Daily Board Analysis

Daily Catan Board Insight for January 10, 2026 | Catan Tools

Today's map is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
1220
Saved At
2026-02-20 20:34:49
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Wood 8 8 T2 Wheat 5 5 T3 Wheat 2 2 T4 Wood 3 3 T5 Desert T6 Sheep 10 10 T7 Sheep 3 3 T8 Wheat 6 6 T9 Brick 9 9 T10 Brick 11 11 T11 Wheat 11 11 T12 Sheep 10 10 T13 Ore 12 12 T14 Sheep 8 8 T15 Wood 9 9 T16 Ore 6 6 T17 Wood 4 4 T18 Brick 4 4 T19 I01 = Wood 8 / Ore 5 I01 I02 = Wood 8 / Ore 5 / Wood 3 I02 I03 = Ore 5 / Wood 3 / Wheat 2 I03 I04 = Ore 5 / Wheat 2 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wood 8 / Wheat 5 I07 I08 = Wood 8 / Wheat 5 I08 I09 = Wood 8 / Wood 3 I09 I10 = Wood 8 I10 I11 = Wheat 5 I11 I12 = Sheep 10 / Wheat 5 I12 I13 = Sheep 10 / Wheat 5 I13 I14 = Wheat 5 I14 I15 = Wheat 6 / Wood 3 / Wheat 2 I15 I16 = Wheat 6 / Sheep 3 / Wheat 2 I16 I17 = Sheep 3 / Wheat 2 I17 I18 = Wheat 2 I18 I19 = Brick 9 / Wood 3 I19 I20 = Brick 9 / Wheat 6 / Wood 3 I20 1 I21 = Brick 11 / Sheep 10 I21 I22 = Brick 11 / Brick 9 I22 I23 = Sheep 10 I23 I24 = Wheat 11 / Sheep 10 I24 I25 = Brick 11 / Wheat 11 / Sheep 10 I25 I26 = Sheep 10 / Wheat 6 / Sheep 3 I26 I27 = Sheep 10 / Sheep 3 I27 I28 = Sheep 3 I28 I29 = Sheep 3 I29 I30 = Ore 12 / Brick 9 / Wheat 6 I30 6 I31 = Ore 12 / Sheep 10 / Wheat 6 I31 8 I32 = Brick 11 / Brick 9 / Sheep 8 I32 9 I33 = Ore 12 / Brick 9 / Sheep 8 I33 3 I34 = Brick 11 / Wheat 11 / Wood 9 I34 I35 = Brick 11 / Wood 9 / Sheep 8 I35 4 I36 = Wheat 11 I36 I37 = Wheat 11 I37 I38 = Wheat 11 / Wood 9 I38 I39 = Ore 12 / Sheep 10 / Ore 6 I39 I40 = Sheep 10 / Ore 6 I40 7 I41 = Sheep 10 I41 I42 = Ore 12 / Sheep 8 / Wood 4 I42 10 I43 = Ore 12 / Ore 6 / Wood 4 I43 I44 = Wood 9 / Sheep 8 / Brick 4 I44 2 I45 = Sheep 8 / Wood 4 / Brick 4 I45 5 I46 = Wood 9 I46 I47 = Wood 9 / Brick 4 I47 I48 = Ore 6 / Wood 4 I48 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Wood 4 / Brick 4 I51 I52 = Wood 4 I52 I53 = Brick 4 I53 I54 = Brick 4 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, brick-scarce.

The strongest overall opening is I20 (Brick 9 / Wheat 6 / Wood 3), while I26 is the best city-focused start, I44 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I20 (Brick 9 / Wheat 6 / Wood 3) + I40 (Sheep 10 / Ore 6).

  • Scarce resources: brick, ore.
  • Abundant resources: wood, sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I20 Brick 9 / Wheat 6 / Wood 3 19.28
2 I44 Wood 9 / Sheep 8 / Brick 4 19.22
3 I33 Ore 12 / Brick 9 / Sheep 8 18.79
4 I35 Brick 11 / Wood 9 / Sheep 8 18.61
5 I45 Sheep 8 / Wood 4 / Brick 4 18.61
6 I30 Ore 12 / Brick 9 / Wheat 6 17.99
7 I40 Sheep 10 / Ore 6 17.98
8 I31 Ore 12 / Sheep 10 / Wheat 6 17.55
9 I32 Brick 11 / Brick 9 / Sheep 8 17.48
10 I42 Ore 12 / Sheep 8 / Wood 4 17.19

Best City Starts

  1. I26 = Sheep 10 / Wheat 6 / Sheep 3
    City score: 16.50
  2. I30 = Ore 12 / Brick 9 / Wheat 6
    City score: 16.50
  3. I31 = Ore 12 / Sheep 10 / Wheat 6
    City score: 16.35
  4. I39 = Ore 12 / Sheep 10 / Ore 6
    City score: 16.35
  5. I20 = Brick 9 / Wheat 6 / Wood 3
    City score: 16.15

Best Road Starts

  1. I44 = Wood 9 / Sheep 8 / Brick 4
    Road score: 21.40
  2. I35 = Brick 11 / Wood 9 / Sheep 8
    Road score: 19.25
  3. I45 = Sheep 8 / Wood 4 / Brick 4
    Road score: 19.25
  4. I02 = Wood 8 / Ore 5 / Wood 3
    Road score: 19.05
  5. I32 = Brick 11 / Brick 9 / Sheep 8
    Road score: 19.05

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.06
I20 + I40
I20 = Brick 9 / Wheat 6 / Wood 3
I40 = Sheep 10 / Ore 6
Combined resources: wood, wheat, brick, sheep, ore
Ports: ore

Pair 2

Score: 48.76
I30 + I44
I30 = Ore 12 / Brick 9 / Wheat 6
I44 = Wood 9 / Sheep 8 / Brick 4
Combined resources: wheat, brick, ore, sheep, wood

Pair 3

Score: 48.34
I01 + I20
I01 = Wood 8 / Ore 5
I20 = Brick 9 / Wheat 6 / Wood 3
Combined resources: ore, wood, wheat, brick
Ports: 3:1

Pair 4

Score: 48.30
I20 + I44
I20 = Brick 9 / Wheat 6 / Wood 3
I44 = Wood 9 / Sheep 8 / Brick 4
Combined resources: wood, wheat, brick, sheep

Pair 5

Score: 48.14
I30 + I35
I30 = Ore 12 / Brick 9 / Wheat 6
I35 = Brick 11 / Wood 9 / Sheep 8
Combined resources: wheat, brick, ore, sheep, wood

Pair 6

Score: 48.02
I20 + I42
I20 = Brick 9 / Wheat 6 / Wood 3
I42 = Ore 12 / Sheep 8 / Wood 4
Combined resources: wood, wheat, brick, ore, sheep

Seat Advice

Player 1

  • I20
    Brick 9 / Wheat 6 / Wood 3
  • I44
    Wood 9 / Sheep 8 / Brick 4
  • I30
    Ore 12 / Brick 9 / Wheat 6

Player 2

  • I20
    Brick 9 / Wheat 6 / Wood 3
  • I44
    Wood 9 / Sheep 8 / Brick 4
  • I33
    Ore 12 / Brick 9 / Sheep 8

Player 3

  • I20
    Brick 9 / Wheat 6 / Wood 3
  • I44
    Wood 9 / Sheep 8 / Brick 4
  • I40
    Sheep 10 / Ore 6

Best Player 4 Recovery Pairs

I20 + I40
I20 = Brick 9 / Wheat 6 / Wood 3
I40 = Sheep 10 / Ore 6
I30 + I44
I30 = Ore 12 / Brick 9 / Wheat 6
I44 = Wood 9 / Sheep 8 / Brick 4
I01 + I20
I01 = Wood 8 / Ore 5
I20 = Brick 9 / Wheat 6 / Wood 3
I20 + I44
I20 = Brick 9 / Wheat 6 / Wood 3
I44 = Wood 9 / Sheep 8 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.