Daily Board Analysis

Daily Catan Board Insight for February 1, 2026 | Catan Tools

Today's map is city-heavy, port-driven, polarized, brick-scarce.

city-heavy port-driven polarized brick-scarce
Setup ID
235
Saved At
2025-06-13 10:21:44
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Ore 5 5 T2 Wheat 11 11 T3 Wheat 8 8 T4 Wood 10 10 T5 Sheep 2 2 T6 Brick 12 12 T7 Sheep 4 4 T8 Brick 9 9 T9 Ore 8 8 T10 Desert T11 Sheep 3 3 T12 Wheat 6 6 T13 Wheat 10 10 T14 Brick 11 11 T15 Wood 6 6 T16 Wood 3 3 T17 Sheep 4 4 T18 Wood 9 9 T19 I01 = Ore 5 / Ore 5 I01 I02 = Wood 10 / Ore 5 / Ore 5 I02 I03 = Wood 10 / Wheat 8 / Ore 5 I03 3 I04 = Wheat 8 / Ore 5 I04 9 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wheat 11 / Ore 5 I07 I08 = Wheat 11 / Ore 5 / Sheep 2 I08 I09 = Wood 10 / Ore 5 / Sheep 2 I09 I10 = Ore 5 I10 I11 = Wheat 11 I11 I12 = Brick 12 / Wheat 11 I12 I13 = Brick 12 / Wheat 11 / Sheep 2 I13 I14 = Wheat 11 I14 I15 = Wood 10 / Brick 9 / Wheat 8 I15 5 I16 = Brick 9 / Wheat 8 / Sheep 4 I16 1 I17 = Wheat 8 / Sheep 4 I17 I18 = Wheat 8 I18 I19 = Wood 10 / Ore 8 / Sheep 2 I19 10 I20 = Wood 10 / Brick 9 / Ore 8 I20 2 I21 = Brick 12 / Sheep 2 I21 I22 = Ore 8 / Sheep 2 I22 I23 = Brick 12 I23 I24 = Brick 12 / Sheep 3 I24 I25 = Brick 12 / Sheep 3 I25 I26 = Brick 9 / Wheat 6 / Sheep 4 I26 4 I27 = Wheat 6 / Sheep 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Wheat 10 / Brick 9 / Ore 8 I30 6 I31 = Wheat 10 / Brick 9 / Wheat 6 I31 7 I32 = Brick 11 / Ore 8 I32 I33 = Brick 11 / Wheat 10 / Ore 8 I33 8 I34 = Wood 6 / Sheep 3 I34 I35 = Brick 11 / Wood 6 I35 I36 = Sheep 3 I36 I37 = Sheep 3 I37 I38 = Wood 6 / Sheep 3 I38 I39 = Wheat 10 / Wheat 6 / Wood 3 I39 I40 = Wheat 6 / Wood 3 I40 I41 = Wheat 6 I41 I42 = Brick 11 / Wheat 10 / Sheep 4 I42 I43 = Wheat 10 / Sheep 4 / Wood 3 I43 I44 = Brick 11 / Wood 9 / Wood 6 I44 I45 = Brick 11 / Wood 9 / Sheep 4 I45 I46 = Wood 6 I46 I47 = Wood 9 / Wood 6 I47 I48 = Sheep 4 / Wood 3 I48 I49 = Wood 3 I49 I50 = Wood 3 I50 I51 = Wood 9 / Sheep 4 I51 I52 = Sheep 4 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is city-heavy, port-driven, polarized, brick-scarce.

The strongest overall opening is I16 (Brick 9 / Wheat 8 / Sheep 4), while I03 is the best city-focused start, I44 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I20 (Wood 10 / Brick 9 / Ore 8) + I26 (Brick 9 / Wheat 6 / Sheep 4).

  • Scarce resources: brick, sheep.
  • Abundant resources: wheat, wood, ore.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Brick 9 / Wheat 8 / Sheep 4 21.51
2 I20 Wood 10 / Brick 9 / Ore 8 21.32
3 I03 Wood 10 / Wheat 8 / Ore 5 20.88
4 I26 Brick 9 / Wheat 6 / Sheep 4 20.72
5 I15 Wood 10 / Brick 9 / Wheat 8 20.52
6 I30 Wheat 10 / Brick 9 / Ore 8 20.52
7 I31 Wheat 10 / Brick 9 / Wheat 6 19.46
8 I33 Brick 11 / Wheat 10 / Ore 8 18.47
9 I04 Wheat 8 / Ore 5 18.43
10 I19 Wood 10 / Ore 8 / Sheep 2 18.07

Best City Starts

  1. I03 = Wood 10 / Wheat 8 / Ore 5
    City score: 22.05
  2. I30 = Wheat 10 / Brick 9 / Ore 8
    City score: 20.80
  3. I31 = Wheat 10 / Brick 9 / Wheat 6
    City score: 20.80
  4. I02 = Wood 10 / Ore 5 / Ore 5
    City score: 19.90
  5. I04 = Wheat 8 / Ore 5
    City score: 19.35

Best Road Starts

  1. I44 = Brick 11 / Wood 9 / Wood 6
    Road score: 24.05
  2. I15 = Wood 10 / Brick 9 / Wheat 8
    Road score: 20.15
  3. I20 = Wood 10 / Brick 9 / Ore 8
    Road score: 20.15
  4. I47 = Wood 9 / Wood 6
    Road score: 19.55
  5. I16 = Brick 9 / Wheat 8 / Sheep 4
    Road score: 17.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 56.24
I20 + I26
I20 = Wood 10 / Brick 9 / Ore 8
I26 = Brick 9 / Wheat 6 / Sheep 4
Combined resources: wood, brick, ore, sheep, wheat

Pair 2

Score: 56.23
I16 + I20
I16 = Brick 9 / Wheat 8 / Sheep 4
I20 = Wood 10 / Brick 9 / Ore 8
Combined resources: wheat, sheep, brick, wood, ore

Pair 3

Score: 54.95
I03 + I30
I03 = Wood 10 / Wheat 8 / Ore 5
I30 = Wheat 10 / Brick 9 / Ore 8
Combined resources: ore, wheat, wood, brick

Pair 4

Score: 54.85
I03 + I26
I03 = Wood 10 / Wheat 8 / Ore 5
I26 = Brick 9 / Wheat 6 / Sheep 4
Combined resources: ore, wheat, wood, sheep, brick

Pair 5

Score: 54.84
I03 + I16
I03 = Wood 10 / Wheat 8 / Ore 5
I16 = Brick 9 / Wheat 8 / Sheep 4
Combined resources: ore, wheat, wood, sheep, brick

Pair 6

Score: 53.75
I03 + I20
I03 = Wood 10 / Wheat 8 / Ore 5
I20 = Wood 10 / Brick 9 / Ore 8
Combined resources: ore, wheat, wood, brick

Seat Advice

Player 1

  • I20
    Wood 10 / Brick 9 / Ore 8
  • I30
    Wheat 10 / Brick 9 / Ore 8
  • I03
    Wood 10 / Wheat 8 / Ore 5

Player 2

  • I16
    Brick 9 / Wheat 8 / Sheep 4
  • I20
    Wood 10 / Brick 9 / Ore 8
  • I03
    Wood 10 / Wheat 8 / Ore 5

Player 3

  • I16
    Brick 9 / Wheat 8 / Sheep 4
  • I20
    Wood 10 / Brick 9 / Ore 8
  • I03
    Wood 10 / Wheat 8 / Ore 5

Best Player 4 Recovery Pairs

I20 + I26
I20 = Wood 10 / Brick 9 / Ore 8
I26 = Brick 9 / Wheat 6 / Sheep 4
I16 + I20
I16 = Brick 9 / Wheat 8 / Sheep 4
I20 = Wood 10 / Brick 9 / Ore 8
I03 + I30
I03 = Wood 10 / Wheat 8 / Ore 5
I30 = Wheat 10 / Brick 9 / Ore 8
I03 + I26
I03 = Wood 10 / Wheat 8 / Ore 5
I26 = Brick 9 / Wheat 6 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.