Daily Verdict
For your two settlements, look at I34 + I30. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little sheep, wheat, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I33 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I30 | Wheat 10 / Brick 6 / Wood 5 | 17.76 |
| 2 | I33 | Ore 10 / Brick 6 / Wood 5 | 16.92 |
| 3 | I38 | Wood 6 / Sheep 5 | 16.89 |
| 4 | I42 | Ore 10 / Wood 8 / Wood 5 | 15.47 |
| 5 | I32 | Sheep 11 / Ore 10 / Brick 6 | 15.39 |
| 6 | I25 | Sheep 11 / Wood 6 / Ore 4 | 14.73 |
| 7 | I16 | Sheep 11 / Wheat 10 / Brick 8 | 14.73 |
| 8 | I34 | Sheep 11 / Wood 6 / Sheep 5 | 14.41 |
| 9 | I08 | Wheat 9 / Brick 4 / Wood 3 | 14.08 |
| 10 | I45 | Ore 10 / Wood 8 / Wheat 2 | 13.88 |
Best City Starts
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I33 = Ore 10 / Brick 6 / Wood 5City score: 8.72
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I42 = Ore 10 / Wood 8 / Wood 5City score: 8.72
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I30 = Wheat 10 / Brick 6 / Wood 5City score: 8.37
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I01 = Ore 9 / Wheat 9City score: 7.79
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I25 = Sheep 11 / Wood 6 / Ore 4City score: 7.78
Best Road Starts
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I30 = Wheat 10 / Brick 6 / Wood 5Road score: 11.40
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I33 = Ore 10 / Brick 6 / Wood 5Road score: 10.73
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I42 = Ore 10 / Wood 8 / Wood 5Road score: 9.14
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I34 = Sheep 11 / Wood 6 / Sheep 5Road score: 8.82
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I16 = Sheep 11 / Wheat 10 / Brick 8Road score: 8.68
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 51.05Pair 3
Score: 50.27Pair 4
Score: 49.95Pair 5
Score: 49.76Pair 6
Score: 49.76Seat Advice
Player 1
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I30Wheat 10 / Brick 6 / Wood 5
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I33Ore 10 / Brick 6 / Wood 5
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I34Sheep 11 / Wood 6 / Sheep 5
Player 2
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I25Sheep 11 / Wood 6 / Ore 4
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I34Sheep 11 / Wood 6 / Sheep 5
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I16Sheep 11 / Wheat 10 / Brick 8
Player 3
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I25Sheep 11 / Wood 6 / Ore 4
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I16Sheep 11 / Wheat 10 / Brick 8
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I35Sheep 11 / Ore 10 / Sheep 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.