / Ore 5 / Wheat 4 I43 I44 = Wood 9 / Brick 8 / Wood 3 I44 6 I45 = Brick 8 / Ore 5 / Wood 3 I45 3 I46 = Wood 9 I46 I47 = Wood 9 / Wood 3 I47 I48 = Sheep 11 / Ore 5 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Ore 5 / Wood 3 I51 I52 = Ore 5 I52 I53 = Wood 3 I53 I54 = Wood 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I42 Brick 8 / Ore 5 / Wheat 4 16.91
2 I35 Sheep 11 / Wood 9 / Brick 8 16.55
3 I45 Brick 8 / Ore 5 / Wood 3 16.28
4 I38 Wood 9 / Brick 5 15.53
5 I34 Sheep 11 / Wood 9 / Brick 5 15.25
6 I44 Wood 9 / Brick 8 / Wood 3 14.93
7 I09 Wood 10 / Wheat 8 / Sheep 3 14.93
8 I21 Sheep 11 / Wheat 8 / Brick 4 14.83
9 I24 Brick 5 / Brick 4 14.65
10 I16 Wood 12 / Wheat 9 / Ore 6 14.57

Best City Starts

  1. I42 = Brick 8 / Ore 5 / Wheat 4
    City score: 10.14
  2. I16 = Wood 12 / Wheat 9 / Ore 6
    City score: 9.24
  3. I43 = Sheep 11 / Ore 5 / Wheat 4
    City score: 8.81
  4. I17 = Wheat 9 / Ore 6
    City score: 8.58
  5. I45 = Brick 8 / Ore 5 / Wood 3
    City score: 8.11

Best Road Starts

  1. I35 = Sheep 11 / Wood 9 / Brick 8
    Road score: 10.70
  2. I44 = Wood 9 / Brick 8 / Wood 3
    Road score: 10.29
  3. I34 = Sheep 11 / Wood 9 / Brick 5
    Road score: 9.92
  4. I42 = Brick 8 / Ore 5 / Wheat 4
    Road score: 9.54
  5. I45 = Brick 8 / Ore 5 / Wood 3
    Road score: 9.52

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.77
I42 + I35
I42 = Brick 8 / Ore 5 / Wheat 4
I35 = Sheep 11 / Wood 9 / Brick 8
Combined resources: sheep, brick, wood, wheat, ore

Pair 2

Score: 49.77
I42 + I34
I42 = Brick 8 / Ore 5 / Wheat 4
I34 = Sheep 11 / Wood 9 / Brick 5
Combined resources: sheep, brick, wood, wheat, ore

Pair 3

Score: 49.54
I08 + I35
I08 = Wood 10 / Wheat 10 / Wheat 8
I35 = Sheep 11 / Wood 9 / Brick 8
Combined resources: wood, wheat, sheep, brick

Pair 4

Score: 49.37
I13 + I35
I13 = Wheat 10 / Wheat 8 / Brick 4
I35 = Sheep 11 / Wood 9 / Brick 8
Combined resources: wheat, brick, sheep, wood

Pair 5

Score: 49.20
I16 + I35
I16 = Wood 12 / Wheat 9 / Ore 6
I35 = Sheep 11 / Wood 9 / Brick 8
Combined resources: ore, wheat, wood, sheep, brick

Pair 6

Score: 49.15
I42 + I44
I42 = Brick 8 / Ore 5 / Wheat 4
I44 = Wood 9 / Brick 8 / Wood 3
Combined resources: wheat, brick, ore, wood

Seat Advice

Player 1

  • I35
    Sheep 11 / Wood 9 / Brick 8
  • I45
    Brick 8 / Ore 5 / Wood 3
  • I42
    Brick 8 / Ore 5 / Wheat 4

Player 2

  • I09
    Wood 10 / Wheat 8 / Sheep 3
  • I16
    Wood 12 / Wheat 9 / Ore 6
  • I08
    Wood 10 / Wheat 10 / Wheat 8

Player 3

  • I39
    Sheep 11 / Sheep 6 / Wheat 4
  • I21
    Sheep 11 / Wheat 8 / Brick 4
  • I38
    Wood 9 / Brick 5

Best Player 4 Recovery Pairs

I42 + I35
I42 = Brick 8 / Ore 5 / Wheat 4
I35 = Sheep 11 / Wood 9 / Brick 8
I42 + I34
I42 = Brick 8 / Ore 5 / Wheat 4
I34 = Sheep 11 / Wood 9 / Brick 5
I08 + I35
I08 = Wood 10 / Wheat 10 / Wheat 8
I35 = Sheep 11 / Wood 9 / Brick 8
I13 + I35
I13 = Wheat 10 / Wheat 8 / Brick 4
I35 = Sheep 11 / Wood 9 / Brick 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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