Daily Verdict
For your two settlements, look at I13 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 wheat.
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I30 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I13 | Ore 9 / Wood 6 / Sheep 4 | 16.47 |
| 2 | I20 | Brick 8 / Ore 5 / Wood 3 | 16.45 |
| 3 | I26 | Wheat 11 / Brick 8 / Sheep 5 | 16.23 |
| 4 | I30 | Wheat 11 / Brick 8 / Ore 5 | 16.21 |
| 5 | I16 | Brick 10 / Brick 8 / Sheep 5 | 15.60 |
| 6 | I03 | Brick 10 / Wheat 8 / Wood 3 | 15.35 |
| 7 | I44 | Wheat 6 / Sheep 4 / Brick 3 | 14.83 |
| 8 | I19 | Ore 5 / Sheep 4 / Wood 3 | 14.14 |
| 9 | I33 | Wheat 11 / Ore 5 / Sheep 4 | 13.93 |
| 10 | I15 | Brick 10 / Brick 8 / Wood 3 | 13.65 |
Best City Starts
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I30 = Wheat 11 / Brick 8 / Ore 5City score: 9.27
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I13 = Ore 9 / Wood 6 / Sheep 4City score: 9.21
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I33 = Wheat 11 / Ore 5 / Sheep 4City score: 8.57
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I20 = Brick 8 / Ore 5 / Wood 3City score: 8.11
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I26 = Wheat 11 / Brick 8 / Sheep 5City score: 8.09
Best Road Starts
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I13 = Ore 9 / Wood 6 / Sheep 4Road score: 9.54
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I16 = Brick 10 / Brick 8 / Sheep 5Road score: 9.54
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I20 = Brick 8 / Ore 5 / Wood 3Road score: 9.52
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I26 = Wheat 11 / Brick 8 / Sheep 5Road score: 9.45
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I03 = Brick 10 / Wheat 8 / Wood 3Road score: 9.38
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 50.35Pair 3
Score: 50.29Pair 4
Score: 50.17Pair 5
Score: 49.11Pair 6
Score: 48.79Seat Advice
Player 1
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I16Brick 10 / Brick 8 / Sheep 5
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I30Wheat 11 / Brick 8 / Ore 5
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I26Wheat 11 / Brick 8 / Sheep 5
Player 2
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I16Brick 10 / Brick 8 / Sheep 5
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I26Wheat 11 / Brick 8 / Sheep 5
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I03Brick 10 / Wheat 8 / Wood 3
Player 3
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I03Brick 10 / Wheat 8 / Wood 3
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I44Wheat 6 / Sheep 4 / Brick 3
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I25Sheep 10 / Ore 9 / Wood 2
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.