Daily Board Analysis

Daily Catan Board Insight for December 22, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
1242
Saved At
2026-02-23 19:13:37
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I43 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Wood 9 9 T2 Sheep 5 5 T3 Wheat 11 11 T4 Brick 11 11 T5 Wheat 3 3 T6 Wheat 10 10 T7 Ore 4 4 T8 Wood 5 5 T9 Desert T10 Brick 6 6 T11 Wood 4 4 T12 Sheep 6 6 T13 Ore 2 2 T14 Wood 10 10 T15 Brick 3 3 T16 Ore 9 9 T17 Wheat 8 8 T18 Sheep 12 12 T19 I01 = Wood 9 / Sheep 8 I01 6 I02 = Brick 11 / Wood 9 / Sheep 8 I02 4 I03 = Wheat 11 / Brick 11 / Sheep 8 I03 10 I04 = Wheat 11 / Sheep 8 I04 8 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Wood 9 / Sheep 5 I07 I08 = Wood 9 / Sheep 5 / Wheat 3 I08 7 I09 = Brick 11 / Wood 9 / Wheat 3 I09 I10 = Wood 9 I10 I11 = Sheep 5 I11 I12 = Wheat 10 / Sheep 5 I12 I13 = Wheat 10 / Sheep 5 / Wheat 3 I13 I14 = Sheep 5 I14 I15 = Wheat 11 / Brick 11 / Wood 5 I15 I16 = Wheat 11 / Wood 5 / Ore 4 I16 I17 = Wheat 11 / Ore 4 I17 I18 = Wheat 11 I18 I19 = Brick 11 / Wheat 3 I19 I20 = Brick 11 / Wood 5 I20 I21 = Wheat 10 / Brick 6 / Wheat 3 I21 I22 = Brick 6 / Wheat 3 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Wood 4 I24 I25 = Wheat 10 / Brick 6 / Wood 4 I25 5 I26 = Sheep 6 / Wood 5 / Ore 4 I26 1 I27 = Sheep 6 / Ore 4 I27 I28 = Ore 4 I28 I29 = Ore 4 I29 I30 = Wood 5 / Ore 2 I30 I31 = Sheep 6 / Wood 5 / Ore 2 I31 9 I32 = Wood 10 / Brick 6 I32 I33 = Wood 10 / Ore 2 I33 I34 = Brick 6 / Wood 4 / Brick 3 I34 I35 = Wood 10 / Brick 6 / Brick 3 I35 I36 = Wood 4 I36 I37 = Wood 4 I37 I38 = Wood 4 / Brick 3 I38 I39 = Ore 9 / Sheep 6 / Ore 2 I39 I40 = Ore 9 / Sheep 6 I40 3 I41 = Sheep 6 I41 I42 = Wood 10 / Wheat 8 / Ore 2 I42 I43 = Ore 9 / Wheat 8 / Ore 2 I43 I44 = Sheep 12 / Wood 10 / Brick 3 I44 I45 = Sheep 12 / Wood 10 / Wheat 8 I45 I46 = Brick 3 I46 I47 = Sheep 12 / Brick 3 I47 I48 = Ore 9 / Wheat 8 I48 2 I49 = Ore 9 I49 I50 = Ore 9 I50 I51 = Sheep 12 / Wheat 8 I51 I52 = Wheat 8 I52 I53 = Sheep 12 I53 I54 = Sheep 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Sheep 6 / Wood 5 / Ore 4 16.96
2 I48 Ore 9 / Wheat 8 16.61
3 I40 Ore 9 / Sheep 6 16.25
4 I02 Brick 11 / Wood 9 / Sheep 8 16.21
5 I25 Wheat 10 / Brick 6 / Wood 4 16.03
6 I01 Wood 9 / Sheep 8 15.06
7 I08 Wood 9 / Sheep 5 / Wheat 3 14.95
8 I04 Wheat 11 / Sheep 8 14.79
9 I31 Sheep 6 / Wood 5 / Ore 2 14.56
10 I03 Wheat 11 / Brick 11 / Sheep 8 13.94

Best City Starts

  1. I43 = Ore 9 / Wheat 8 / Ore 2
    City score: 9.24
  2. I26 = Sheep 6 / Wood 5 / Ore 4
    City score: 9.13
  3. I48 = Ore 9 / Wheat 8
    City score: 8.75
  4. I39 = Ore 9 / Sheep 6 / Ore 2
    City score: 7.78
  5. I16 = Wheat 11 / Wood 5 / Ore 4
    City score: 7.75

Best Road Starts

  1. I25 = Wheat 10 / Brick 6 / Wood 4
    Road score: 10.44
  2. I02 = Brick 11 / Wood 9 / Sheep 8
    Road score: 10.15
  3. I26 = Sheep 6 / Wood 5 / Ore 4
    Road score: 9.54
  4. I34 = Brick 6 / Wood 4 / Brick 3
    Road score: 9.12
  5. I35 = Wood 10 / Brick 6 / Brick 3
    Road score: 9.12

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.89
I26 + I25
I26 = Sheep 6 / Wood 5 / Ore 4
I25 = Wheat 10 / Brick 6 / Wood 4
Combined resources: wheat, brick, wood, ore, sheep

Pair 2

Score: 50.10
I21 + I26
I21 = Wheat 10 / Brick 6 / Wheat 3
I26 = Sheep 6 / Wood 5 / Ore 4
Combined resources: wheat, brick, ore, wood, sheep

Pair 3

Score: 49.95
I02 + I25
I02 = Brick 11 / Wood 9 / Sheep 8
I25 = Wheat 10 / Brick 6 / Wood 4
Combined resources: sheep, wood, brick, wheat

Pair 4

Score: 48.78
I31 + I25
I31 = Sheep 6 / Wood 5 / Ore 2
I25 = Wheat 10 / Brick 6 / Wood 4
Combined resources: wheat, brick, wood, sheep, ore

Pair 5

Score: 48.63
I39 + I25
I39 = Ore 9 / Sheep 6 / Ore 2
I25 = Wheat 10 / Brick 6 / Wood 4
Combined resources: wheat, brick, wood, sheep, ore

Pair 6

Score: 48.50
I21 + I02
I21 = Wheat 10 / Brick 6 / Wheat 3
I02 = Brick 11 / Wood 9 / Sheep 8
Combined resources: sheep, wood, brick, wheat

Seat Advice

Player 1

  • I26
    Sheep 6 / Wood 5 / Ore 4
  • I25
    Wheat 10 / Brick 6 / Wood 4
  • I02
    Brick 11 / Wood 9 / Sheep 8

Player 2

  • I02
    Brick 11 / Wood 9 / Sheep 8
  • I35
    Wood 10 / Brick 6 / Brick 3
  • I08
    Wood 9 / Sheep 5 / Wheat 3

Player 3

  • I08
    Wood 9 / Sheep 5 / Wheat 3
  • I35
    Wood 10 / Brick 6 / Brick 3
  • I13
    Wheat 10 / Sheep 5 / Wheat 3

Best Player 4 Recovery Pairs

I26 + I25
I26 = Sheep 6 / Wood 5 / Ore 4
I25 = Wheat 10 / Brick 6 / Wood 4
I21 + I26
I21 = Wheat 10 / Brick 6 / Wheat 3
I26 = Sheep 6 / Wood 5 / Ore 4
I02 + I25
I02 = Brick 11 / Wood 9 / Sheep 8
I25 = Wheat 10 / Brick 6 / Wood 4
I31 + I25
I31 = Sheep 6 / Wood 5 / Ore 2
I25 = Wheat 10 / Brick 6 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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