Daily Board Analysis

Daily Catan Board Insight for February 2, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
551
Saved At
2025-12-03 13:22:08
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I31 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I26 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 12 12 T1 Sheep 10 10 T2 Sheep 8 8 T3 Brick 6 6 T4 Brick 5 5 T5 Wood 5 5 T6 Desert T7 Ore 10 10 T8 Sheep 4 4 T9 Ore 3 3 T10 Ore 11 11 T11 Wheat 4 4 T12 Wheat 9 9 T13 Sheep 8 8 T14 Brick 9 9 T15 Wheat 3 3 T16 Wood 2 2 T17 Wheat 11 11 T18 Wood 6 6 T19 I01 = Wood 12 / Sheep 10 I01 I02 = Wood 12 / Sheep 10 / Brick 5 I02 I03 = Wood 12 / Brick 6 / Brick 5 I03 I04 = Wood 12 / Brick 6 I04 I05 = Wood 12 I05 I06 = Wood 12 I06 I07 = Sheep 10 / Sheep 8 I07 I08 = Sheep 10 / Sheep 8 / Wood 5 I08 7 I09 = Sheep 10 / Brick 5 / Wood 5 I09 6 I10 = Sheep 10 I10 I11 = Sheep 8 I11 I12 = Sheep 8 I12 I13 = Sheep 8 / Wood 5 I13 I14 = Sheep 8 I14 I15 = Brick 6 / Brick 5 / Sheep 4 I15 9 I16 = Ore 10 / Brick 6 / Sheep 4 I16 4 I17 = Ore 10 / Brick 6 I17 I18 = Brick 6 I18 I19 = Brick 5 / Wood 5 / Ore 3 I19 10 I20 = Brick 5 / Sheep 4 / Ore 3 I20 I21 = Ore 11 / Wood 5 I21 I22 = Ore 11 / Wood 5 / Ore 3 I22 I23 = I23 I24 = Wheat 4 I24 I25 = Ore 11 / Wheat 4 I25 I26 = Ore 10 / Wheat 9 / Sheep 4 I26 I27 = Ore 10 / Wheat 9 I27 I28 = Ore 10 I28 I29 = Ore 10 I29 I30 = Sheep 8 / Sheep 4 / Ore 3 I30 I31 = Wheat 9 / Sheep 8 / Sheep 4 I31 8 I32 = Ore 11 / Brick 9 / Ore 3 I32 I33 = Brick 9 / Sheep 8 / Ore 3 I33 3 I34 = Ore 11 / Wheat 4 / Wheat 3 I34 I35 = Ore 11 / Brick 9 / Wheat 3 I35 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Wheat 4 / Wheat 3 I38 I39 = Wheat 9 / Sheep 8 / Wood 2 I39 I40 = Wheat 9 / Wood 2 I40 I41 = Wheat 9 I41 I42 = Wheat 11 / Brick 9 / Sheep 8 I42 5 I43 = Wheat 11 / Sheep 8 / Wood 2 I43 I44 = Brick 9 / Wood 6 / Wheat 3 I44 2 I45 = Wheat 11 / Brick 9 / Wood 6 I45 1 I46 = Wheat 3 I46 I47 = Wood 6 / Wheat 3 I47 I48 = Wheat 11 / Wood 2 I48 I49 = Wood 2 I49 I50 = Wood 2 I50 I51 = Wheat 11 / Wood 6 I51 I52 = Wheat 11 I52 I53 = Wood 6 I53 I54 = Wood 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Wheat 11 / Brick 9 / Wood 6 16.85
2 I44 Brick 9 / Wood 6 / Wheat 3 16.43
3 I33 Brick 9 / Sheep 8 / Ore 3 16.33
4 I16 Ore 10 / Brick 6 / Sheep 4 16.13
5 I42 Wheat 11 / Brick 9 / Sheep 8 16.07
6 I09 Sheep 10 / Brick 5 / Wood 5 16.05
7 I08 Sheep 10 / Sheep 8 / Wood 5 15.32
8 I31 Wheat 9 / Sheep 8 / Sheep 4 15.28
9 I15 Brick 6 / Brick 5 / Sheep 4 15.27
10 I19 Brick 5 / Wood 5 / Ore 3 15.22

Best City Starts

  1. I26 = Ore 10 / Wheat 9 / Sheep 4
    City score: 9.32
  2. I31 = Wheat 9 / Sheep 8 / Sheep 4
    City score: 8.78
  3. I16 = Ore 10 / Brick 6 / Sheep 4
    City score: 8.50
  4. I33 = Brick 9 / Sheep 8 / Ore 3
    City score: 8.22
  5. I42 = Wheat 11 / Brick 9 / Sheep 8
    City score: 8.09

Best Road Starts

  1. I44 = Brick 9 / Wood 6 / Wheat 3
    Road score: 10.70
  2. I45 = Wheat 11 / Brick 9 / Wood 6
    Road score: 10.70
  3. I09 = Sheep 10 / Brick 5 / Wood 5
    Road score: 10.60
  4. I08 = Sheep 10 / Sheep 8 / Wood 5
    Road score: 9.54
  5. I15 = Brick 6 / Brick 5 / Sheep 4
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.72
I31 + I45
I31 = Wheat 9 / Sheep 8 / Sheep 4
I45 = Wheat 11 / Brick 9 / Wood 6
Combined resources: sheep, wheat, brick, wood

Pair 2

Score: 51.30
I31 + I44
I31 = Wheat 9 / Sheep 8 / Sheep 4
I44 = Brick 9 / Wood 6 / Wheat 3
Combined resources: sheep, wheat, brick, wood

Pair 3

Score: 51.02
I08 + I45
I08 = Sheep 10 / Sheep 8 / Wood 5
I45 = Wheat 11 / Brick 9 / Wood 6
Combined resources: sheep, wood, brick, wheat

Pair 4

Score: 50.60
I08 + I44
I08 = Sheep 10 / Sheep 8 / Wood 5
I44 = Brick 9 / Wood 6 / Wheat 3
Combined resources: sheep, wood, brick, wheat

Pair 5

Score: 50.54
I16 + I45
I16 = Ore 10 / Brick 6 / Sheep 4
I45 = Wheat 11 / Brick 9 / Wood 6
Combined resources: brick, ore, sheep, wheat, wood

Pair 6

Score: 50.45
I15 + I45
I15 = Brick 6 / Brick 5 / Sheep 4
I45 = Wheat 11 / Brick 9 / Wood 6
Combined resources: brick, sheep, wheat, wood

Seat Advice

Player 1

  • I45
    Wheat 11 / Brick 9 / Wood 6
  • I44
    Brick 9 / Wood 6 / Wheat 3
  • I08
    Sheep 10 / Sheep 8 / Wood 5

Player 2

  • I15
    Brick 6 / Brick 5 / Sheep 4
  • I39
    Wheat 9 / Sheep 8 / Wood 2
  • I33
    Brick 9 / Sheep 8 / Ore 3

Player 3

  • I39
    Wheat 9 / Sheep 8 / Wood 2
  • I22
    Ore 11 / Wood 5 / Ore 3
  • I43
    Wheat 11 / Sheep 8 / Wood 2

Best Player 4 Recovery Pairs

I31 + I45
I31 = Wheat 9 / Sheep 8 / Sheep 4
I45 = Wheat 11 / Brick 9 / Wood 6
I31 + I44
I31 = Wheat 9 / Sheep 8 / Sheep 4
I44 = Brick 9 / Wood 6 / Wheat 3
I08 + I45
I08 = Sheep 10 / Sheep 8 / Wood 5
I45 = Wheat 11 / Brick 9 / Wood 6
I08 + I44
I08 = Sheep 10 / Sheep 8 / Wood 5
I44 = Brick 9 / Wood 6 / Wheat 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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