Daily Board Analysis

Daily Catan Board Insight for December 6, 2025

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1451
Saved At
2026-03-24 17:09:02
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I16 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I09 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 2 2 T1 Ore 6 6 T2 Wheat 10 10 T3 Wood 8 8 T4 Wheat 5 5 T5 Brick 4 4 T6 Wood 11 11 T7 Sheep 5 5 T8 Brick 10 10 T9 Wood 4 4 T10 Desert T11 Wheat 12 12 T12 Ore 11 11 T13 Ore 3 3 T14 Wheat 9 9 T15 Sheep 3 3 T16 Sheep 6 6 T17 Brick 9 9 T18 Wood 8 8 T19 I01 = Ore 6 / Sheep 2 I01 I02 = Ore 6 / Wheat 5 / Sheep 2 I02 I03 = Wood 8 / Wheat 5 / Sheep 2 I03 10 I04 = Wood 8 / Sheep 2 I04 I05 = Sheep 2 I05 I06 = Sheep 2 I06 I07 = Wheat 10 / Ore 6 I07 I08 = Wheat 10 / Ore 6 / Brick 4 I08 7 I09 = Ore 6 / Wheat 5 / Brick 4 I09 3 I10 = Ore 6 I10 I11 = Wheat 10 I11 I12 = Wood 11 / Wheat 10 I12 I13 = Wood 11 / Wheat 10 / Brick 4 I13 I14 = Wheat 10 I14 I15 = Brick 10 / Wood 8 / Wheat 5 I15 2 I16 = Brick 10 / Wood 8 / Sheep 5 I16 4 I17 = Wood 8 / Sheep 5 I17 I18 = Wood 8 I18 I19 = Wheat 5 / Brick 4 / Wood 4 I19 9 I20 = Brick 10 / Wheat 5 / Wood 4 I20 8 I21 = Wood 11 / Brick 4 I21 I22 = Brick 4 / Wood 4 I22 I23 = Wood 11 I23 I24 = Wheat 12 / Wood 11 I24 I25 = Wheat 12 / Wood 11 I25 I26 = Ore 11 / Brick 10 / Sheep 5 I26 I27 = Ore 11 / Sheep 5 I27 I28 = Sheep 5 I28 I29 = Sheep 5 I29 I30 = Brick 10 / Wood 4 / Ore 3 I30 I31 = Ore 11 / Brick 10 / Ore 3 I31 I32 = Wheat 9 / Wood 4 I32 I33 = Wheat 9 / Wood 4 / Ore 3 I33 I34 = Wheat 12 / Sheep 3 I34 I35 = Wheat 9 / Sheep 3 I35 I36 = Wheat 12 I36 I37 = Wheat 12 I37 I38 = Wheat 12 / Sheep 3 I38 I39 = Ore 11 / Sheep 6 / Ore 3 I39 I40 = Ore 11 / Sheep 6 I40 I41 = Ore 11 I41 I42 = Wheat 9 / Brick 9 / Ore 3 I42 I43 = Brick 9 / Sheep 6 / Ore 3 I43 5 I44 = Wheat 9 / Wood 8 / Sheep 3 I44 6 I45 = Wheat 9 / Brick 9 / Wood 8 I45 1 I46 = Sheep 3 I46 I47 = Wood 8 / Sheep 3 I47 I48 = Brick 9 / Sheep 6 I48 I49 = Sheep 6 I49 I50 = Sheep 6 I50 I51 = Brick 9 / Wood 8 I51 I52 = Brick 9 I52 I53 = Wood 8 I53 I54 = Wood 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Wheat 9 / Brick 9 / Wood 8 19.13
2 I15 Brick 10 / Wood 8 / Wheat 5 17.76
3 I09 Ore 6 / Wheat 5 / Brick 4 17.40
4 I16 Brick 10 / Wood 8 / Sheep 5 17.37
5 I43 Brick 9 / Sheep 6 / Ore 3 16.73
6 I44 Wheat 9 / Wood 8 / Sheep 3 16.22
7 I08 Wheat 10 / Ore 6 / Brick 4 16.04
8 I20 Brick 10 / Wheat 5 / Wood 4 15.57
9 I19 Wheat 5 / Brick 4 / Wood 4 15.55
10 I03 Wood 8 / Wheat 5 / Sheep 2 15.47

Best City Starts

  1. I09 = Ore 6 / Wheat 5 / Brick 4
    City score: 10.55
  2. I08 = Wheat 10 / Ore 6 / Brick 4
    City score: 9.74
  3. I02 = Ore 6 / Wheat 5 / Sheep 2
    City score: 9.53
  4. I45 = Wheat 9 / Brick 9 / Wood 8
    City score: 9.02
  5. I15 = Brick 10 / Wood 8 / Wheat 5
    City score: 8.37

Best Road Starts

  1. I45 = Wheat 9 / Brick 9 / Wood 8
    Road score: 12.10
  2. I15 = Brick 10 / Wood 8 / Wheat 5
    Road score: 11.15
  3. I16 = Brick 10 / Wood 8 / Sheep 5
    Road score: 11.15
  4. I19 = Wheat 5 / Brick 4 / Wood 4
    Road score: 9.57
  5. I20 = Brick 10 / Wheat 5 / Wood 4
    Road score: 9.57

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 55.00
I16 + I45
I16 = Brick 10 / Wood 8 / Sheep 5
I45 = Wheat 9 / Brick 9 / Wood 8
Combined resources: wood, sheep, brick, wheat

Pair 2

Score: 54.00
I09 + I16
I09 = Ore 6 / Wheat 5 / Brick 4
I16 = Brick 10 / Wood 8 / Sheep 5
Combined resources: ore, wheat, brick, wood, sheep

Pair 3

Score: 53.70
I43 + I45
I43 = Brick 9 / Sheep 6 / Ore 3
I45 = Wheat 9 / Brick 9 / Wood 8
Combined resources: ore, sheep, brick, wheat, wood

Pair 4

Score: 53.66
I09 + I45
I09 = Ore 6 / Wheat 5 / Brick 4
I45 = Wheat 9 / Brick 9 / Wood 8
Combined resources: ore, wheat, brick, wood

Pair 5

Score: 53.38
I43 + I15
I43 = Brick 9 / Sheep 6 / Ore 3
I15 = Brick 10 / Wood 8 / Wheat 5
Combined resources: wood, wheat, brick, ore, sheep

Pair 6

Score: 52.39
I15 + I45
I15 = Brick 10 / Wood 8 / Wheat 5
I45 = Wheat 9 / Brick 9 / Wood 8
Combined resources: wood, wheat, brick

Seat Advice

Player 1

  • I45
    Wheat 9 / Brick 9 / Wood 8
  • I08
    Wheat 10 / Ore 6 / Brick 4
  • I43
    Brick 9 / Sheep 6 / Ore 3

Player 2

  • I16
    Brick 10 / Wood 8 / Sheep 5
  • I15
    Brick 10 / Wood 8 / Wheat 5
  • I43
    Brick 9 / Sheep 6 / Ore 3

Player 3

  • I43
    Brick 9 / Sheep 6 / Ore 3
  • I48
    Brick 9 / Sheep 6
  • I26
    Ore 11 / Brick 10 / Sheep 5

Best Player 4 Recovery Pairs

I16 + I45
I16 = Brick 10 / Wood 8 / Sheep 5
I45 = Wheat 9 / Brick 9 / Wood 8
I09 + I16
I09 = Ore 6 / Wheat 5 / Brick 4
I16 = Brick 10 / Wood 8 / Sheep 5
I43 + I45
I43 = Brick 9 / Sheep 6 / Ore 3
I45 = Wheat 9 / Brick 9 / Wood 8
I09 + I45
I09 = Ore 6 / Wheat 5 / Brick 4
I45 = Wheat 9 / Brick 9 / Wood 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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