Daily Board Analysis

Daily Catan Board Insight for January 31, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized ore-scarce
Setup ID
282
Saved At
2025-06-17 12:32:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Ore 6 6 T2 Sheep 4 4 T3 Sheep 4 4 T4 Wood 9 9 T5 Brick 3 3 T6 Wheat 9 9 T7 Wood 2 2 T8 Brick 8 8 T9 Wheat 11 11 T10 Ore 11 11 T11 Wood 12 12 T12 Sheep 10 10 T13 Desert T14 Wheat 6 6 T15 Brick 5 5 T16 Wood 8 8 T17 Ore 3 3 T18 Sheep 10 10 T19 I01 = Ore 6 / Wheat 5 I01 9 I02 = Wood 9 / Ore 6 / Wheat 5 I02 1 I03 = Wood 9 / Wheat 5 / Sheep 4 I03 6 I04 = Wheat 5 / Sheep 4 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 6 / Sheep 4 I07 I08 = Ore 6 / Sheep 4 / Brick 3 I08 8 I09 = Wood 9 / Ore 6 / Brick 3 I09 4 I10 = Ore 6 I10 I11 = Sheep 4 I11 I12 = Wheat 9 / Sheep 4 I12 I13 = Wheat 9 / Sheep 4 / Brick 3 I13 I14 = Sheep 4 I14 I15 = Wood 9 / Brick 8 / Sheep 4 I15 2 I16 = Brick 8 / Sheep 4 / Wood 2 I16 I17 = Sheep 4 / Wood 2 I17 I18 = Sheep 4 I18 I19 = Wheat 11 / Wood 9 / Brick 3 I19 I20 = Wheat 11 / Wood 9 / Brick 8 I20 5 I21 = Ore 11 / Wheat 9 / Brick 3 I21 I22 = Wheat 11 / Ore 11 / Brick 3 I22 I23 = Wheat 9 I23 I24 = Wood 12 / Wheat 9 I24 I25 = Wood 12 / Ore 11 / Wheat 9 I25 I26 = Sheep 10 / Brick 8 / Wood 2 I26 I27 = Sheep 10 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Wheat 11 / Brick 8 I30 I31 = Sheep 10 / Brick 8 I31 I32 = Wheat 11 / Ore 11 / Wheat 6 I32 I33 = Wheat 11 / Wheat 6 I33 I34 = Wood 12 / Ore 11 / Brick 5 I34 I35 = Ore 11 / Wheat 6 / Brick 5 I35 7 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Brick 5 I38 I39 = Sheep 10 / Wood 8 I39 I40 = Sheep 10 / Wood 8 I40 I41 = Sheep 10 I41 I42 = Wheat 6 / Ore 3 I42 I43 = Wood 8 / Ore 3 I43 I44 = Sheep 10 / Wheat 6 / Brick 5 I44 3 I45 = Sheep 10 / Wheat 6 / Ore 3 I45 10 I46 = Brick 5 I46 I47 = Sheep 10 / Brick 5 I47 I48 = Wood 8 / Ore 3 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Sheep 10 / Ore 3 I51 I52 = Ore 3 I52 I53 = Sheep 10 I53 I54 = Sheep 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Wood 9 / Ore 6 / Wheat 5 18.81
2 I15 Wood 9 / Brick 8 / Sheep 4 18.44
3 I44 Sheep 10 / Wheat 6 / Brick 5 16.78
4 I09 Wood 9 / Ore 6 / Brick 3 16.72
5 I20 Wheat 11 / Wood 9 / Brick 8 16.49
6 I03 Wood 9 / Wheat 5 / Sheep 4 16.47
7 I35 Ore 11 / Wheat 6 / Brick 5 15.85
8 I08 Ore 6 / Sheep 4 / Brick 3 15.60
9 I01 Ore 6 / Wheat 5 15.31
10 I45 Sheep 10 / Wheat 6 / Ore 3 14.66

Best City Starts

  1. I02 = Wood 9 / Ore 6 / Wheat 5
    City score: 11.19
  2. I35 = Ore 11 / Wheat 6 / Brick 5
    City score: 8.88
  3. I01 = Ore 6 / Wheat 5
    City score: 8.79
  4. I44 = Sheep 10 / Wheat 6 / Brick 5
    City score: 8.78
  5. I45 = Sheep 10 / Wheat 6 / Ore 3
    City score: 8.75

Best Road Starts

  1. I15 = Wood 9 / Brick 8 / Sheep 4
    Road score: 11.40
  2. I20 = Wheat 11 / Wood 9 / Brick 8
    Road score: 10.70
  3. I02 = Wood 9 / Ore 6 / Wheat 5
    Road score: 10.25
  4. I44 = Sheep 10 / Wheat 6 / Brick 5
    Road score: 10.21
  5. I09 = Wood 9 / Ore 6 / Brick 3
    Road score: 9.52

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 55.07
I02 + I15
I02 = Wood 9 / Ore 6 / Wheat 5
I15 = Wood 9 / Brick 8 / Sheep 4
Combined resources: wheat, ore, wood, sheep, brick

Pair 2

Score: 53.92
I02 + I44
I02 = Wood 9 / Ore 6 / Wheat 5
I44 = Sheep 10 / Wheat 6 / Brick 5
Combined resources: wheat, ore, wood, brick, sheep

Pair 3

Score: 53.63
I44 + I15
I44 = Sheep 10 / Wheat 6 / Brick 5
I15 = Wood 9 / Brick 8 / Sheep 4
Combined resources: sheep, wood, brick, wheat

Pair 4

Score: 52.98
I35 + I15
I35 = Ore 11 / Wheat 6 / Brick 5
I15 = Wood 9 / Brick 8 / Sheep 4
Combined resources: sheep, wood, brick, ore, wheat

Pair 5

Score: 52.18
I44 + I09
I44 = Sheep 10 / Wheat 6 / Brick 5
I09 = Wood 9 / Ore 6 / Brick 3
Combined resources: ore, wood, brick, wheat, sheep

Pair 6

Score: 51.92
I45 + I15
I45 = Sheep 10 / Wheat 6 / Ore 3
I15 = Wood 9 / Brick 8 / Sheep 4
Combined resources: sheep, wood, brick, wheat, ore

Seat Advice

Player 1

  • I15
    Wood 9 / Brick 8 / Sheep 4
  • I02
    Wood 9 / Ore 6 / Wheat 5
  • I44
    Sheep 10 / Wheat 6 / Brick 5

Player 2

  • I44
    Sheep 10 / Wheat 6 / Brick 5
  • I35
    Ore 11 / Wheat 6 / Brick 5
  • I45
    Sheep 10 / Wheat 6 / Ore 3

Player 3

  • I45
    Sheep 10 / Wheat 6 / Ore 3
  • I08
    Ore 6 / Sheep 4 / Brick 3
  • I19
    Wheat 11 / Wood 9 / Brick 3

Best Player 4 Recovery Pairs

I02 + I15
I02 = Wood 9 / Ore 6 / Wheat 5
I15 = Wood 9 / Brick 8 / Sheep 4
I02 + I44
I02 = Wood 9 / Ore 6 / Wheat 5
I44 = Sheep 10 / Wheat 6 / Brick 5
I44 + I15
I44 = Sheep 10 / Wheat 6 / Brick 5
I15 = Wood 9 / Brick 8 / Sheep 4
I35 + I15
I35 = Ore 11 / Wheat 6 / Brick 5
I15 = Wood 9 / Brick 8 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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