Daily Board Analysis

Daily Catan Board Insight for January 14, 2026 | Catan Tools

Today's map is road-race, port-driven, polarized, ore-scarce.

road-race port-driven polarized ore-scarce
Setup ID
1361
Saved At
2026-03-08 17:34:05
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 9 9 T1 Wood 4 4 T2 Ore 2 2 T3 Brick 9 9 T4 Wheat 3 3 T5 Desert T6 Wheat 6 6 T7 Brick 11 11 T8 Wood 6 6 T9 Sheep 12 12 T10 Sheep 5 5 T11 Ore 5 5 T12 Sheep 10 10 T13 Brick 10 10 T14 Wheat 11 11 T15 Ore 4 4 T16 Sheep 8 8 T17 Wood 3 3 T18 Wood 8 8 T19 I01 = Wheat 9 / Wood 4 I01 I02 = Wheat 9 / Wood 4 / Wheat 3 I02 I03 = Wheat 9 / Brick 9 / Wheat 3 I03 I04 = Wheat 9 / Brick 9 I04 I05 = Wheat 9 I05 I06 = Wheat 9 I06 I07 = Wood 4 / Ore 2 I07 I08 = Wood 4 / Ore 2 I08 I09 = Wood 4 / Wheat 3 I09 I10 = Wood 4 I10 I11 = Ore 2 I11 I12 = Wheat 6 / Ore 2 I12 I13 = Wheat 6 / Ore 2 I13 I14 = Ore 2 I14 I15 = Brick 9 / Wood 6 / Wheat 3 I15 2 I16 = Brick 11 / Brick 9 / Wood 6 I16 9 I17 = Brick 11 / Brick 9 I17 I18 = Brick 9 I18 I19 = Sheep 12 / Wheat 3 I19 I20 = Sheep 12 / Wood 6 / Wheat 3 I20 I21 = Wheat 6 / Sheep 5 I21 I22 = Sheep 12 / Sheep 5 I22 I23 = Wheat 6 I23 I24 = Wheat 6 / Ore 5 I24 7 I25 = Wheat 6 / Sheep 5 / Ore 5 I25 1 I26 = Brick 11 / Sheep 10 / Wood 6 I26 3 I27 = Brick 11 / Sheep 10 I27 I28 = Brick 11 I28 I29 = Brick 11 I29 I30 = Sheep 12 / Brick 10 / Wood 6 I30 10 I31 = Sheep 10 / Brick 10 / Wood 6 I31 4 I32 = Sheep 12 / Wheat 11 / Sheep 5 I32 I33 = Sheep 12 / Wheat 11 / Brick 10 I33 I34 = Sheep 5 / Ore 5 / Ore 4 I34 6 I35 = Wheat 11 / Sheep 5 / Ore 4 I35 I36 = Ore 5 I36 I37 = Ore 5 I37 I38 = Ore 5 / Ore 4 I38 I39 = Sheep 10 / Brick 10 / Sheep 8 I39 I40 = Sheep 10 / Sheep 8 I40 I41 = Sheep 10 I41 I42 = Wheat 11 / Brick 10 / Wood 3 I42 I43 = Brick 10 / Sheep 8 / Wood 3 I43 8 I44 = Wheat 11 / Wood 8 / Ore 4 I44 5 I45 = Wheat 11 / Wood 8 / Wood 3 I45 I46 = Ore 4 I46 I47 = Wood 8 / Ore 4 I47 I48 = Sheep 8 / Wood 3 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wood 8 / Wood 3 I51 I52 = Wood 3 I52 I53 = Wood 8 I53 I54 = Wood 8 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, ore-scarce.

The strongest overall opening is I25 (Wheat 6 / Sheep 5 / Ore 5), while I25 is the best city-focused start, I16 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I15 (Brick 9 / Wood 6 / Wheat 3) + I25 (Wheat 6 / Sheep 5 / Ore 5).

  • Scarce resources: ore, brick.
  • Abundant resources: wood, sheep, wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Wheat 6 / Sheep 5 / Ore 5 19.69
2 I15 Brick 9 / Wood 6 / Wheat 3 18.58
3 I26 Brick 11 / Sheep 10 / Wood 6 17.91
4 I31 Sheep 10 / Brick 10 / Wood 6 17.91
5 I44 Wheat 11 / Wood 8 / Ore 4 17.63
6 I34 Sheep 5 / Ore 5 / Ore 4 17.26
7 I24 Wheat 6 / Ore 5 17.23
8 I43 Brick 10 / Sheep 8 / Wood 3 17.19
9 I16 Brick 11 / Brick 9 / Wood 6 17.11
10 I30 Sheep 12 / Brick 10 / Wood 6 16.91

Best City Starts

  1. I25 = Wheat 6 / Sheep 5 / Ore 5
    City score: 23.95
  2. I34 = Sheep 5 / Ore 5 / Ore 4
    City score: 19.65
  3. I24 = Wheat 6 / Ore 5
    City score: 19.35
  4. I03 = Wheat 9 / Brick 9 / Wheat 3
    City score: 16.50
  5. I02 = Wheat 9 / Wood 4 / Wheat 3
    City score: 15.60

Best Road Starts

  1. I16 = Brick 11 / Brick 9 / Wood 6
    Road score: 24.05
  2. I15 = Brick 9 / Wood 6 / Wheat 3
    Road score: 21.75
  3. I31 = Sheep 10 / Brick 10 / Wood 6
    Road score: 21.25
  4. I26 = Brick 11 / Sheep 10 / Wood 6
    Road score: 19.10
  5. I30 = Sheep 12 / Brick 10 / Wood 6
    Road score: 18.95

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.86
I15 + I25
I15 = Brick 9 / Wood 6 / Wheat 3
I25 = Wheat 6 / Sheep 5 / Ore 5
Combined resources: brick, wheat, wood, sheep, ore

Pair 2

Score: 51.25
I16 + I25
I16 = Brick 11 / Brick 9 / Wood 6
I25 = Wheat 6 / Sheep 5 / Ore 5
Combined resources: brick, wood, wheat, sheep, ore

Pair 3

Score: 50.34
I25 + I31
I25 = Wheat 6 / Sheep 5 / Ore 5
I31 = Sheep 10 / Brick 10 / Wood 6
Combined resources: wheat, sheep, ore, wood, brick

Pair 4

Score: 49.57
I25 + I43
I25 = Wheat 6 / Sheep 5 / Ore 5
I43 = Brick 10 / Sheep 8 / Wood 3
Combined resources: wheat, sheep, ore, brick, wood

Pair 5

Score: 49.50
I25 + I26
I25 = Wheat 6 / Sheep 5 / Ore 5
I26 = Brick 11 / Sheep 10 / Wood 6
Combined resources: wheat, sheep, ore, brick, wood

Pair 6

Score: 49.35
I25 + I30
I25 = Wheat 6 / Sheep 5 / Ore 5
I30 = Sheep 12 / Brick 10 / Wood 6
Combined resources: wheat, sheep, ore, wood, brick

Seat Advice

Player 1

  • I25
    Wheat 6 / Sheep 5 / Ore 5
  • I15
    Brick 9 / Wood 6 / Wheat 3
  • I44
    Wheat 11 / Wood 8 / Ore 4

Player 2

  • I25
    Wheat 6 / Sheep 5 / Ore 5
  • I15
    Brick 9 / Wood 6 / Wheat 3
  • I26
    Brick 11 / Sheep 10 / Wood 6

Player 3

  • I25
    Wheat 6 / Sheep 5 / Ore 5
  • I15
    Brick 9 / Wood 6 / Wheat 3
  • I26
    Brick 11 / Sheep 10 / Wood 6

Best Player 4 Recovery Pairs

I15 + I25
I15 = Brick 9 / Wood 6 / Wheat 3
I25 = Wheat 6 / Sheep 5 / Ore 5
I16 + I25
I16 = Brick 11 / Brick 9 / Wood 6
I25 = Wheat 6 / Sheep 5 / Ore 5
I25 + I31
I25 = Wheat 6 / Sheep 5 / Ore 5
I31 = Sheep 10 / Brick 10 / Wood 6
I25 + I43
I25 = Wheat 6 / Sheep 5 / Ore 5
I43 = Brick 10 / Sheep 8 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.