Daily Board Analysis

Daily Catan Board Insight for January 25, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
440
Saved At
2025-10-26 22:33:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 11 11 T1 Sheep 6 6 T2 Wood 3 3 T3 Wheat 2 2 T4 Brick 9 9 T5 Wheat 10 10 T6 Sheep 8 8 T7 Ore 6 6 T8 Wheat 5 5 T9 Desert T10 Ore 10 10 T11 Wood 4 4 T12 Brick 5 5 T13 Sheep 4 4 T14 Wheat 11 11 T15 Sheep 3 3 T16 Brick 12 12 T17 Wood 9 9 T18 Ore 8 8 T19 I01 = Wood 11 / Sheep 6 I01 I02 = Wood 11 / Brick 9 / Sheep 6 I02 3 I03 = Wood 11 / Brick 9 / Wheat 2 I03 I04 = Wood 11 / Wheat 2 I04 I05 = Wood 11 I05 I06 = Wood 11 I06 I07 = Sheep 6 / Wood 3 I07 I08 = Wheat 10 / Sheep 6 / Wood 3 I08 9 I09 = Wheat 10 / Brick 9 / Sheep 6 I09 2 I10 = Sheep 6 I10 I11 = Wood 3 I11 I12 = Sheep 8 / Wood 3 I12 I13 = Wheat 10 / Sheep 8 / Wood 3 I13 8 I14 = Wood 3 I14 I15 = Brick 9 / Wheat 5 / Wheat 2 I15 I16 = Ore 6 / Wheat 5 / Wheat 2 I16 I17 = Ore 6 / Wheat 2 I17 I18 = Wheat 2 I18 I19 = Wheat 10 / Brick 9 I19 I20 = Brick 9 / Wheat 5 I20 I21 = Wheat 10 / Ore 10 / Sheep 8 I21 7 I22 = Wheat 10 / Ore 10 I22 I23 = Sheep 8 I23 I24 = Sheep 8 / Wood 4 I24 I25 = Ore 10 / Sheep 8 / Wood 4 I25 6 I26 = Ore 6 / Wheat 5 / Brick 5 I26 1 I27 = Ore 6 / Brick 5 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wheat 5 / Sheep 4 I30 I31 = Wheat 5 / Brick 5 / Sheep 4 I31 4 I32 = Wheat 11 / Ore 10 I32 I33 = Wheat 11 / Sheep 4 I33 I34 = Ore 10 / Wood 4 / Sheep 3 I34 I35 = Wheat 11 / Ore 10 / Sheep 3 I35 I36 = Wood 4 I36 I37 = Wood 4 I37 I38 = Wood 4 / Sheep 3 I38 I39 = Brick 12 / Brick 5 / Sheep 4 I39 I40 = Brick 12 / Brick 5 I40 I41 = Brick 5 I41 I42 = Wheat 11 / Wood 9 / Sheep 4 I42 10 I43 = Brick 12 / Wood 9 / Sheep 4 I43 I44 = Wheat 11 / Ore 8 / Sheep 3 I44 I45 = Wheat 11 / Wood 9 / Ore 8 I45 5 I46 = Sheep 3 I46 I47 = Ore 8 / Sheep 3 I47 I48 = Brick 12 / Wood 9 I48 I49 = Brick 12 I49 I50 = Brick 12 I50 I51 = Wood 9 / Ore 8 I51 I52 = Wood 9 I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Ore 6 / Wheat 5 / Brick 5 17.77
2 I09 Wheat 10 / Brick 9 / Sheep 6 17.34
3 I02 Wood 11 / Brick 9 / Sheep 6 16.38
4 I31 Wheat 5 / Brick 5 / Sheep 4 16.13
5 I45 Wheat 11 / Wood 9 / Ore 8 15.75
6 I25 Ore 10 / Sheep 8 / Wood 4 15.72
7 I21 Wheat 10 / Ore 10 / Sheep 8 15.61
8 I13 Wheat 10 / Sheep 8 / Wood 3 15.26
9 I08 Wheat 10 / Sheep 6 / Wood 3 15.10
10 I42 Wheat 11 / Wood 9 / Sheep 4 13.68

Best City Starts

  1. I26 = Ore 6 / Wheat 5 / Brick 5
    City score: 11.19
  2. I21 = Wheat 10 / Ore 10 / Sheep 8
    City score: 9.93
  3. I45 = Wheat 11 / Wood 9 / Ore 8
    City score: 9.43
  4. I16 = Ore 6 / Wheat 5 / Wheat 2
    City score: 9.24
  5. I09 = Wheat 10 / Brick 9 / Sheep 6
    City score: 8.78

Best Road Starts

  1. I26 = Ore 6 / Wheat 5 / Brick 5
    Road score: 10.25
  2. I09 = Wheat 10 / Brick 9 / Sheep 6
    Road score: 10.21
  3. I02 = Wood 11 / Brick 9 / Sheep 6
    Road score: 10.15
  4. I31 = Wheat 5 / Brick 5 / Sheep 4
    Road score: 9.45
  5. I25 = Ore 10 / Sheep 8 / Wood 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.62
I26 + I02
I26 = Ore 6 / Wheat 5 / Brick 5
I02 = Wood 11 / Brick 9 / Sheep 6
Combined resources: wood, sheep, brick, ore, wheat

Pair 2

Score: 51.65
I25 + I26
I25 = Ore 10 / Sheep 8 / Wood 4
I26 = Ore 6 / Wheat 5 / Brick 5
Combined resources: sheep, ore, wood, wheat, brick

Pair 3

Score: 51.46
I26 + I21
I26 = Ore 6 / Wheat 5 / Brick 5
I21 = Wheat 10 / Ore 10 / Sheep 8
Combined resources: wheat, sheep, ore, brick

Pair 4

Score: 51.43
I45 + I09
I45 = Wheat 11 / Wood 9 / Ore 8
I09 = Wheat 10 / Brick 9 / Sheep 6
Combined resources: sheep, brick, wheat, wood, ore

Pair 5

Score: 51.34
I09 + I26
I09 = Wheat 10 / Brick 9 / Sheep 6
I26 = Ore 6 / Wheat 5 / Brick 5
Combined resources: sheep, brick, wheat, ore

Pair 6

Score: 50.62
I26 + I13
I26 = Ore 6 / Wheat 5 / Brick 5
I13 = Wheat 10 / Sheep 8 / Wood 3
Combined resources: wood, wheat, sheep, ore, brick

Seat Advice

Player 1

  • I26
    Ore 6 / Wheat 5 / Brick 5
  • I25
    Ore 10 / Sheep 8 / Wood 4
  • I09
    Wheat 10 / Brick 9 / Sheep 6

Player 2

  • I25
    Ore 10 / Sheep 8 / Wood 4
  • I09
    Wheat 10 / Brick 9 / Sheep 6
  • I45
    Wheat 11 / Wood 9 / Ore 8

Player 3

  • I45
    Wheat 11 / Wood 9 / Ore 8
  • I15
    Brick 9 / Wheat 5 / Wheat 2
  • I42
    Wheat 11 / Wood 9 / Sheep 4

Best Player 4 Recovery Pairs

I26 + I02
I26 = Ore 6 / Wheat 5 / Brick 5
I02 = Wood 11 / Brick 9 / Sheep 6
I25 + I26
I25 = Ore 10 / Sheep 8 / Wood 4
I26 = Ore 6 / Wheat 5 / Brick 5
I26 + I21
I26 = Ore 6 / Wheat 5 / Brick 5
I21 = Wheat 10 / Ore 10 / Sheep 8
I45 + I09
I45 = Wheat 11 / Wood 9 / Ore 8
I09 = Wheat 10 / Brick 9 / Sheep 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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