Daily Verdict
For your two settlements, look at I02 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I15 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I45 | Wood 10 / Brick 6 / Sheep 4 | 16.73 |
| 2 | I35 | Ore 11 / Brick 6 / Wood 5 | 16.49 |
| 3 | I44 | Ore 11 / Wood 10 / Brick 6 | 15.36 |
| 4 | I25 | Brick 12 / Wheat 8 / Wood 5 | 15.10 |
| 5 | I32 | Brick 11 / Brick 6 / Wood 5 | 14.58 |
| 6 | I15 | Ore 10 / Wheat 9 / Sheep 4 | 14.51 |
| 7 | I42 | Brick 6 / Sheep 4 / Wheat 2 | 14.34 |
| 8 | I02 | Wheat 9 / Wood 8 / Wheat 3 | 14.15 |
| 9 | I16 | Ore 10 / Ore 6 / Sheep 4 | 13.81 |
| 10 | I20 | Brick 11 / Ore 10 / Wheat 9 | 13.77 |
Best City Starts
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I15 = Ore 10 / Wheat 9 / Sheep 4City score: 9.32
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I16 = Ore 10 / Ore 6 / Sheep 4City score: 8.50
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I20 = Brick 11 / Ore 10 / Wheat 9City score: 7.90
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I35 = Ore 11 / Brick 6 / Wood 5City score: 7.83
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I02 = Wheat 9 / Wood 8 / Wheat 3City score: 7.70
Best Road Starts
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I45 = Wood 10 / Brick 6 / Sheep 4Road score: 10.44
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I32 = Brick 11 / Brick 6 / Wood 5Road score: 10.06
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I35 = Ore 11 / Brick 6 / Wood 5Road score: 10.06
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I44 = Ore 11 / Wood 10 / Brick 6Road score: 9.12
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I25 = Brick 12 / Wheat 8 / Wood 5Road score: 8.90
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.10Pair 3
Score: 49.04Pair 4
Score: 48.97Pair 5
Score: 48.76Pair 6
Score: 48.27Seat Advice
Player 1
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I35Ore 11 / Brick 6 / Wood 5
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I32Brick 11 / Brick 6 / Wood 5
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I45Wood 10 / Brick 6 / Sheep 4
Player 2
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I35Ore 11 / Brick 6 / Wood 5
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I32Brick 11 / Brick 6 / Wood 5
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I26Ore 10 / Ore 6 / Wood 3
Player 3
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I08Wood 8 / Sheep 5
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I07Wood 8 / Sheep 5
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I25Brick 12 / Wheat 8 / Wood 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.