Daily Verdict
For your two settlements, look at I26 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I43 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I26 | Sheep 6 / Wood 5 / Ore 4 | 16.96 |
| 2 | I48 | Ore 9 / Wheat 8 | 16.61 |
| 3 | I40 | Ore 9 / Sheep 6 | 16.25 |
| 4 | I02 | Brick 11 / Wood 9 / Sheep 8 | 16.21 |
| 5 | I25 | Wheat 10 / Brick 6 / Wood 4 | 16.03 |
| 6 | I01 | Wood 9 / Sheep 8 | 15.06 |
| 7 | I08 | Wood 9 / Sheep 5 / Wheat 3 | 14.95 |
| 8 | I04 | Wheat 11 / Sheep 8 | 14.79 |
| 9 | I31 | Sheep 6 / Wood 5 / Ore 2 | 14.56 |
| 10 | I03 | Wheat 11 / Brick 11 / Sheep 8 | 13.94 |
Best City Starts
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I43 = Ore 9 / Wheat 8 / Ore 2City score: 9.24
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I26 = Sheep 6 / Wood 5 / Ore 4City score: 9.13
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I48 = Ore 9 / Wheat 8City score: 8.75
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I39 = Ore 9 / Sheep 6 / Ore 2City score: 7.78
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I16 = Wheat 11 / Wood 5 / Ore 4City score: 7.75
Best Road Starts
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I25 = Wheat 10 / Brick 6 / Wood 4Road score: 10.44
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I02 = Brick 11 / Wood 9 / Sheep 8Road score: 10.15
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I26 = Sheep 6 / Wood 5 / Ore 4Road score: 9.54
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I34 = Brick 6 / Wood 4 / Brick 3Road score: 9.12
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I35 = Wood 10 / Brick 6 / Brick 3Road score: 9.12
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 50.10Pair 3
Score: 49.95Pair 4
Score: 48.78Pair 5
Score: 48.63Pair 6
Score: 48.50Seat Advice
Player 1
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I26Sheep 6 / Wood 5 / Ore 4
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I25Wheat 10 / Brick 6 / Wood 4
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I02Brick 11 / Wood 9 / Sheep 8
Player 2
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I02Brick 11 / Wood 9 / Sheep 8
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I35Wood 10 / Brick 6 / Brick 3
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I08Wood 9 / Sheep 5 / Wheat 3
Player 3
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I08Wood 9 / Sheep 5 / Wheat 3
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I35Wood 10 / Brick 6 / Brick 3
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I13Wheat 10 / Sheep 5 / Wheat 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.