Daily Board Analysis

Daily Catan Board Insight for January 1, 2026 | Catan Tools

Today's map is road-race, port-driven, polarized, brick-scarce.

road-race port-driven polarized brick-scarce
Setup ID
979
Saved At
2026-02-03 21:35:25
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 12 12 T1 Sheep 6 6 T2 Brick 10 10 T3 Wheat 4 4 T4 Desert T5 Brick 5 5 T6 Wood 8 8 T7 Wheat 9 9 T8 Wood 5 5 T9 Ore 6 6 T10 Wheat 3 3 T11 Wood 9 9 T12 Ore 8 8 T13 Sheep 11 11 T14 Brick 10 10 T15 Wheat 3 3 T16 Sheep 2 2 T17 Wood 11 11 T18 Sheep 4 4 T19 I01 = Ore 12 / Sheep 6 I01 I02 = Ore 12 / Sheep 6 I02 I03 = Ore 12 / Wheat 4 I03 I04 = Ore 12 / Wheat 4 I04 I05 = Ore 12 I05 I06 = Ore 12 I06 I07 = Brick 10 / Sheep 6 I07 I08 = Brick 10 / Sheep 6 / Brick 5 I08 5 I09 = Sheep 6 / Brick 5 I09 I10 = Sheep 6 I10 I11 = Brick 10 I11 I12 = Brick 10 / Wood 8 I12 I13 = Brick 10 / Wood 8 / Brick 5 I13 6 I14 = Brick 10 I14 I15 = Wood 5 / Wheat 4 I15 I16 = Wheat 9 / Wood 5 / Wheat 4 I16 I17 = Wheat 9 / Wheat 4 I17 I18 = Wheat 4 I18 I19 = Ore 6 / Brick 5 I19 I20 = Ore 6 / Wood 5 I20 I21 = Wood 8 / Brick 5 / Wheat 3 I21 4 I22 = Ore 6 / Brick 5 / Wheat 3 I22 3 I23 = Wood 8 I23 I24 = Wood 9 / Wood 8 I24 I25 = Wood 9 / Wood 8 / Wheat 3 I25 10 I26 = Wheat 9 / Ore 8 / Wood 5 I26 1 I27 = Wheat 9 / Ore 8 I27 I28 = Wheat 9 I28 I29 = Wheat 9 I29 I30 = Sheep 11 / Ore 6 / Wood 5 I30 2 I31 = Sheep 11 / Ore 8 / Wood 5 I31 8 I32 = Brick 10 / Ore 6 / Wheat 3 I32 7 I33 = Sheep 11 / Brick 10 / Ore 6 I33 9 I34 = Wood 9 / Wheat 3 / Wheat 3 I34 I35 = Brick 10 / Wheat 3 / Wheat 3 I35 I36 = Wood 9 I36 I37 = Wood 9 I37 I38 = Wood 9 / Wheat 3 I38 I39 = Sheep 11 / Ore 8 / Sheep 2 I39 I40 = Ore 8 / Sheep 2 I40 I41 = Ore 8 I41 I42 = Sheep 11 / Wood 11 / Brick 10 I42 I43 = Sheep 11 / Wood 11 / Sheep 2 I43 I44 = Brick 10 / Sheep 4 / Wheat 3 I44 I45 = Wood 11 / Brick 10 / Sheep 4 I45 I46 = Wheat 3 I46 I47 = Sheep 4 / Wheat 3 I47 I48 = Wood 11 / Sheep 2 I48 I49 = Sheep 2 I49 I50 = Sheep 2 I50 I51 = Wood 11 / Sheep 4 I51 I52 = Wood 11 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, brick-scarce.

The strongest overall opening is I26 (Wheat 9 / Ore 8 / Wood 5), while I26 is the best city-focused start, I13 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I08 (Brick 10 / Sheep 6 / Brick 5) + I26 (Wheat 9 / Ore 8 / Wood 5).

  • Scarce resources: brick.
  • Abundant resources: wood.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wheat 9 / Ore 8 / Wood 5 20.76
2 I30 Sheep 11 / Ore 6 / Wood 5 19.43
3 I22 Ore 6 / Brick 5 / Wheat 3 18.91
4 I21 Wood 8 / Brick 5 / Wheat 3 18.86
5 I08 Brick 10 / Sheep 6 / Brick 5 18.79
6 I13 Brick 10 / Wood 8 / Brick 5 18.75
7 I32 Brick 10 / Ore 6 / Wheat 3 18.63
8 I31 Sheep 11 / Ore 8 / Wood 5 18.45
9 I33 Sheep 11 / Brick 10 / Ore 6 17.94
10 I25 Wood 9 / Wood 8 / Wheat 3 17.66

Best City Starts

  1. I26 = Wheat 9 / Ore 8 / Wood 5
    City score: 22.95
  2. I27 = Wheat 9 / Ore 8
    City score: 19.35
  3. I16 = Wheat 9 / Wood 5 / Wheat 4
    City score: 18.65
  4. I22 = Ore 6 / Brick 5 / Wheat 3
    City score: 18.65
  5. I32 = Brick 10 / Ore 6 / Wheat 3
    City score: 17.75

Best Road Starts

  1. I13 = Brick 10 / Wood 8 / Brick 5
    Road score: 26.20
  2. I21 = Wood 8 / Brick 5 / Wheat 3
    Road score: 21.75
  3. I25 = Wood 9 / Wood 8 / Wheat 3
    Road score: 21.55
  4. I08 = Brick 10 / Sheep 6 / Brick 5
    Road score: 21.20
  5. I24 = Wood 9 / Wood 8
    Road score: 19.55

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.95
I08 + I26
I08 = Brick 10 / Sheep 6 / Brick 5
I26 = Wheat 9 / Ore 8 / Wood 5
Combined resources: sheep, brick, wheat, wood, ore

Pair 2

Score: 52.96
I22 + I26
I22 = Ore 6 / Brick 5 / Wheat 3
I26 = Wheat 9 / Ore 8 / Wood 5
Combined resources: brick, ore, wheat, wood

Pair 3

Score: 52.65
I13 + I26
I13 = Brick 10 / Wood 8 / Brick 5
I26 = Wheat 9 / Ore 8 / Wood 5
Combined resources: brick, wood, wheat, ore

Pair 4

Score: 51.84
I26 + I32
I26 = Wheat 9 / Ore 8 / Wood 5
I32 = Brick 10 / Ore 6 / Wheat 3
Combined resources: wheat, wood, ore, brick

Pair 5

Score: 51.64
I26 + I33
I26 = Wheat 9 / Ore 8 / Wood 5
I33 = Sheep 11 / Brick 10 / Ore 6
Combined resources: wheat, wood, ore, sheep, brick

Pair 6

Score: 51.17
I21 + I26
I21 = Wood 8 / Brick 5 / Wheat 3
I26 = Wheat 9 / Ore 8 / Wood 5
Combined resources: brick, wood, wheat, ore

Seat Advice

Player 1

  • I26
    Wheat 9 / Ore 8 / Wood 5
  • I22
    Ore 6 / Brick 5 / Wheat 3
  • I21
    Wood 8 / Brick 5 / Wheat 3

Player 2

  • I26
    Wheat 9 / Ore 8 / Wood 5
  • I30
    Sheep 11 / Ore 6 / Wood 5
  • I08
    Brick 10 / Sheep 6 / Brick 5

Player 3

  • I26
    Wheat 9 / Ore 8 / Wood 5
  • I08
    Brick 10 / Sheep 6 / Brick 5
  • I30
    Sheep 11 / Ore 6 / Wood 5

Best Player 4 Recovery Pairs

I08 + I26
I08 = Brick 10 / Sheep 6 / Brick 5
I26 = Wheat 9 / Ore 8 / Wood 5
I22 + I26
I22 = Ore 6 / Brick 5 / Wheat 3
I26 = Wheat 9 / Ore 8 / Wood 5
I13 + I26
I13 = Brick 10 / Wood 8 / Brick 5
I26 = Wheat 9 / Ore 8 / Wood 5
I26 + I32
I26 = Wheat 9 / Ore 8 / Wood 5
I32 = Brick 10 / Ore 6 / Wheat 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.