Daily Board Analysis

Daily Catan Board Insight for January 28, 2026 | Catan Tools

Today's map is port-driven, polarized, wood-scarce.

port-driven polarized wood-scarce
Setup ID
1513
Saved At
2026-03-26 08:44:04
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 9 9 T1 Sheep 6 6 T2 Wheat 3 3 T3 Brick 8 8 T4 Ore 10 10 T5 Wheat 9 9 T6 Sheep 2 2 T7 Ore 10 10 T8 Wood 4 4 T9 Sheep 5 5 T10 Wood 12 12 T11 Wheat 3 3 T12 Brick 11 11 T13 Ore 8 8 T14 Sheep 5 5 T15 Wood 11 11 T16 Wood 4 4 T17 Desert T18 Brick 6 6 T19 I01 = Wheat 9 / Sheep 6 I01 10 I02 = Ore 10 / Wheat 9 / Sheep 6 I02 1 I03 = Ore 10 / Wheat 9 / Brick 8 I03 3 I04 = Wheat 9 / Brick 8 I04 I05 = Wheat 9 I05 I06 = Wheat 9 I06 I07 = Sheep 6 / Wheat 3 I07 I08 = Wheat 9 / Sheep 6 / Wheat 3 I08 I09 = Ore 10 / Wheat 9 / Sheep 6 I09 4 I10 = Sheep 6 I10 I11 = Wheat 3 I11 I12 = Wheat 3 / Sheep 2 I12 I13 = Wheat 9 / Wheat 3 / Sheep 2 I13 I14 = Wheat 3 I14 I15 = Ore 10 / Brick 8 / Wood 4 I15 2 I16 = Ore 10 / Brick 8 / Wood 4 I16 7 I17 = Ore 10 / Brick 8 I17 I18 = Brick 8 I18 I19 = Ore 10 / Wheat 9 / Sheep 5 I19 8 I20 = Ore 10 / Sheep 5 / Wood 4 I20 9 I21 = Wood 12 / Wheat 9 / Sheep 2 I21 I22 = Wood 12 / Wheat 9 / Sheep 5 I22 I23 = Sheep 2 I23 I24 = Wheat 3 / Sheep 2 I24 I25 = Wood 12 / Wheat 3 / Sheep 2 I25 I26 = Brick 11 / Ore 10 / Wood 4 I26 I27 = Brick 11 / Ore 10 I27 I28 = Ore 10 I28 I29 = Ore 10 I29 I30 = Ore 8 / Sheep 5 / Wood 4 I30 5 I31 = Brick 11 / Ore 8 / Wood 4 I31 I32 = Wood 12 / Sheep 5 / Sheep 5 I32 I33 = Ore 8 / Sheep 5 / Sheep 5 I33 6 I34 = Wood 12 / Wood 11 / Wheat 3 I34 I35 = Wood 12 / Wood 11 / Sheep 5 I35 I36 = Wheat 3 I36 I37 = Wheat 3 I37 I38 = Wood 11 / Wheat 3 I38 I39 = Brick 11 / Ore 8 / Wood 4 I39 I40 = Brick 11 / Wood 4 I40 I41 = Brick 11 I41 I42 = Ore 8 / Sheep 5 I42 I43 = Ore 8 / Wood 4 I43 I44 = Wood 11 / Brick 6 / Sheep 5 I44 I45 = Brick 6 / Sheep 5 I45 I46 = Wood 11 I46 I47 = Wood 11 / Brick 6 I47 I48 = Wood 4 I48 I49 = Wood 4 I49 I50 = Wood 4 I50 I51 = Brick 6 I51 I52 = I52 I53 = Brick 6 I53 I54 = Brick 6 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, wood-scarce.

The strongest overall opening is I02 (Ore 10 / Wheat 9 / Sheep 6), while I02 is the best city-focused start, I15 is strongest for road pressure, and I01 is the best harbor start. The strongest theoretical pair is I02 (Ore 10 / Wheat 9 / Sheep 6) + I15 (Ore 10 / Brick 8 / Wood 4).

  • Scarce resources: wood.
  • Abundant resources: sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Ore 10 / Wheat 9 / Sheep 6 20.46
2 I15 Ore 10 / Brick 8 / Wood 4 20.05
3 I03 Ore 10 / Wheat 9 / Brick 8 20.02
4 I09 Ore 10 / Wheat 9 / Sheep 6 20.02
5 I30 Ore 8 / Sheep 5 / Wood 4 19.98
6 I33 Ore 8 / Sheep 5 / Sheep 5 19.27
7 I16 Ore 10 / Brick 8 / Wood 4 19.27
8 I19 Ore 10 / Wheat 9 / Sheep 5 19.16
9 I20 Ore 10 / Sheep 5 / Wood 4 18.75
10 I01 Wheat 9 / Sheep 6 18.44

Best City Starts

  1. I02 = Ore 10 / Wheat 9 / Sheep 6
    City score: 20.80
  2. I09 = Ore 10 / Wheat 9 / Sheep 6
    City score: 20.80
  3. I33 = Ore 8 / Sheep 5 / Sheep 5
    City score: 19.95
  4. I19 = Ore 10 / Wheat 9 / Sheep 5
    City score: 19.65
  5. I03 = Ore 10 / Wheat 9 / Brick 8
    City score: 19.55

Best Road Starts

  1. I15 = Ore 10 / Brick 8 / Wood 4
    Road score: 20.50
  2. I16 = Ore 10 / Brick 8 / Wood 4
    Road score: 20.50
  3. I44 = Wood 11 / Brick 6 / Sheep 5
    Road score: 20.25
  4. I03 = Ore 10 / Wheat 9 / Brick 8
    Road score: 17.65
  5. I30 = Ore 8 / Sheep 5 / Wood 4
    Road score: 16.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.06
I02 + I15
I02 = Ore 10 / Wheat 9 / Sheep 6
I15 = Ore 10 / Brick 8 / Wood 4
Combined resources: wheat, sheep, ore, brick, wood

Pair 2

Score: 53.62
I09 + I15
I09 = Ore 10 / Wheat 9 / Sheep 6
I15 = Ore 10 / Brick 8 / Wood 4
Combined resources: sheep, ore, wheat, brick, wood

Pair 3

Score: 53.28
I02 + I16
I02 = Ore 10 / Wheat 9 / Sheep 6
I16 = Ore 10 / Brick 8 / Wood 4
Combined resources: wheat, sheep, ore, brick, wood

Pair 4

Score: 52.84
I09 + I16
I09 = Ore 10 / Wheat 9 / Sheep 6
I16 = Ore 10 / Brick 8 / Wood 4
Combined resources: sheep, ore, wheat, brick, wood

Pair 5

Score: 52.76
I15 + I19
I15 = Ore 10 / Brick 8 / Wood 4
I19 = Ore 10 / Wheat 9 / Sheep 5
Combined resources: brick, ore, wood, wheat, sheep

Pair 6

Score: 52.75
I03 + I30
I03 = Ore 10 / Wheat 9 / Brick 8
I30 = Ore 8 / Sheep 5 / Wood 4
Combined resources: wheat, brick, ore, wood, sheep

Seat Advice

Player 1

  • I02
    Ore 10 / Wheat 9 / Sheep 6
  • I03
    Ore 10 / Wheat 9 / Brick 8
  • I09
    Ore 10 / Wheat 9 / Sheep 6

Player 2

  • I02
    Ore 10 / Wheat 9 / Sheep 6
  • I15
    Ore 10 / Brick 8 / Wood 4
  • I09
    Ore 10 / Wheat 9 / Sheep 6

Player 3

  • I02
    Ore 10 / Wheat 9 / Sheep 6
  • I15
    Ore 10 / Brick 8 / Wood 4
  • I09
    Ore 10 / Wheat 9 / Sheep 6

Best Player 4 Recovery Pairs

I02 + I15
I02 = Ore 10 / Wheat 9 / Sheep 6
I15 = Ore 10 / Brick 8 / Wood 4
I09 + I15
I09 = Ore 10 / Wheat 9 / Sheep 6
I15 = Ore 10 / Brick 8 / Wood 4
I02 + I16
I02 = Ore 10 / Wheat 9 / Sheep 6
I16 = Ore 10 / Brick 8 / Wood 4
I09 + I16
I09 = Ore 10 / Wheat 9 / Sheep 6
I16 = Ore 10 / Brick 8 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.