Daily Verdict
For your two settlements, look at I21 + I31. Road building will need trades for wood. This opening leans toward cities and development cards. Place I31 second to start with 2 sheep, 1 wheat.
- The board produces relatively little brick, wood; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I03.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Wheat 6 / Sheep 5 / Brick 4 | 17.28 |
| 2 | I04 | Wheat 6 / Sheep 5 | 16.16 |
| 3 | I31 | Wheat 9 / Sheep 9 / Sheep 8 | 15.86 |
| 4 | I34 | Sheep 10 / Ore 6 / Wheat 4 | 15.56 |
| 5 | I15 | Wheat 9 / Wheat 6 / Brick 4 | 15.46 |
| 6 | I26 | Brick 11 / Wheat 9 / Sheep 9 | 15.00 |
| 7 | I25 | Sheep 10 / Ore 6 / Brick 3 | 14.85 |
| 8 | I44 | Wheat 10 / Wood 8 / Wheat 4 | 14.56 |
| 9 | I16 | Brick 11 / Wheat 9 / Wheat 6 | 14.39 |
| 10 | I21 | Ore 6 / Ore 5 / Brick 3 | 14.37 |
Best City Starts
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I34 = Sheep 10 / Ore 6 / Wheat 4City score: 10.43
-
I35 = Wheat 10 / Ore 6 / Wheat 4City score: 9.90
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I31 = Wheat 9 / Sheep 9 / Sheep 8City score: 9.45
-
I03 = Wheat 6 / Sheep 5 / Brick 4City score: 8.78
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I15 = Wheat 9 / Wheat 6 / Brick 4City score: 8.37
Best Road Starts
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I03 = Wheat 6 / Sheep 5 / Brick 4Road score: 10.21
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I31 = Wheat 9 / Sheep 9 / Sheep 8Road score: 9.59
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I15 = Wheat 9 / Wheat 6 / Brick 4Road score: 9.54
-
I44 = Wheat 10 / Wood 8 / Wheat 4Road score: 8.82
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I16 = Brick 11 / Wheat 9 / Wheat 6Road score: 8.77
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.78Pair 3
Score: 49.43Pair 4
Score: 49.25Pair 5
Score: 48.68Pair 6
Score: 48.64Seat Advice
Player 1
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I21Ore 6 / Ore 5 / Brick 3
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I03Wheat 6 / Sheep 5 / Brick 4
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I31Wheat 9 / Sheep 9 / Sheep 8
Player 2
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I21Ore 6 / Ore 5 / Brick 3
-
I44Wheat 10 / Wood 8 / Wheat 4
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I16Brick 11 / Wheat 9 / Wheat 6
Player 3
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I44Wheat 10 / Wood 8 / Wheat 4
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I21Ore 6 / Ore 5 / Brick 3
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I16Brick 11 / Wheat 9 / Wheat 6
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.