Daily Verdict
The strongest overall opening is I03 (Ore 11 / Brick 9 / Wood 6), while I42 is the best city-focused start, I02 is strongest for road pressure, and I01 is the best harbor start. The strongest theoretical pair is I02 (Ore 11 / Brick 9 / Wood 8) + I16 (Wheat 11 / Wood 6 / Sheep 4).
- Scarce resources: sheep, ore.
- Abundant resources: wood.
- Early seats should usually secure the most contested raw-strength position.
- Seat 4 gains more value on maps with strong complementary pairs.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Ore 11 / Brick 9 / Wood 6 | 19.25 |
| 2 | I02 | Ore 11 / Brick 9 / Wood 8 | 18.86 |
| 3 | I16 | Wheat 11 / Wood 6 / Sheep 4 | 18.64 |
| 4 | I09 | Ore 11 / Wheat 10 / Wood 8 | 17.91 |
| 5 | I01 | Brick 9 / Wood 8 | 17.70 |
| 6 | I08 | Wheat 10 / Wood 8 / Sheep 2 | 17.64 |
| 7 | I43 | Brick 6 / Ore 4 / Wheat 3 | 17.52 |
| 8 | I33 | Wood 9 / Ore 5 / Wheat 3 | 17.28 |
| 9 | I04 | Brick 9 / Wood 6 | 17.27 |
| 10 | I15 | Ore 11 / Wheat 11 / Wood 6 | 16.91 |
Best City Starts
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I42 = Ore 5 / Ore 4 / Wheat 3City score: 19.35
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I13 = Wheat 10 / Wheat 8 / Sheep 2City score: 18.35
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I45 = Brick 10 / Ore 5 / Ore 4City score: 17.75
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I21 = Wheat 10 / Wheat 8City score: 17.20
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I33 = Wood 9 / Ore 5 / Wheat 3City score: 16.50
Best Road Starts
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I02 = Ore 11 / Brick 9 / Wood 8Road score: 21.75
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I03 = Ore 11 / Brick 9 / Wood 6Road score: 21.75
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I01 = Brick 9 / Wood 8Road score: 19.75
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I04 = Brick 9 / Wood 6Road score: 19.75
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I16 = Wheat 11 / Wood 6 / Sheep 4Road score: 16.60
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.36Pair 3
Score: 49.29Pair 4
Score: 48.63Pair 5
Score: 48.56Pair 6
Score: 48.49Seat Advice
Player 1
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I03Ore 11 / Brick 9 / Wood 6
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I02Ore 11 / Brick 9 / Wood 8
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I16Wheat 11 / Wood 6 / Sheep 4
Player 2
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I03Ore 11 / Brick 9 / Wood 6
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I02Ore 11 / Brick 9 / Wood 8
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I16Wheat 11 / Wood 6 / Sheep 4
Player 3
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I03Ore 11 / Brick 9 / Wood 6
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I02Ore 11 / Brick 9 / Wood 8
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I16Wheat 11 / Wood 6 / Sheep 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.