Daily Board Analysis

Daily Catan Board Insight for January 7, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
90
Saved At
2025-04-14 21:47:32
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I42 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 2 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 5 5 T1 Ore 2 2 T2 Wood 6 6 T3 Wheat 8 8 T4 Wheat 10 10 T5 Wood 9 9 T6 Sheep 3 3 T7 Sheep 4 4 T8 Brick 3 3 T9 Ore 11 11 T10 Brick 4 4 T11 Desert T12 Wheat 11 11 T13 Sheep 6 6 T14 Sheep 5 5 T15 Wheat 8 8 T16 Ore 12 12 T17 Wood 9 9 T18 Wood 10 10 T19 I01 = Brick 5 / Ore 2 I01 I02 = Wheat 10 / Brick 5 / Ore 2 I02 I03 = Wheat 10 / Wheat 8 / Brick 5 I03 4 I04 = Wheat 8 / Brick 5 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Wood 6 / Ore 2 I07 I08 = Wood 9 / Wood 6 / Ore 2 I08 I09 = Wheat 10 / Wood 9 / Ore 2 I09 I10 = Ore 2 I10 I11 = Wood 6 I11 I12 = Wood 6 / Sheep 3 I12 I13 = Wood 9 / Wood 6 / Sheep 3 I13 I14 = Wood 6 I14 I15 = Wheat 10 / Wheat 8 / Brick 3 I15 I16 = Wheat 8 / Sheep 4 / Brick 3 I16 7 I17 = Wheat 8 / Sheep 4 I17 I18 = Wheat 8 I18 I19 = Ore 11 / Wheat 10 / Wood 9 I19 I20 = Ore 11 / Wheat 10 / Brick 3 I20 I21 = Wood 9 / Brick 4 / Sheep 3 I21 I22 = Ore 11 / Wood 9 / Brick 4 I22 6 I23 = Sheep 3 I23 I24 = Sheep 3 I24 I25 = Brick 4 / Sheep 3 I25 I26 = Wheat 11 / Sheep 4 / Brick 3 I26 I27 = Wheat 11 / Sheep 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Ore 11 / Sheep 6 / Brick 3 I30 I31 = Wheat 11 / Sheep 6 / Brick 3 I31 I32 = Ore 11 / Sheep 5 / Brick 4 I32 8 I33 = Ore 11 / Sheep 6 / Sheep 5 I33 10 I34 = Wheat 8 / Brick 4 I34 I35 = Wheat 8 / Sheep 5 / Brick 4 I35 1 I36 = I36 I37 = I37 I38 = Wheat 8 I38 I39 = Ore 12 / Wheat 11 / Sheep 6 I39 I40 = Ore 12 / Wheat 11 I40 I41 = Wheat 11 I41 I42 = Wood 9 / Sheep 6 / Sheep 5 I42 3 I43 = Ore 12 / Wood 9 / Sheep 6 I43 5 I44 = Wood 10 / Wheat 8 / Sheep 5 I44 2 I45 = Wood 10 / Wood 9 / Sheep 5 I45 9 I46 = Wheat 8 I46 I47 = Wood 10 / Wheat 8 I47 I48 = Ore 12 / Wood 9 I48 I49 = Ore 12 I49 I50 = Ore 12 I50 I51 = Wood 10 / Wood 9 I51 I52 = Wood 9 I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Wheat 8 / Sheep 5 / Brick 4 17.34
2 I44 Wood 10 / Wheat 8 / Sheep 5 17.15
3 I42 Wood 9 / Sheep 6 / Sheep 5 16.34
4 I03 Wheat 10 / Wheat 8 / Brick 5 15.20
5 I43 Ore 12 / Wood 9 / Sheep 6 14.87
6 I22 Ore 11 / Wood 9 / Brick 4 14.86
7 I16 Wheat 8 / Sheep 4 / Brick 3 14.75
8 I32 Ore 11 / Sheep 5 / Brick 4 14.56
9 I45 Wood 10 / Wood 9 / Sheep 5 14.49
10 I33 Ore 11 / Sheep 6 / Sheep 5 14.42

Best City Starts

  1. I35 = Wheat 8 / Sheep 5 / Brick 4
    City score: 8.78
  2. I44 = Wood 10 / Wheat 8 / Sheep 5
    City score: 8.78
  3. I42 = Wood 9 / Sheep 6 / Sheep 5
    City score: 8.48
  4. I03 = Wheat 10 / Wheat 8 / Brick 5
    City score: 8.37
  5. I33 = Ore 11 / Sheep 6 / Sheep 5
    City score: 8.22

Best Road Starts

  1. I42 = Wood 9 / Sheep 6 / Sheep 5
    Road score: 10.25
  2. I35 = Wheat 8 / Sheep 5 / Brick 4
    Road score: 10.21
  3. I44 = Wood 10 / Wheat 8 / Sheep 5
    Road score: 10.21
  4. I03 = Wheat 10 / Wheat 8 / Brick 5
    Road score: 9.54
  5. I21 = Wood 9 / Brick 4 / Sheep 3
    Road score: 8.98

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.25
I42 + I03
I42 = Wood 9 / Sheep 6 / Sheep 5
I03 = Wheat 10 / Wheat 8 / Brick 5
Combined resources: brick, wheat, sheep, wood

Pair 2

Score: 51.87
I42 + I35
I42 = Wood 9 / Sheep 6 / Sheep 5
I35 = Wheat 8 / Sheep 5 / Brick 4
Combined resources: brick, sheep, wheat, wood

Pair 3

Score: 50.57
I04 + I42
I04 = Wheat 8 / Brick 5
I42 = Wood 9 / Sheep 6 / Sheep 5
Combined resources: brick, wheat, sheep, wood
Ports: sheep

Pair 4

Score: 50.27
I45 + I03
I45 = Wood 10 / Wood 9 / Sheep 5
I03 = Wheat 10 / Wheat 8 / Brick 5
Combined resources: brick, wheat, sheep, wood

Pair 5

Score: 50.25
I13 + I35
I13 = Wood 9 / Wood 6 / Sheep 3
I35 = Wheat 8 / Sheep 5 / Brick 4
Combined resources: wood, sheep, brick, wheat

Pair 6

Score: 50.18
I03 + I44
I03 = Wheat 10 / Wheat 8 / Brick 5
I44 = Wood 10 / Wheat 8 / Sheep 5
Combined resources: brick, wheat, sheep, wood

Seat Advice

Player 1

  • I35
    Wheat 8 / Sheep 5 / Brick 4
  • I44
    Wood 10 / Wheat 8 / Sheep 5
  • I42
    Wood 9 / Sheep 6 / Sheep 5

Player 2

  • I03
    Wheat 10 / Wheat 8 / Brick 5
  • I13
    Wood 9 / Wood 6 / Sheep 3
  • I08
    Wood 9 / Wood 6 / Ore 2

Player 3

  • I13
    Wood 9 / Wood 6 / Sheep 3
  • I16
    Wheat 8 / Sheep 4 / Brick 3
  • I08
    Wood 9 / Wood 6 / Ore 2

Best Player 4 Recovery Pairs

I42 + I03
I42 = Wood 9 / Sheep 6 / Sheep 5
I03 = Wheat 10 / Wheat 8 / Brick 5
I42 + I35
I42 = Wood 9 / Sheep 6 / Sheep 5
I35 = Wheat 8 / Sheep 5 / Brick 4
I04 + I42
I04 = Wheat 8 / Brick 5
I42 = Wood 9 / Sheep 6 / Sheep 5
I45 + I03
I45 = Wood 10 / Wood 9 / Sheep 5
I03 = Wheat 10 / Wheat 8 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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