Daily Verdict
For your two settlements, look at I04 + I45. City upgrades will need trades for ore. Your sheep harbor lets you exchange two matching cards for one resource of your choice. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I04 | Wood 9 / Sheep 8 | 16.71 |
| 2 | I45 | Sheep 11 / Brick 8 / Wheat 5 | 15.72 |
| 3 | I48 | Wheat 5 / Wheat 5 | 15.64 |
| 4 | I01 | Ore 9 / Sheep 8 | 14.88 |
| 5 | I02 | Wood 12 / Ore 9 / Sheep 8 | 14.75 |
| 6 | I44 | Sheep 11 / Brick 8 / Ore 4 | 14.73 |
| 7 | I16 | Wood 9 / Sheep 4 / Brick 3 | 13.71 |
| 8 | I03 | Wood 12 / Wood 9 / Sheep 8 | 12.85 |
| 9 | I20 | Wood 12 / Wheat 6 / Brick 3 | 12.69 |
| 10 | I34 | Wheat 10 / Ore 4 / Sheep 3 | 12.49 |
Best City Starts
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I45 = Sheep 11 / Brick 8 / Wheat 5City score: 8.09
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I34 = Wheat 10 / Ore 4 / Sheep 3City score: 7.80
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I02 = Wood 12 / Ore 9 / Sheep 8City score: 7.78
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I44 = Sheep 11 / Brick 8 / Ore 4City score: 7.78
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I01 = Ore 9 / Sheep 8City score: 7.58
Best Road Starts
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I45 = Sheep 11 / Brick 8 / Wheat 5Road score: 9.45
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I16 = Wood 9 / Sheep 4 / Brick 3Road score: 8.67
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I04 = Wood 9 / Sheep 8Road score: 8.54
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I03 = Wood 12 / Wood 9 / Sheep 8Road score: 8.09
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I44 = Sheep 11 / Brick 8 / Ore 4Road score: 8.09
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 47.10Pair 3
Score: 46.60Pair 4
Score: 46.58Pair 5
Score: 46.45Pair 6
Score: 46.34Seat Advice
Player 1
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I45Sheep 11 / Brick 8 / Wheat 5
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I02Wood 12 / Ore 9 / Sheep 8
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I44Sheep 11 / Brick 8 / Ore 4
Player 2
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I02Wood 12 / Ore 9 / Sheep 8
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I01Ore 9 / Sheep 8
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I32Sheep 11 / Wheat 6 / Sheep 3
Player 3
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I43Wheat 5 / Wheat 5 / Ore 2
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I30Wheat 6 / Brick 3 / Ore 2
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I48Wheat 5 / Wheat 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.