Daily Board Analysis

Daily Catan Board Insight for December 13, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized sheep-scarce
Setup ID
3092
Saved At
2026-04-18 13:05:54
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I24 + I03. These settlements produce all five resources, giving you several ways to build. Your brick harbor lets you exchange two matching cards for one resource of your choice. Place I03 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little sheep, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I33 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 9 9 T1 Wood 8 8 T2 Sheep 2 2 T3 Wood 6 6 T4 Ore 11 11 T5 Wheat 10 10 T6 Wheat 8 8 T7 Sheep 4 4 T8 Wheat 11 11 T9 Wood 9 9 T10 Desert T11 Sheep 5 5 T12 Sheep 12 12 T13 Wheat 3 3 T14 Ore 5 5 T15 Wood 3 3 T16 Brick 6 6 T17 Ore 4 4 T18 Brick 10 10 T19 I01 = Brick 9 / Wood 8 I01 4 I02 = Ore 11 / Brick 9 / Wood 8 I02 2 I03 = Ore 11 / Brick 9 / Wood 6 I03 1 I04 = Brick 9 / Wood 6 I04 8 I05 = Brick 9 I05 I06 = Brick 9 I06 I07 = Wood 8 / Sheep 2 I07 I08 = Wheat 10 / Wood 8 / Sheep 2 I08 9 I09 = Ore 11 / Wheat 10 / Wood 8 I09 5 I10 = Wood 8 I10 I11 = Sheep 2 I11 I12 = Wheat 8 / Sheep 2 I12 I13 = Wheat 10 / Wheat 8 / Sheep 2 I13 I14 = Sheep 2 I14 I15 = Ore 11 / Wheat 11 / Wood 6 I15 10 I16 = Wheat 11 / Wood 6 / Sheep 4 I16 3 I17 = Wood 6 / Sheep 4 I17 I18 = Wood 6 I18 I19 = Ore 11 / Wheat 10 / Wood 9 I19 I20 = Ore 11 / Wheat 11 / Wood 9 I20 I21 = Wheat 10 / Wheat 8 I21 I22 = Wheat 10 / Wood 9 I22 I23 = Wheat 8 I23 I24 = Wheat 8 / Sheep 5 I24 P I25 = Wheat 8 / Sheep 5 I25 I26 = Sheep 12 / Wheat 11 / Sheep 4 I26 I27 = Sheep 12 / Sheep 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Wheat 11 / Wood 9 / Wheat 3 I30 I31 = Sheep 12 / Wheat 11 / Wheat 3 I31 I32 = Wood 9 / Ore 5 I32 I33 = Wood 9 / Ore 5 / Wheat 3 I33 6 I34 = Sheep 5 / Wood 3 I34 I35 = Ore 5 / Wood 3 I35 I36 = Sheep 5 I36 I37 = Sheep 5 I37 I38 = Sheep 5 / Wood 3 I38 I39 = Sheep 12 / Brick 6 / Wheat 3 I39 I40 = Sheep 12 / Brick 6 I40 I41 = Sheep 12 I41 I42 = Ore 5 / Ore 4 / Wheat 3 I42 I43 = Brick 6 / Ore 4 / Wheat 3 I43 7 I44 = Brick 10 / Ore 5 / Wood 3 I44 I45 = Brick 10 / Ore 5 / Ore 4 I45 I46 = Wood 3 I46 I47 = Brick 10 / Wood 3 I47 I48 = Brick 6 / Ore 4 I48 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Brick 10 / Ore 4 I51 I52 = Ore 4 I52 I53 = Brick 10 I53 I54 = Brick 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Ore 11 / Brick 9 / Wood 6 16.33
2 I02 Ore 11 / Brick 9 / Wood 8 16.13
3 I16 Wheat 11 / Wood 6 / Sheep 4 15.46
4 I01 Brick 9 / Wood 8 15.43
5 I09 Ore 11 / Wheat 10 / Wood 8 14.84
6 I33 Wood 9 / Ore 5 / Wheat 3 14.83
7 I43 Brick 6 / Ore 4 / Wheat 3 14.77
8 I04 Brick 9 / Wood 6 14.44
9 I08 Wheat 10 / Wood 8 / Sheep 2 14.20
10 I15 Ore 11 / Wheat 11 / Wood 6 13.73

Best City Starts

  1. I33 = Wood 9 / Ore 5 / Wheat 3
    City score: 8.64
  2. I43 = Brick 6 / Ore 4 / Wheat 3
    City score: 8.39
  3. I09 = Ore 11 / Wheat 10 / Wood 8
    City score: 8.20
  4. I42 = Ore 5 / Ore 4 / Wheat 3
    City score: 8.03
  5. I02 = Ore 11 / Brick 9 / Wood 8
    City score: 7.83

Best Road Starts

  1. I02 = Ore 11 / Brick 9 / Wood 8
    Road score: 10.06
  2. I03 = Ore 11 / Brick 9 / Wood 6
    Road score: 10.06
  3. I01 = Brick 9 / Wood 8
    Road score: 9.05
  4. I04 = Brick 9 / Wood 6
    Road score: 8.70
  5. I16 = Wheat 11 / Wood 6 / Sheep 4
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 48.08
I24 + I03
I24 = Wheat 8 / Sheep 5
I03 = Ore 11 / Brick 9 / Wood 6
Combined resources: brick, wood, ore, wheat, sheep
Ports: brick

Pair 2

Score: 47.79
I24 + I02
I24 = Wheat 8 / Sheep 5
I02 = Ore 11 / Brick 9 / Wood 8
Combined resources: brick, wood, ore, wheat, sheep
Ports: brick

Pair 3

Score: 47.77
I25 + I03
I25 = Wheat 8 / Sheep 5
I03 = Ore 11 / Brick 9 / Wood 6
Combined resources: brick, wood, ore, wheat, sheep

Pair 4

Score: 47.56
I16 + I02
I16 = Wheat 11 / Wood 6 / Sheep 4
I02 = Ore 11 / Brick 9 / Wood 8
Combined resources: brick, wood, ore, sheep, wheat

Pair 5

Score: 47.48
I25 + I02
I25 = Wheat 8 / Sheep 5
I02 = Ore 11 / Brick 9 / Wood 8
Combined resources: brick, wood, ore, wheat, sheep

Pair 6

Score: 47.33
I43 + I16
I43 = Brick 6 / Ore 4 / Wheat 3
I16 = Wheat 11 / Wood 6 / Sheep 4
Combined resources: wood, sheep, wheat, brick, ore

Seat Advice

Player 1

  • I03
    Ore 11 / Brick 9 / Wood 6
  • I02
    Ore 11 / Brick 9 / Wood 8
  • I45
    Brick 10 / Ore 5 / Ore 4

Player 2

  • I16
    Wheat 11 / Wood 6 / Sheep 4
  • I43
    Brick 6 / Ore 4 / Wheat 3
  • I45
    Brick 10 / Ore 5 / Ore 4

Player 3

  • I45
    Brick 10 / Ore 5 / Ore 4
  • I24
    Wheat 8 / Sheep 5
  • I08
    Wheat 10 / Wood 8 / Sheep 2

Best Player 4 Recovery Pairs

I24 + I03
I24 = Wheat 8 / Sheep 5
I03 = Ore 11 / Brick 9 / Wood 6
I24 + I02
I24 = Wheat 8 / Sheep 5
I02 = Ore 11 / Brick 9 / Wood 8
I25 + I03
I25 = Wheat 8 / Sheep 5
I03 = Ore 11 / Brick 9 / Wood 6
I16 + I02
I16 = Wheat 11 / Wood 6 / Sheep 4
I02 = Ore 11 / Brick 9 / Wood 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee