Daily Board Analysis

Daily Catan Board Insight for January 15, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
363
Saved At
2025-09-21 12:59:02
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I15 + I13. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I31 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 10 10 T1 Desert T2 Wood 8 8 T3 Brick 8 8 T4 Sheep 9 9 T5 Brick 5 5 T6 Wheat 10 10 T7 Wood 3 3 T8 Sheep 9 9 T9 Ore 2 2 T10 Brick 4 4 T11 Ore 4 4 T12 Wood 5 5 T13 Wheat 6 6 T14 Wheat 3 3 T15 Wood 6 6 T16 Sheep 11 11 T17 Sheep 12 12 T18 Ore 11 11 T19 I01 = Wheat 10 I01 I02 = Wheat 10 / Sheep 9 I02 I03 = Wheat 10 / Sheep 9 / Brick 8 I03 2 I04 = Wheat 10 / Brick 8 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Wood 8 I07 I08 = Wood 8 / Brick 5 I08 I09 = Sheep 9 / Brick 5 I09 I10 = I10 I11 = Wood 8 I11 I12 = Wheat 10 / Wood 8 I12 I13 = Wheat 10 / Wood 8 / Brick 5 I13 3 I14 = Wood 8 I14 I15 = Sheep 9 / Sheep 9 / Brick 8 I15 5 I16 = Sheep 9 / Brick 8 / Wood 3 I16 4 I17 = Brick 8 / Wood 3 I17 I18 = Brick 8 I18 I19 = Sheep 9 / Brick 5 / Ore 2 I19 I20 = Sheep 9 / Sheep 9 / Ore 2 I20 I21 = Wheat 10 / Brick 5 / Brick 4 I21 I22 = Brick 5 / Brick 4 / Ore 2 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Ore 4 I24 I25 = Wheat 10 / Brick 4 / Ore 4 I25 I26 = Sheep 9 / Wood 5 / Wood 3 I26 I27 = Wood 5 / Wood 3 I27 I28 = Wood 3 I28 I29 = Wood 3 I29 I30 = Sheep 9 / Wheat 6 / Ore 2 I30 10 I31 = Sheep 9 / Wheat 6 / Wood 5 I31 1 I32 = Brick 4 / Wheat 3 / Ore 2 I32 I33 = Wheat 6 / Wheat 3 / Ore 2 I33 I34 = Wood 6 / Brick 4 / Ore 4 I34 6 I35 = Wood 6 / Brick 4 / Wheat 3 I35 9 I36 = Ore 4 I36 I37 = Ore 4 I37 I38 = Wood 6 / Ore 4 I38 7 I39 = Sheep 11 / Wheat 6 / Wood 5 I39 8 I40 = Sheep 11 / Wood 5 I40 I41 = Wood 5 I41 I42 = Sheep 12 / Wheat 6 / Wheat 3 I42 I43 = Sheep 12 / Sheep 11 / Wheat 6 I43 I44 = Ore 11 / Wood 6 / Wheat 3 I44 I45 = Sheep 12 / Ore 11 / Wheat 3 I45 I46 = Wood 6 I46 I47 = Ore 11 / Wood 6 I47 I48 = Sheep 12 / Sheep 11 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Sheep 12 / Ore 11 I51 I52 = Sheep 12 I52 I53 = Ore 11 I53 I54 = Ore 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I31 Sheep 9 / Wheat 6 / Wood 5 18.28
2 I03 Wheat 10 / Sheep 9 / Brick 8 17.19
3 I13 Wheat 10 / Wood 8 / Brick 5 17.10
4 I16 Sheep 9 / Brick 8 / Wood 3 16.68
5 I15 Sheep 9 / Sheep 9 / Brick 8 16.40
6 I34 Wood 6 / Brick 4 / Ore 4 16.14
7 I38 Wood 6 / Ore 4 16.05
8 I39 Sheep 11 / Wheat 6 / Wood 5 15.92
9 I35 Wood 6 / Brick 4 / Wheat 3 15.20
10 I30 Sheep 9 / Wheat 6 / Ore 2 14.83

Best City Starts

  1. I31 = Sheep 9 / Wheat 6 / Wood 5
    City score: 9.45
  2. I03 = Wheat 10 / Sheep 9 / Brick 8
    City score: 8.78
  3. I15 = Sheep 9 / Sheep 9 / Brick 8
    City score: 8.48
  4. I13 = Wheat 10 / Wood 8 / Brick 5
    City score: 8.37
  5. I34 = Wood 6 / Brick 4 / Ore 4
    City score: 8.11

Best Road Starts

  1. I13 = Wheat 10 / Wood 8 / Brick 5
    Road score: 11.40
  2. I31 = Sheep 9 / Wheat 6 / Wood 5
    Road score: 10.95
  3. I15 = Sheep 9 / Sheep 9 / Brick 8
    Road score: 10.25
  4. I03 = Wheat 10 / Sheep 9 / Brick 8
    Road score: 10.21
  5. I16 = Sheep 9 / Brick 8 / Wood 3
    Road score: 10.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.72
I15 + I13
I15 = Sheep 9 / Sheep 9 / Brick 8
I13 = Wheat 10 / Wood 8 / Brick 5
Combined resources: wood, brick, wheat, sheep

Pair 2

Score: 53.50
I31 + I13
I31 = Sheep 9 / Wheat 6 / Wood 5
I13 = Wheat 10 / Wood 8 / Brick 5
Combined resources: wood, brick, wheat, sheep

Pair 3

Score: 53.38
I15 + I31
I15 = Sheep 9 / Sheep 9 / Brick 8
I31 = Sheep 9 / Wheat 6 / Wood 5
Combined resources: brick, sheep, wood, wheat

Pair 4

Score: 53.00
I31 + I34
I31 = Sheep 9 / Wheat 6 / Wood 5
I34 = Wood 6 / Brick 4 / Ore 4
Combined resources: sheep, wood, wheat, brick, ore

Pair 5

Score: 52.90
I31 + I16
I31 = Sheep 9 / Wheat 6 / Wood 5
I16 = Sheep 9 / Brick 8 / Wood 3
Combined resources: brick, wood, sheep, wheat

Pair 6

Score: 52.76
I03 + I31
I03 = Wheat 10 / Sheep 9 / Brick 8
I31 = Sheep 9 / Wheat 6 / Wood 5
Combined resources: wheat, brick, sheep, wood

Seat Advice

Player 1

  • I31
    Sheep 9 / Wheat 6 / Wood 5
  • I13
    Wheat 10 / Wood 8 / Brick 5
  • I39
    Sheep 11 / Wheat 6 / Wood 5

Player 2

  • I34
    Wood 6 / Brick 4 / Ore 4
  • I19
    Sheep 9 / Brick 5 / Ore 2
  • I35
    Wood 6 / Brick 4 / Wheat 3

Player 3

  • I34
    Wood 6 / Brick 4 / Ore 4
  • I19
    Sheep 9 / Brick 5 / Ore 2
  • I35
    Wood 6 / Brick 4 / Wheat 3

Best Player 4 Recovery Pairs

I15 + I13
I15 = Sheep 9 / Sheep 9 / Brick 8
I13 = Wheat 10 / Wood 8 / Brick 5
I31 + I13
I31 = Sheep 9 / Wheat 6 / Wood 5
I13 = Wheat 10 / Wood 8 / Brick 5
I15 + I31
I15 = Sheep 9 / Sheep 9 / Brick 8
I31 = Sheep 9 / Wheat 6 / Wood 5
I31 + I34
I31 = Sheep 9 / Wheat 6 / Wood 5
I34 = Wood 6 / Brick 4 / Ore 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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