Daily Verdict
For your two settlements, look at I24 + I03. These settlements produce all five resources, giving you several ways to build. Your brick harbor lets you exchange two matching cards for one resource of your choice. Place I03 second to start with 1 wood, 1 brick, 1 ore.
- The board produces relatively little sheep, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I33 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Ore 11 / Brick 9 / Wood 6 | 16.33 |
| 2 | I02 | Ore 11 / Brick 9 / Wood 8 | 16.13 |
| 3 | I16 | Wheat 11 / Wood 6 / Sheep 4 | 15.46 |
| 4 | I01 | Brick 9 / Wood 8 | 15.43 |
| 5 | I09 | Ore 11 / Wheat 10 / Wood 8 | 14.84 |
| 6 | I33 | Wood 9 / Ore 5 / Wheat 3 | 14.83 |
| 7 | I43 | Brick 6 / Ore 4 / Wheat 3 | 14.77 |
| 8 | I04 | Brick 9 / Wood 6 | 14.44 |
| 9 | I08 | Wheat 10 / Wood 8 / Sheep 2 | 14.20 |
| 10 | I15 | Ore 11 / Wheat 11 / Wood 6 | 13.73 |
Best City Starts
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I33 = Wood 9 / Ore 5 / Wheat 3City score: 8.64
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I43 = Brick 6 / Ore 4 / Wheat 3City score: 8.39
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I09 = Ore 11 / Wheat 10 / Wood 8City score: 8.20
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I42 = Ore 5 / Ore 4 / Wheat 3City score: 8.03
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I02 = Ore 11 / Brick 9 / Wood 8City score: 7.83
Best Road Starts
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I02 = Ore 11 / Brick 9 / Wood 8Road score: 10.06
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I03 = Ore 11 / Brick 9 / Wood 6Road score: 10.06
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I01 = Brick 9 / Wood 8Road score: 9.05
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I04 = Brick 9 / Wood 6Road score: 8.70
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I16 = Wheat 11 / Wood 6 / Sheep 4Road score: 8.68
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 47.79Pair 3
Score: 47.77Pair 4
Score: 47.56Pair 5
Score: 47.48Pair 6
Score: 47.33Seat Advice
Player 1
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I03Ore 11 / Brick 9 / Wood 6
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I02Ore 11 / Brick 9 / Wood 8
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I45Brick 10 / Ore 5 / Ore 4
Player 2
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I16Wheat 11 / Wood 6 / Sheep 4
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I43Brick 6 / Ore 4 / Wheat 3
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I45Brick 10 / Ore 5 / Ore 4
Player 3
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I45Brick 10 / Ore 5 / Ore 4
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I24Wheat 8 / Sheep 5
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I08Wheat 10 / Wood 8 / Sheep 2
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.