Daily Verdict
For your two settlements, look at I16 + I22. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 wheat, 1 ore.
- The board produces relatively little wheat, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I22 | Wheat 10 / Wood 6 / Ore 5 | 17.14 |
| 2 | I32 | Wood 6 / Ore 5 / Sheep 3 | 15.69 |
| 3 | I30 | Wood 6 / Ore 5 / Wood 4 | 15.20 |
| 4 | I26 | Wheat 12 / Brick 8 / Ore 5 | 14.90 |
| 5 | I34 | Sheep 10 / Ore 5 / Wood 4 | 14.61 |
| 6 | I13 | Sheep 11 / Wheat 10 / Brick 9 | 14.44 |
| 7 | I08 | Wheat 10 / Brick 9 / Wood 3 | 14.24 |
| 8 | I39 | Wheat 12 / Sheep 8 / Wood 4 | 14.02 |
| 9 | I25 | Sheep 11 / Ore 5 / Wood 4 | 13.90 |
| 10 | I16 | Ore 11 / Brick 8 / Ore 5 | 13.81 |
Best City Starts
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I22 = Wheat 10 / Wood 6 / Ore 5City score: 10.14
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I21 = Sheep 11 / Wheat 10 / Ore 5City score: 8.81
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I30 = Wood 6 / Ore 5 / Wood 4City score: 8.80
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I32 = Wood 6 / Ore 5 / Sheep 3City score: 8.50
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I26 = Wheat 12 / Brick 8 / Ore 5City score: 8.13
Best Road Starts
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I22 = Wheat 10 / Wood 6 / Ore 5Road score: 9.54
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I30 = Wood 6 / Ore 5 / Wood 4Road score: 9.14
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I32 = Wood 6 / Ore 5 / Sheep 3Road score: 8.82
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I08 = Wheat 10 / Brick 9 / Wood 3Road score: 8.67
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I16 = Ore 11 / Brick 8 / Ore 5Road score: 8.45
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 48.70Pair 3
Score: 48.02Pair 4
Score: 47.63Pair 5
Score: 47.05Pair 6
Score: 47.04Seat Advice
Player 1
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I22Wheat 10 / Wood 6 / Ore 5
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I32Wood 6 / Ore 5 / Sheep 3
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I16Ore 11 / Brick 8 / Ore 5
Player 2
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I16Ore 11 / Brick 8 / Ore 5
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I26Wheat 12 / Brick 8 / Ore 5
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I30Wood 6 / Ore 5 / Wood 4
Player 3
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I16Ore 11 / Brick 8 / Ore 5
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I26Wheat 12 / Brick 8 / Ore 5
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I34Sheep 10 / Ore 5 / Wood 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.