Daily Board Analysis

Daily Catan Board Insight for January 1, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized brick-scarce
Setup ID
979
Saved At
2026-02-03 21:35:25
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 wheat, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 12 12 T1 Sheep 6 6 T2 Brick 10 10 T3 Wheat 4 4 T4 Desert T5 Brick 5 5 T6 Wood 8 8 T7 Wheat 9 9 T8 Wood 5 5 T9 Ore 6 6 T10 Wheat 3 3 T11 Wood 9 9 T12 Ore 8 8 T13 Sheep 11 11 T14 Brick 10 10 T15 Wheat 3 3 T16 Sheep 2 2 T17 Wood 11 11 T18 Sheep 4 4 T19 I01 = Ore 12 / Sheep 6 I01 I02 = Ore 12 / Sheep 6 I02 I03 = Ore 12 / Wheat 4 I03 I04 = Ore 12 / Wheat 4 I04 I05 = Ore 12 I05 I06 = Ore 12 I06 I07 = Brick 10 / Sheep 6 I07 I08 = Brick 10 / Sheep 6 / Brick 5 I08 7 I09 = Sheep 6 / Brick 5 I09 I10 = Sheep 6 I10 I11 = Brick 10 I11 I12 = Brick 10 / Wood 8 I12 I13 = Brick 10 / Wood 8 / Brick 5 I13 5 I14 = Brick 10 I14 I15 = Wood 5 / Wheat 4 I15 I16 = Wheat 9 / Wood 5 / Wheat 4 I16 10 I17 = Wheat 9 / Wheat 4 I17 I18 = Wheat 4 I18 I19 = Ore 6 / Brick 5 I19 I20 = Ore 6 / Wood 5 I20 I21 = Wood 8 / Brick 5 / Wheat 3 I21 2 I22 = Ore 6 / Brick 5 / Wheat 3 I22 4 I23 = Wood 8 I23 I24 = Wood 9 / Wood 8 I24 I25 = Wood 9 / Wood 8 / Wheat 3 I25 I26 = Wheat 9 / Ore 8 / Wood 5 I26 1 I27 = Wheat 9 / Ore 8 I27 I28 = Wheat 9 I28 I29 = Wheat 9 I29 I30 = Sheep 11 / Ore 6 / Wood 5 I30 3 I31 = Sheep 11 / Ore 8 / Wood 5 I31 6 I32 = Brick 10 / Ore 6 / Wheat 3 I32 8 I33 = Sheep 11 / Brick 10 / Ore 6 I33 9 I34 = Wood 9 / Wheat 3 / Wheat 3 I34 I35 = Brick 10 / Wheat 3 / Wheat 3 I35 I36 = Wood 9 I36 I37 = Wood 9 I37 I38 = Wood 9 / Wheat 3 I38 I39 = Sheep 11 / Ore 8 / Sheep 2 I39 I40 = Ore 8 / Sheep 2 I40 I41 = Ore 8 I41 I42 = Sheep 11 / Wood 11 / Brick 10 I42 I43 = Sheep 11 / Wood 11 / Sheep 2 I43 I44 = Brick 10 / Sheep 4 / Wheat 3 I44 I45 = Wood 11 / Brick 10 / Sheep 4 I45 I46 = Wheat 3 I46 I47 = Sheep 4 / Wheat 3 I47 I48 = Wood 11 / Sheep 2 I48 I49 = Sheep 2 I49 I50 = Sheep 2 I50 I51 = Wood 11 / Sheep 4 I51 I52 = Wood 11 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wheat 9 / Ore 8 / Wood 5 18.10
2 I21 Wood 8 / Brick 5 / Wheat 3 16.54
3 I30 Sheep 11 / Ore 6 / Wood 5 16.18
4 I22 Ore 6 / Brick 5 / Wheat 3 16.05
5 I13 Brick 10 / Wood 8 / Brick 5 15.86
6 I31 Sheep 11 / Ore 8 / Wood 5 15.76
7 I08 Brick 10 / Sheep 6 / Brick 5 15.64
8 I32 Brick 10 / Ore 6 / Wheat 3 15.20
9 I33 Sheep 11 / Brick 10 / Ore 6 14.92
10 I16 Wheat 9 / Wood 5 / Wheat 4 14.37

Best City Starts

  1. I26 = Wheat 9 / Ore 8 / Wood 5
    City score: 11.19
  2. I22 = Ore 6 / Brick 5 / Wheat 3
    City score: 9.43
  3. I32 = Brick 10 / Ore 6 / Wheat 3
    City score: 8.73
  4. I27 = Wheat 9 / Ore 8
    City score: 8.58
  5. I30 = Sheep 11 / Ore 6 / Wood 5
    City score: 8.50

Best Road Starts

  1. I13 = Brick 10 / Wood 8 / Brick 5
    Road score: 10.95
  2. I21 = Wood 8 / Brick 5 / Wheat 3
    Road score: 10.70
  3. I26 = Wheat 9 / Ore 8 / Wood 5
    Road score: 10.25
  4. I08 = Brick 10 / Sheep 6 / Brick 5
    Road score: 9.54
  5. I16 = Wheat 9 / Wood 5 / Wheat 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.72
I08 + I26
I08 = Brick 10 / Sheep 6 / Brick 5
I26 = Wheat 9 / Ore 8 / Wood 5
Combined resources: sheep, brick, wheat, wood, ore

Pair 2

Score: 53.11
I26 + I13
I26 = Wheat 9 / Ore 8 / Wood 5
I13 = Brick 10 / Wood 8 / Brick 5
Combined resources: brick, wood, wheat, ore

Pair 3

Score: 51.34
I26 + I21
I26 = Wheat 9 / Ore 8 / Wood 5
I21 = Wood 8 / Brick 5 / Wheat 3
Combined resources: brick, wood, wheat, ore

Pair 4

Score: 50.72
I08 + I16
I08 = Brick 10 / Sheep 6 / Brick 5
I16 = Wheat 9 / Wood 5 / Wheat 4
Combined resources: sheep, brick, wheat, wood

Pair 5

Score: 50.42
I08 + I21
I08 = Brick 10 / Sheep 6 / Brick 5
I21 = Wood 8 / Brick 5 / Wheat 3
Combined resources: sheep, brick, wood, wheat

Pair 6

Score: 50.26
I22 + I26
I22 = Ore 6 / Brick 5 / Wheat 3
I26 = Wheat 9 / Ore 8 / Wood 5
Combined resources: brick, ore, wheat, wood

Seat Advice

Player 1

  • I26
    Wheat 9 / Ore 8 / Wood 5
  • I08
    Brick 10 / Sheep 6 / Brick 5
  • I21
    Wood 8 / Brick 5 / Wheat 3

Player 2

  • I25
    Wood 9 / Wood 8 / Wheat 3
  • I22
    Ore 6 / Brick 5 / Wheat 3
  • I30
    Sheep 11 / Ore 6 / Wood 5

Player 3

  • I30
    Sheep 11 / Ore 6 / Wood 5
  • I45
    Wood 11 / Brick 10 / Sheep 4
  • I24
    Wood 9 / Wood 8

Best Player 4 Recovery Pairs

I08 + I26
I08 = Brick 10 / Sheep 6 / Brick 5
I26 = Wheat 9 / Ore 8 / Wood 5
I26 + I13
I26 = Wheat 9 / Ore 8 / Wood 5
I13 = Brick 10 / Wood 8 / Brick 5
I26 + I21
I26 = Wheat 9 / Ore 8 / Wood 5
I21 = Wood 8 / Brick 5 / Wheat 3
I08 + I16
I08 = Brick 10 / Sheep 6 / Brick 5
I16 = Wheat 9 / Wood 5 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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