Daily Board Analysis

Daily Catan Board Insight for January 27, 2026 | Catan Tools

Today's map is port-driven, polarized, ore-scarce.

port-driven polarized ore-scarce
Setup ID
104
Saved At
2025-04-15 00:27:09
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 8 8 T1 Desert T2 Wood 6 6 T3 Brick 10 10 T4 Wood 3 3 T5 Sheep 4 4 T6 Ore 9 9 T7 Sheep 5 5 T8 Brick 8 8 T9 Ore 5 5 T10 Wood 2 2 T11 Sheep 10 10 T12 Wheat 11 11 T13 Wheat 11 11 T14 Sheep 4 4 T15 Brick 3 3 T16 Wood 9 9 T17 Ore 12 12 T18 Wheat 6 6 T19 I01 = Wheat 8 I01 I02 = Wheat 8 / Wood 3 I02 I03 = Brick 10 / Wheat 8 / Wood 3 I03 6 I04 = Brick 10 / Wheat 8 I04 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Wood 6 I07 I08 = Wood 6 / Sheep 4 I08 I09 = Sheep 4 / Wood 3 I09 I10 = I10 I11 = Wood 6 I11 I12 = Ore 9 / Wood 6 I12 I13 = Ore 9 / Wood 6 / Sheep 4 I13 5 I14 = Wood 6 I14 I15 = Brick 10 / Brick 8 / Wood 3 I15 10 I16 = Brick 10 / Brick 8 / Sheep 5 I16 4 I17 = Brick 10 / Sheep 5 I17 I18 = Brick 10 I18 I19 = Ore 5 / Sheep 4 / Wood 3 I19 7 I20 = Brick 8 / Ore 5 / Wood 3 I20 2 I21 = Ore 9 / Sheep 4 / Wood 2 I21 I22 = Ore 5 / Sheep 4 / Wood 2 I22 I23 = Ore 9 I23 I24 = Sheep 10 / Ore 9 I24 I25 = Sheep 10 / Ore 9 / Wood 2 I25 I26 = Wheat 11 / Brick 8 / Sheep 5 I26 3 I27 = Wheat 11 / Sheep 5 I27 I28 = Sheep 5 I28 I29 = Sheep 5 I29 I30 = Wheat 11 / Brick 8 / Ore 5 I30 1 I31 = Wheat 11 / Wheat 11 / Brick 8 I31 I32 = Ore 5 / Sheep 4 / Wood 2 I32 I33 = Wheat 11 / Ore 5 / Sheep 4 I33 8 I34 = Sheep 10 / Brick 3 / Wood 2 I34 I35 = Sheep 4 / Brick 3 / Wood 2 I35 I36 = Sheep 10 I36 I37 = Sheep 10 I37 I38 = Sheep 10 / Brick 3 I38 I39 = Wheat 11 / Wheat 11 / Wood 9 I39 I40 = Wheat 11 / Wood 9 I40 I41 = Wheat 11 I41 I42 = Ore 12 / Wheat 11 / Sheep 4 I42 I43 = Ore 12 / Wheat 11 / Wood 9 I43 I44 = Wheat 6 / Sheep 4 / Brick 3 I44 9 I45 = Ore 12 / Wheat 6 / Sheep 4 I45 I46 = Brick 3 I46 I47 = Wheat 6 / Brick 3 I47 I48 = Ore 12 / Wood 9 I48 I49 = Wood 9 I49 I50 = Wood 9 I50 I51 = Ore 12 / Wheat 6 I51 I52 = Ore 12 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, ore-scarce.

The strongest overall opening is I30 (Wheat 11 / Brick 8 / Ore 5), while I30 is the best city-focused start, I16 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I13 (Ore 9 / Wood 6 / Sheep 4) + I26 (Wheat 11 / Brick 8 / Sheep 5).

  • Scarce resources: ore, brick.
  • Abundant resources: wheat, sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I30 Wheat 11 / Brick 8 / Ore 5 19.05
2 I20 Brick 8 / Ore 5 / Wood 3 19.04
3 I26 Wheat 11 / Brick 8 / Sheep 5 18.85
4 I16 Brick 10 / Brick 8 / Sheep 5 18.78
5 I13 Ore 9 / Wood 6 / Sheep 4 18.30
6 I03 Brick 10 / Wheat 8 / Wood 3 17.85
7 I19 Ore 5 / Sheep 4 / Wood 3 17.37
8 I33 Wheat 11 / Ore 5 / Sheep 4 17.37
9 I44 Wheat 6 / Sheep 4 / Brick 3 17.30
10 I15 Brick 10 / Brick 8 / Wood 3 16.78

Best City Starts

  1. I30 = Wheat 11 / Brick 8 / Ore 5
    City score: 17.40
  2. I13 = Ore 9 / Wood 6 / Sheep 4
    City score: 16.55
  3. I33 = Wheat 11 / Ore 5 / Sheep 4
    City score: 16.35
  4. I45 = Ore 12 / Wheat 6 / Sheep 4
    City score: 16.35
  5. I44 = Wheat 6 / Sheep 4 / Brick 3
    City score: 16.00

Best Road Starts

  1. I16 = Brick 10 / Brick 8 / Sheep 5
    Road score: 22.20
  2. I15 = Brick 10 / Brick 8 / Wood 3
    Road score: 21.90
  3. I20 = Brick 8 / Ore 5 / Wood 3
    Road score: 19.25
  4. I13 = Ore 9 / Wood 6 / Sheep 4
    Road score: 18.40
  5. I26 = Wheat 11 / Brick 8 / Sheep 5
    Road score: 17.75

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.79
I13 + I26
I13 = Ore 9 / Wood 6 / Sheep 4
I26 = Wheat 11 / Brick 8 / Sheep 5
Combined resources: wood, sheep, ore, brick, wheat

Pair 2

Score: 50.39
I13 + I30
I13 = Ore 9 / Wood 6 / Sheep 4
I30 = Wheat 11 / Brick 8 / Ore 5
Combined resources: wood, sheep, ore, brick, wheat

Pair 3

Score: 49.39
I03 + I13
I03 = Brick 10 / Wheat 8 / Wood 3
I13 = Ore 9 / Wood 6 / Sheep 4
Combined resources: wheat, brick, wood, sheep, ore

Pair 4

Score: 49.03
I13 + I31
I13 = Ore 9 / Wood 6 / Sheep 4
I31 = Wheat 11 / Wheat 11 / Brick 8
Combined resources: wood, sheep, ore, brick, wheat

Pair 5

Score: 48.75
I20 + I44
I20 = Brick 8 / Ore 5 / Wood 3
I44 = Wheat 6 / Sheep 4 / Brick 3
Combined resources: wood, brick, ore, sheep, wheat

Pair 6

Score: 48.47
I03 + I19
I03 = Brick 10 / Wheat 8 / Wood 3
I19 = Ore 5 / Sheep 4 / Wood 3
Combined resources: wheat, brick, wood, sheep, ore

Seat Advice

Player 1

  • I30
    Wheat 11 / Brick 8 / Ore 5
  • I13
    Ore 9 / Wood 6 / Sheep 4
  • I03
    Brick 10 / Wheat 8 / Wood 3

Player 2

  • I30
    Wheat 11 / Brick 8 / Ore 5
  • I26
    Wheat 11 / Brick 8 / Sheep 5
  • I20
    Brick 8 / Ore 5 / Wood 3

Player 3

  • I30
    Wheat 11 / Brick 8 / Ore 5
  • I26
    Wheat 11 / Brick 8 / Sheep 5
  • I20
    Brick 8 / Ore 5 / Wood 3

Best Player 4 Recovery Pairs

I13 + I26
I13 = Ore 9 / Wood 6 / Sheep 4
I26 = Wheat 11 / Brick 8 / Sheep 5
I13 + I30
I13 = Ore 9 / Wood 6 / Sheep 4
I30 = Wheat 11 / Brick 8 / Ore 5
I03 + I13
I03 = Brick 10 / Wheat 8 / Wood 3
I13 = Ore 9 / Wood 6 / Sheep 4
I13 + I31
I13 = Ore 9 / Wood 6 / Sheep 4
I31 = Wheat 11 / Wheat 11 / Brick 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.