Daily Board Analysis

Daily Catan Board Insight for January 6, 2026

Plan around limited ore.

port-driven polarized brick-scarce
Setup ID
110
Saved At
2025-04-15 00:38:30
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I15 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 3 3 T1 Wood 8 8 T2 Sheep 5 5 T3 Sheep 4 4 T4 Wheat 9 9 T5 Desert T6 Wheat 8 8 T7 Ore 6 6 T8 Ore 10 10 T9 Brick 11 11 T10 Wood 5 5 T11 Brick 12 12 T12 Wood 3 3 T13 Wheat 2 2 T14 Brick 6 6 T15 Ore 11 11 T16 Sheep 9 9 T17 Sheep 4 4 T18 Wood 10 10 T19 I01 = Wood 8 / Wheat 3 I01 I02 = Wheat 9 / Wood 8 / Wheat 3 I02 8 I03 = Wheat 9 / Sheep 4 / Wheat 3 I03 I04 = Sheep 4 / Wheat 3 I04 I05 = Wheat 3 I05 I06 = Wheat 3 I06 I07 = Wood 8 / Sheep 5 I07 I08 = Wood 8 / Sheep 5 I08 I09 = Wheat 9 / Wood 8 I09 I10 = Wood 8 I10 I11 = Sheep 5 I11 I12 = Wheat 8 / Sheep 5 I12 I13 = Wheat 8 / Sheep 5 I13 I14 = Sheep 5 I14 I15 = Ore 10 / Wheat 9 / Sheep 4 I15 6 I16 = Ore 10 / Ore 6 / Sheep 4 I16 9 I17 = Ore 6 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Brick 11 / Wheat 9 I19 I20 = Brick 11 / Ore 10 / Wheat 9 I20 10 I21 = Wheat 8 / Wood 5 I21 I22 = Brick 11 / Wood 5 I22 I23 = Wheat 8 I23 I24 = Brick 12 / Wheat 8 I24 I25 = Brick 12 / Wheat 8 / Wood 5 I25 4 I26 = Ore 10 / Ore 6 / Wood 3 I26 I27 = Ore 6 / Wood 3 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Brick 11 / Ore 10 / Wheat 2 I30 I31 = Ore 10 / Wood 3 / Wheat 2 I31 I32 = Brick 11 / Brick 6 / Wood 5 I32 5 I33 = Brick 11 / Brick 6 / Wheat 2 I33 I34 = Brick 12 / Ore 11 / Wood 5 I34 I35 = Ore 11 / Brick 6 / Wood 5 I35 2 I36 = Brick 12 I36 I37 = Brick 12 I37 I38 = Brick 12 / Ore 11 I38 I39 = Sheep 9 / Wood 3 / Wheat 2 I39 I40 = Sheep 9 / Wood 3 I40 I41 = Wood 3 I41 I42 = Brick 6 / Sheep 4 / Wheat 2 I42 7 I43 = Sheep 9 / Sheep 4 / Wheat 2 I43 I44 = Ore 11 / Wood 10 / Brick 6 I44 3 I45 = Wood 10 / Brick 6 / Sheep 4 I45 1 I46 = Ore 11 I46 I47 = Ore 11 / Wood 10 I47 I48 = Sheep 9 / Sheep 4 I48 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Wood 10 / Sheep 4 I51 I52 = Sheep 4 I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Wood 10 / Brick 6 / Sheep 4 16.73
2 I35 Ore 11 / Brick 6 / Wood 5 16.49
3 I44 Ore 11 / Wood 10 / Brick 6 15.36
4 I25 Brick 12 / Wheat 8 / Wood 5 15.10
5 I32 Brick 11 / Brick 6 / Wood 5 14.58
6 I15 Ore 10 / Wheat 9 / Sheep 4 14.51
7 I42 Brick 6 / Sheep 4 / Wheat 2 14.34
8 I02 Wheat 9 / Wood 8 / Wheat 3 14.15
9 I16 Ore 10 / Ore 6 / Sheep 4 13.81
10 I20 Brick 11 / Ore 10 / Wheat 9 13.77

Best City Starts

  1. I15 = Ore 10 / Wheat 9 / Sheep 4
    City score: 9.32
  2. I16 = Ore 10 / Ore 6 / Sheep 4
    City score: 8.50
  3. I20 = Brick 11 / Ore 10 / Wheat 9
    City score: 7.90
  4. I35 = Ore 11 / Brick 6 / Wood 5
    City score: 7.83
  5. I02 = Wheat 9 / Wood 8 / Wheat 3
    City score: 7.70

Best Road Starts

  1. I45 = Wood 10 / Brick 6 / Sheep 4
    Road score: 10.44
  2. I32 = Brick 11 / Brick 6 / Wood 5
    Road score: 10.06
  3. I35 = Ore 11 / Brick 6 / Wood 5
    Road score: 10.06
  4. I44 = Ore 11 / Wood 10 / Brick 6
    Road score: 9.12
  5. I25 = Brick 12 / Wheat 8 / Wood 5
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.16
I02 + I45
I02 = Wheat 9 / Wood 8 / Wheat 3
I45 = Wood 10 / Brick 6 / Sheep 4
Combined resources: wheat, wood, brick, sheep

Pair 2

Score: 49.10
I35 + I15
I35 = Ore 11 / Brick 6 / Wood 5
I15 = Ore 10 / Wheat 9 / Sheep 4
Combined resources: sheep, wheat, ore, wood, brick

Pair 3

Score: 49.04
I15 + I45
I15 = Ore 10 / Wheat 9 / Sheep 4
I45 = Wood 10 / Brick 6 / Sheep 4
Combined resources: sheep, wheat, ore, brick, wood

Pair 4

Score: 48.97
I32 + I15
I32 = Brick 11 / Brick 6 / Wood 5
I15 = Ore 10 / Wheat 9 / Sheep 4
Combined resources: sheep, wheat, ore, brick, wood

Pair 5

Score: 48.76
I25 + I45
I25 = Brick 12 / Wheat 8 / Wood 5
I45 = Wood 10 / Brick 6 / Sheep 4
Combined resources: wheat, wood, brick, sheep

Pair 6

Score: 48.27
I02 + I35
I02 = Wheat 9 / Wood 8 / Wheat 3
I35 = Ore 11 / Brick 6 / Wood 5
Combined resources: wheat, wood, brick, ore

Seat Advice

Player 1

  • I35
    Ore 11 / Brick 6 / Wood 5
  • I32
    Brick 11 / Brick 6 / Wood 5
  • I45
    Wood 10 / Brick 6 / Sheep 4

Player 2

  • I35
    Ore 11 / Brick 6 / Wood 5
  • I32
    Brick 11 / Brick 6 / Wood 5
  • I26
    Ore 10 / Ore 6 / Wood 3

Player 3

  • I08
    Wood 8 / Sheep 5
  • I07
    Wood 8 / Sheep 5
  • I25
    Brick 12 / Wheat 8 / Wood 5

Best Player 4 Recovery Pairs

I02 + I45
I02 = Wheat 9 / Wood 8 / Wheat 3
I45 = Wood 10 / Brick 6 / Sheep 4
I35 + I15
I35 = Ore 11 / Brick 6 / Wood 5
I15 = Ore 10 / Wheat 9 / Sheep 4
I15 + I45
I15 = Ore 10 / Wheat 9 / Sheep 4
I45 = Wood 10 / Brick 6 / Sheep 4
I32 + I15
I32 = Brick 11 / Brick 6 / Wood 5
I15 = Ore 10 / Wheat 9 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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