Daily Board Analysis

Daily Catan Board Insight for January 31, 2026 | Catan Tools

Today's map is port-driven, polarized, ore-scarce.

port-driven polarized ore-scarce
Setup ID
282
Saved At
2025-06-17 12:32:58
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Ore 6 6 T2 Sheep 4 4 T3 Sheep 4 4 T4 Wood 9 9 T5 Brick 3 3 T6 Wheat 9 9 T7 Wood 2 2 T8 Brick 8 8 T9 Wheat 11 11 T10 Ore 11 11 T11 Wood 12 12 T12 Sheep 10 10 T13 Desert T14 Wheat 6 6 T15 Brick 5 5 T16 Wood 8 8 T17 Ore 3 3 T18 Sheep 10 10 T19 I01 = Ore 6 / Wheat 5 I01 9 I02 = Wood 9 / Ore 6 / Wheat 5 I02 1 I03 = Wood 9 / Wheat 5 / Sheep 4 I03 5 I04 = Wheat 5 / Sheep 4 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 6 / Sheep 4 I07 I08 = Ore 6 / Sheep 4 / Brick 3 I08 4 I09 = Wood 9 / Ore 6 / Brick 3 I09 3 I10 = Ore 6 I10 I11 = Sheep 4 I11 I12 = Wheat 9 / Sheep 4 I12 I13 = Wheat 9 / Sheep 4 / Brick 3 I13 I14 = Sheep 4 I14 I15 = Wood 9 / Brick 8 / Sheep 4 I15 2 I16 = Brick 8 / Sheep 4 / Wood 2 I16 I17 = Sheep 4 / Wood 2 I17 I18 = Sheep 4 I18 I19 = Wheat 11 / Wood 9 / Brick 3 I19 I20 = Wheat 11 / Wood 9 / Brick 8 I20 7 I21 = Ore 11 / Wheat 9 / Brick 3 I21 I22 = Wheat 11 / Ore 11 / Brick 3 I22 I23 = Wheat 9 I23 I24 = Wood 12 / Wheat 9 I24 I25 = Wood 12 / Ore 11 / Wheat 9 I25 I26 = Sheep 10 / Brick 8 / Wood 2 I26 I27 = Sheep 10 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Wheat 11 / Brick 8 I30 I31 = Sheep 10 / Brick 8 I31 I32 = Wheat 11 / Ore 11 / Wheat 6 I32 I33 = Wheat 11 / Wheat 6 I33 I34 = Wood 12 / Ore 11 / Brick 5 I34 I35 = Ore 11 / Wheat 6 / Brick 5 I35 8 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Brick 5 I38 I39 = Sheep 10 / Wood 8 I39 I40 = Sheep 10 / Wood 8 I40 I41 = Sheep 10 I41 I42 = Wheat 6 / Ore 3 I42 I43 = Wood 8 / Ore 3 I43 I44 = Sheep 10 / Wheat 6 / Brick 5 I44 6 I45 = Sheep 10 / Wheat 6 / Ore 3 I45 10 I46 = Brick 5 I46 I47 = Sheep 10 / Brick 5 I47 I48 = Wood 8 / Ore 3 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Sheep 10 / Ore 3 I51 I52 = Ore 3 I52 I53 = Sheep 10 I53 I54 = Sheep 10 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, ore-scarce.

The strongest overall opening is I02 (Wood 9 / Ore 6 / Wheat 5), while I02 is the best city-focused start, I15 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I02 (Wood 9 / Ore 6 / Wheat 5) + I15 (Wood 9 / Brick 8 / Sheep 4).

  • Scarce resources: ore.
  • Abundant resources: wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Wood 9 / Ore 6 / Wheat 5 22.06
2 I15 Wood 9 / Brick 8 / Sheep 4 21.30
3 I09 Wood 9 / Ore 6 / Brick 3 19.65
4 I08 Ore 6 / Sheep 4 / Brick 3 19.49
5 I03 Wood 9 / Wheat 5 / Sheep 4 19.18
6 I44 Sheep 10 / Wheat 6 / Brick 5 18.84
7 I20 Wheat 11 / Wood 9 / Brick 8 18.80
8 I35 Ore 11 / Wheat 6 / Brick 5 18.63
9 I01 Ore 6 / Wheat 5 18.37
10 I45 Sheep 10 / Wheat 6 / Ore 3 17.92

Best City Starts

  1. I02 = Wood 9 / Ore 6 / Wheat 5
    City score: 22.95
  2. I01 = Ore 6 / Wheat 5
    City score: 19.70
  3. I32 = Wheat 11 / Ore 11 / Wheat 6
    City score: 19.35
  4. I35 = Ore 11 / Wheat 6 / Brick 5
    City score: 18.65
  5. I45 = Sheep 10 / Wheat 6 / Ore 3
    City score: 18.50

Best Road Starts

  1. I15 = Wood 9 / Brick 8 / Sheep 4
    Road score: 23.40
  2. I20 = Wheat 11 / Wood 9 / Brick 8
    Road score: 21.75
  3. I09 = Wood 9 / Ore 6 / Brick 3
    Road score: 18.00
  4. I02 = Wood 9 / Ore 6 / Wheat 5
    Road score: 17.30
  5. I44 = Sheep 10 / Wheat 6 / Brick 5
    Road score: 17.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 58.31
I02 + I15
I02 = Wood 9 / Ore 6 / Wheat 5
I15 = Wood 9 / Brick 8 / Sheep 4
Combined resources: wheat, ore, wood, sheep, brick

Pair 2

Score: 55.27
I01 + I15
I01 = Ore 6 / Wheat 5
I15 = Wood 9 / Brick 8 / Sheep 4
Combined resources: wheat, ore, sheep, wood, brick
Ports: 3:1

Pair 3

Score: 55.15
I02 + I44
I02 = Wood 9 / Ore 6 / Wheat 5
I44 = Sheep 10 / Wheat 6 / Brick 5
Combined resources: wheat, ore, wood, brick, sheep

Pair 4

Score: 54.14
I02 + I35
I02 = Wood 9 / Ore 6 / Wheat 5
I35 = Ore 11 / Wheat 6 / Brick 5
Combined resources: wheat, ore, wood, brick

Pair 5

Score: 54.06
I02 + I20
I02 = Wood 9 / Ore 6 / Wheat 5
I20 = Wheat 11 / Wood 9 / Brick 8
Combined resources: wheat, ore, wood, brick

Pair 6

Score: 53.77
I02 + I16
I02 = Wood 9 / Ore 6 / Wheat 5
I16 = Brick 8 / Sheep 4 / Wood 2
Combined resources: wheat, ore, wood, sheep, brick

Seat Advice

Player 1

  • I02
    Wood 9 / Ore 6 / Wheat 5
  • I15
    Wood 9 / Brick 8 / Sheep 4
  • I09
    Wood 9 / Ore 6 / Brick 3

Player 2

  • I02
    Wood 9 / Ore 6 / Wheat 5
  • I15
    Wood 9 / Brick 8 / Sheep 4
  • I08
    Ore 6 / Sheep 4 / Brick 3

Player 3

  • I02
    Wood 9 / Ore 6 / Wheat 5
  • I15
    Wood 9 / Brick 8 / Sheep 4
  • I08
    Ore 6 / Sheep 4 / Brick 3

Best Player 4 Recovery Pairs

I02 + I15
I02 = Wood 9 / Ore 6 / Wheat 5
I15 = Wood 9 / Brick 8 / Sheep 4
I01 + I15
I01 = Ore 6 / Wheat 5
I15 = Wood 9 / Brick 8 / Sheep 4
I02 + I44
I02 = Wood 9 / Ore 6 / Wheat 5
I44 = Sheep 10 / Wheat 6 / Brick 5
I02 + I35
I02 = Wood 9 / Ore 6 / Wheat 5
I35 = Ore 11 / Wheat 6 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.