Daily Board Analysis

Daily Catan Board Insight for December 26, 2025

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
81
Saved At
2025-04-14 19:04:55
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I04 + I45. City upgrades will need trades for ore. Your sheep harbor lets you exchange two matching cards for one resource of your choice. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Ore 9 9 T2 Wood 6 6 T3 Wood 9 9 T4 Wood 12 12 T5 Desert T6 Brick 10 10 T7 Sheep 4 4 T8 Brick 3 3 T9 Wheat 6 6 T10 Sheep 3 3 T11 Wheat 10 10 T12 Wood 11 11 T13 Ore 2 2 T14 Sheep 11 11 T15 Ore 4 4 T16 Wheat 5 5 T17 Wheat 5 5 T18 Brick 8 8 T19 I01 = Ore 9 / Sheep 8 I01 4 I02 = Wood 12 / Ore 9 / Sheep 8 I02 5 I03 = Wood 12 / Wood 9 / Sheep 8 I03 8 I04 = Wood 9 / Sheep 8 I04 1 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Ore 9 / Wood 6 I07 I08 = Ore 9 / Wood 6 I08 I09 = Wood 12 / Ore 9 I09 I10 = Ore 9 I10 I11 = Wood 6 I11 I12 = Brick 10 / Wood 6 I12 I13 = Brick 10 / Wood 6 I13 I14 = Wood 6 I14 I15 = Wood 12 / Wood 9 / Brick 3 I15 I16 = Wood 9 / Sheep 4 / Brick 3 I16 7 I17 = Wood 9 / Sheep 4 I17 I18 = Wood 9 I18 I19 = Wood 12 / Wheat 6 I19 I20 = Wood 12 / Wheat 6 / Brick 3 I20 9 I21 = Brick 10 / Sheep 3 I21 I22 = Wheat 6 / Sheep 3 I22 I23 = Brick 10 I23 I24 = Brick 10 / Wheat 10 I24 I25 = Brick 10 / Wheat 10 / Sheep 3 I25 I26 = Wood 11 / Sheep 4 / Brick 3 I26 I27 = Wood 11 / Sheep 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Wheat 6 / Brick 3 / Ore 2 I30 I31 = Wood 11 / Brick 3 / Ore 2 I31 I32 = Sheep 11 / Wheat 6 / Sheep 3 I32 I33 = Sheep 11 / Wheat 6 / Ore 2 I33 I34 = Wheat 10 / Ore 4 / Sheep 3 I34 10 I35 = Sheep 11 / Ore 4 / Sheep 3 I35 I36 = Wheat 10 I36 I37 = Wheat 10 I37 I38 = Wheat 10 / Ore 4 I38 I39 = Wood 11 / Wheat 5 / Ore 2 I39 I40 = Wood 11 / Wheat 5 I40 I41 = Wood 11 I41 I42 = Sheep 11 / Wheat 5 / Ore 2 I42 I43 = Wheat 5 / Wheat 5 / Ore 2 I43 I44 = Sheep 11 / Brick 8 / Ore 4 I44 6 I45 = Sheep 11 / Brick 8 / Wheat 5 I45 2 I46 = Ore 4 I46 I47 = Brick 8 / Ore 4 I47 I48 = Wheat 5 / Wheat 5 I48 3 I49 = Wheat 5 I49 I50 = Wheat 5 I50 I51 = Brick 8 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Brick 8 I53 I54 = Brick 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I04 Wood 9 / Sheep 8 16.71
2 I45 Sheep 11 / Brick 8 / Wheat 5 15.72
3 I48 Wheat 5 / Wheat 5 15.64
4 I01 Ore 9 / Sheep 8 14.88
5 I02 Wood 12 / Ore 9 / Sheep 8 14.75
6 I44 Sheep 11 / Brick 8 / Ore 4 14.73
7 I16 Wood 9 / Sheep 4 / Brick 3 13.71
8 I03 Wood 12 / Wood 9 / Sheep 8 12.85
9 I20 Wood 12 / Wheat 6 / Brick 3 12.69
10 I34 Wheat 10 / Ore 4 / Sheep 3 12.49

Best City Starts

  1. I45 = Sheep 11 / Brick 8 / Wheat 5
    City score: 8.09
  2. I34 = Wheat 10 / Ore 4 / Sheep 3
    City score: 7.80
  3. I02 = Wood 12 / Ore 9 / Sheep 8
    City score: 7.78
  4. I44 = Sheep 11 / Brick 8 / Ore 4
    City score: 7.78
  5. I01 = Ore 9 / Sheep 8
    City score: 7.58

Best Road Starts

  1. I45 = Sheep 11 / Brick 8 / Wheat 5
    Road score: 9.45
  2. I16 = Wood 9 / Sheep 4 / Brick 3
    Road score: 8.67
  3. I04 = Wood 9 / Sheep 8
    Road score: 8.54
  4. I03 = Wood 12 / Wood 9 / Sheep 8
    Road score: 8.09
  5. I44 = Sheep 11 / Brick 8 / Ore 4
    Road score: 8.09

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 47.24
I04 + I45
I04 = Wood 9 / Sheep 8
I45 = Sheep 11 / Brick 8 / Wheat 5
Combined resources: sheep, wood, wheat, brick
Ports: sheep

Pair 2

Score: 47.10
I03 + I45
I03 = Wood 12 / Wood 9 / Sheep 8
I45 = Sheep 11 / Brick 8 / Wheat 5
Combined resources: sheep, wood, wheat, brick

Pair 3

Score: 46.60
I07 + I45
I07 = Ore 9 / Wood 6
I45 = Sheep 11 / Brick 8 / Wheat 5
Combined resources: ore, wood, sheep, wheat, brick

Pair 4

Score: 46.58
I08 + I45
I08 = Ore 9 / Wood 6
I45 = Sheep 11 / Brick 8 / Wheat 5
Combined resources: ore, wood, sheep, wheat, brick

Pair 5

Score: 46.45
I45 + I02
I45 = Sheep 11 / Brick 8 / Wheat 5
I02 = Wood 12 / Ore 9 / Sheep 8
Combined resources: sheep, ore, wood, wheat, brick

Pair 6

Score: 46.34
I45 + I16
I45 = Sheep 11 / Brick 8 / Wheat 5
I16 = Wood 9 / Sheep 4 / Brick 3
Combined resources: wood, sheep, brick, wheat

Seat Advice

Player 1

  • I45
    Sheep 11 / Brick 8 / Wheat 5
  • I02
    Wood 12 / Ore 9 / Sheep 8
  • I44
    Sheep 11 / Brick 8 / Ore 4

Player 2

  • I02
    Wood 12 / Ore 9 / Sheep 8
  • I01
    Ore 9 / Sheep 8
  • I32
    Sheep 11 / Wheat 6 / Sheep 3

Player 3

  • I43
    Wheat 5 / Wheat 5 / Ore 2
  • I30
    Wheat 6 / Brick 3 / Ore 2
  • I48
    Wheat 5 / Wheat 5

Best Player 4 Recovery Pairs

I04 + I45
I04 = Wood 9 / Sheep 8
I45 = Sheep 11 / Brick 8 / Wheat 5
I03 + I45
I03 = Wood 12 / Wood 9 / Sheep 8
I45 = Sheep 11 / Brick 8 / Wheat 5
I07 + I45
I07 = Ore 9 / Wood 6
I45 = Sheep 11 / Brick 8 / Wheat 5
I08 + I45
I08 = Ore 9 / Wood 6
I45 = Sheep 11 / Brick 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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