Daily Board Analysis

Daily Catan Board Insight for January 22, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
185
Saved At
2025-05-26 12:04:10
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I25 + I42. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, sheep; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Brick 4 4 T2 Sheep 11 11 T3 Wheat 6 6 T4 Desert T5 Sheep 2 2 T6 Wheat 5 5 T7 Ore 11 11 T8 Brick 12 12 T9 Ore 8 8 T10 Wheat 3 3 T11 Ore 6 6 T12 Wheat 8 8 T13 Wood 9 9 T14 Brick 9 9 T15 Wood 10 10 T16 Wood 3 3 T17 Sheep 10 10 T18 Sheep 4 4 T19 I01 = Wood 5 / Brick 4 I01 I02 = Wood 5 / Brick 4 I02 I03 = Wheat 6 / Wood 5 I03 I04 = Wheat 6 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Sheep 11 / Brick 4 I07 I08 = Sheep 11 / Brick 4 / Sheep 2 I08 I09 = Brick 4 / Sheep 2 I09 I10 = Brick 4 I10 I11 = Sheep 11 I11 I12 = Sheep 11 / Wheat 5 I12 I13 = Sheep 11 / Wheat 5 / Sheep 2 I13 I14 = Sheep 11 I14 I15 = Brick 12 / Wheat 6 I15 I16 = Brick 12 / Ore 11 / Wheat 6 I16 I17 = Ore 11 / Wheat 6 I17 I18 = Wheat 6 I18 I19 = Ore 8 / Sheep 2 I19 I20 = Brick 12 / Ore 8 I20 I21 = Wheat 5 / Wheat 3 / Sheep 2 I21 I22 = Ore 8 / Wheat 3 / Sheep 2 I22 I23 = Wheat 5 I23 I24 = Ore 6 / Wheat 5 I24 I25 = Ore 6 / Wheat 5 / Wheat 3 I25 P I26 = Brick 12 / Ore 11 / Wheat 8 I26 I27 = Ore 11 / Wheat 8 I27 I28 = Ore 11 I28 I29 = Ore 11 I29 I30 = Brick 12 / Wood 9 / Ore 8 I30 6 I31 = Brick 12 / Wood 9 / Wheat 8 I31 5 I32 = Brick 9 / Ore 8 / Wheat 3 I32 3 I33 = Wood 9 / Brick 9 / Ore 8 I33 1 I34 = Wood 10 / Ore 6 / Wheat 3 I34 7 I35 = Wood 10 / Brick 9 / Wheat 3 I35 8 I36 = Ore 6 I36 I37 = Ore 6 I37 I38 = Wood 10 / Ore 6 I38 9 I39 = Wood 9 / Wheat 8 / Wood 3 I39 10 I40 = Wheat 8 / Wood 3 I40 I41 = Wheat 8 I41 I42 = Sheep 10 / Wood 9 / Brick 9 I42 2 I43 = Sheep 10 / Wood 9 / Wood 3 I43 I44 = Wood 10 / Brick 9 / Sheep 4 I44 4 I45 = Sheep 10 / Brick 9 / Sheep 4 I45 I46 = Wood 10 I46 I47 = Wood 10 / Sheep 4 I47 I48 = Sheep 10 / Wood 3 I48 I49 = Wood 3 I49 I50 = Wood 3 I50 I51 = Sheep 10 / Sheep 4 I51 I52 = Sheep 10 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I33 Wood 9 / Brick 9 / Ore 8 18.39
2 I42 Sheep 10 / Wood 9 / Brick 9 17.30
3 I32 Brick 9 / Ore 8 / Wheat 3 16.49
4 I44 Wood 10 / Brick 9 / Sheep 4 16.18
5 I31 Brick 12 / Wood 9 / Wheat 8 15.41
6 I30 Brick 12 / Wood 9 / Ore 8 14.91
7 I34 Wood 10 / Ore 6 / Wheat 3 14.88
8 I35 Wood 10 / Brick 9 / Wheat 3 14.84
9 I38 Wood 10 / Ore 6 14.46
10 I39 Wood 9 / Wheat 8 / Wood 3 14.35

Best City Starts

  1. I25 = Ore 6 / Wheat 5 / Wheat 3
    City score: 9.90
  2. I33 = Wood 9 / Brick 9 / Ore 8
    City score: 9.48
  3. I32 = Brick 9 / Ore 8 / Wheat 3
    City score: 9.43
  4. I34 = Wood 10 / Ore 6 / Wheat 3
    City score: 8.73
  5. I24 = Ore 6 / Wheat 5
    City score: 8.58

Best Road Starts

  1. I33 = Wood 9 / Brick 9 / Ore 8
    Road score: 11.25
  2. I42 = Sheep 10 / Wood 9 / Brick 9
    Road score: 10.60
  3. I44 = Wood 10 / Brick 9 / Sheep 4
    Road score: 9.72
  4. I35 = Wood 10 / Brick 9 / Wheat 3
    Road score: 8.98
  5. I31 = Brick 12 / Wood 9 / Wheat 8
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.32
I25 + I42
I25 = Ore 6 / Wheat 5 / Wheat 3
I42 = Sheep 10 / Wood 9 / Brick 9
Combined resources: wheat, ore, wood, brick, sheep

Pair 2

Score: 50.89
I25 + I33
I25 = Ore 6 / Wheat 5 / Wheat 3
I33 = Wood 9 / Brick 9 / Ore 8
Combined resources: wheat, ore, wood, brick

Pair 3

Score: 50.56
I39 + I33
I39 = Wood 9 / Wheat 8 / Wood 3
I33 = Wood 9 / Brick 9 / Ore 8
Combined resources: ore, wood, brick, wheat

Pair 4

Score: 50.28
I33 + I44
I33 = Wood 9 / Brick 9 / Ore 8
I44 = Wood 10 / Brick 9 / Sheep 4
Combined resources: ore, wood, brick, sheep

Pair 5

Score: 50.09
I32 + I42
I32 = Brick 9 / Ore 8 / Wheat 3
I42 = Sheep 10 / Wood 9 / Brick 9
Combined resources: ore, wheat, brick, wood, sheep

Pair 6

Score: 50.06
I39 + I42
I39 = Wood 9 / Wheat 8 / Wood 3
I42 = Sheep 10 / Wood 9 / Brick 9
Combined resources: wheat, wood, brick, sheep

Seat Advice

Player 1

  • I33
    Wood 9 / Brick 9 / Ore 8
  • I42
    Sheep 10 / Wood 9 / Brick 9
  • I44
    Wood 10 / Brick 9 / Sheep 4

Player 2

  • I45
    Sheep 10 / Brick 9 / Sheep 4
  • I44
    Wood 10 / Brick 9 / Sheep 4
  • I39
    Wood 9 / Wheat 8 / Wood 3

Player 3

  • I39
    Wood 9 / Wheat 8 / Wood 3
  • I31
    Brick 12 / Wood 9 / Wheat 8
  • I43
    Sheep 10 / Wood 9 / Wood 3

Best Player 4 Recovery Pairs

I25 + I42
I25 = Ore 6 / Wheat 5 / Wheat 3
I42 = Sheep 10 / Wood 9 / Brick 9
I25 + I33
I25 = Ore 6 / Wheat 5 / Wheat 3
I33 = Wood 9 / Brick 9 / Ore 8
I39 + I33
I39 = Wood 9 / Wheat 8 / Wood 3
I33 = Wood 9 / Brick 9 / Ore 8
I33 + I44
I33 = Wood 9 / Brick 9 / Ore 8
I44 = Wood 10 / Brick 9 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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