Daily Board Analysis

Daily Catan Board Insight for February 4, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized wood-scarce
Setup ID
1212
Saved At
2026-02-16 03:44:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little wood; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Desert T2 Ore 4 4 T3 Ore 8 8 T4 Wheat 9 9 T5 Wheat 6 6 T6 Wood 3 3 T7 Sheep 3 3 T8 Wood 10 10 T9 Wood 12 12 T10 Sheep 2 2 T11 Brick 9 9 T12 Brick 6 6 T13 Wheat 4 4 T14 Ore 10 10 T15 Wheat 8 8 T16 Wood 11 11 T17 Brick 11 11 T18 Sheep 5 5 T19 I01 = Sheep 5 I01 I02 = Wheat 9 / Sheep 5 I02 I03 = Wheat 9 / Ore 8 / Sheep 5 I03 1 I04 = Ore 8 / Sheep 5 I04 5 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Ore 4 I07 I08 = Wheat 6 / Ore 4 I08 I09 = Wheat 9 / Wheat 6 I09 I10 = I10 I11 = Ore 4 I11 I12 = Ore 4 / Wood 3 I12 I13 = Wheat 6 / Ore 4 / Wood 3 I13 10 I14 = Ore 4 I14 I15 = Wood 10 / Wheat 9 / Ore 8 I15 2 I16 = Wood 10 / Ore 8 / Sheep 3 I16 7 I17 = Ore 8 / Sheep 3 I17 I18 = Ore 8 I18 I19 = Wood 12 / Wheat 9 / Wheat 6 I19 I20 = Wood 12 / Wood 10 / Wheat 9 I20 I21 = Wheat 6 / Wood 3 / Sheep 2 I21 I22 = Wood 12 / Wheat 6 / Sheep 2 I22 I23 = Wood 3 I23 I24 = Brick 9 / Wood 3 I24 I25 = Brick 9 / Wood 3 / Sheep 2 I25 I26 = Wood 10 / Brick 6 / Sheep 3 I26 6 I27 = Brick 6 / Sheep 3 I27 I28 = Sheep 3 I28 I29 = Sheep 3 I29 I30 = Wood 12 / Wood 10 / Wheat 4 I30 I31 = Wood 10 / Brick 6 / Wheat 4 I31 3 I32 = Wood 12 / Ore 10 / Sheep 2 I32 I33 = Wood 12 / Ore 10 / Wheat 4 I33 I34 = Brick 9 / Wheat 8 / Sheep 2 I34 9 I35 = Ore 10 / Wheat 8 / Sheep 2 I35 I36 = Brick 9 I36 I37 = Brick 9 I37 I38 = Brick 9 / Wheat 8 I38 I39 = Wood 11 / Brick 6 / Wheat 4 I39 8 I40 = Wood 11 / Brick 6 I40 I41 = Brick 6 I41 I42 = Brick 11 / Ore 10 / Wheat 4 I42 I43 = Wood 11 / Brick 11 / Wheat 4 I43 I44 = Ore 10 / Wheat 8 / Sheep 5 I44 4 I45 = Brick 11 / Ore 10 / Sheep 5 I45 I46 = Wheat 8 I46 I47 = Wheat 8 / Sheep 5 I47 I48 = Wood 11 / Brick 11 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Brick 11 / Sheep 5 I51 I52 = Brick 11 I52 I53 = Sheep 5 I53 I54 = Sheep 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Wheat 9 / Ore 8 / Sheep 5 17.79
2 I15 Wood 10 / Wheat 9 / Ore 8 17.38
3 I31 Wood 10 / Brick 6 / Wheat 4 16.87
4 I44 Ore 10 / Wheat 8 / Sheep 5 16.68
5 I04 Ore 8 / Sheep 5 16.53
6 I26 Wood 10 / Brick 6 / Sheep 3 16.20
7 I16 Wood 10 / Ore 8 / Sheep 3 15.36
8 I39 Wood 11 / Brick 6 / Wheat 4 15.29
9 I34 Brick 9 / Wheat 8 / Sheep 2 15.17
10 I13 Wheat 6 / Ore 4 / Wood 3 14.60

Best City Starts

  1. I03 = Wheat 9 / Ore 8 / Sheep 5
    City score: 12.04
  2. I44 = Ore 10 / Wheat 8 / Sheep 5
    City score: 10.61
  3. I15 = Wood 10 / Wheat 9 / Ore 8
    City score: 10.55
  4. I13 = Wheat 6 / Ore 4 / Wood 3
    City score: 8.57
  5. I35 = Ore 10 / Wheat 8 / Sheep 2
    City score: 8.20

Best Road Starts

  1. I31 = Wood 10 / Brick 6 / Wheat 4
    Road score: 10.44
  2. I26 = Wood 10 / Brick 6 / Sheep 3
    Road score: 9.72
  3. I03 = Wheat 9 / Ore 8 / Sheep 5
    Road score: 9.59
  4. I15 = Wood 10 / Wheat 9 / Ore 8
    Road score: 9.54
  5. I39 = Wood 11 / Brick 6 / Wheat 4
    Road score: 9.42

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.47
I03 + I31
I03 = Wheat 9 / Ore 8 / Sheep 5
I31 = Wood 10 / Brick 6 / Wheat 4
Combined resources: sheep, ore, wheat, wood, brick

Pair 2

Score: 51.91
I44 + I31
I44 = Ore 10 / Wheat 8 / Sheep 5
I31 = Wood 10 / Brick 6 / Wheat 4
Combined resources: wood, brick, wheat, ore, sheep

Pair 3

Score: 51.73
I03 + I44
I03 = Wheat 9 / Ore 8 / Sheep 5
I44 = Ore 10 / Wheat 8 / Sheep 5
Combined resources: sheep, ore, wheat

Pair 4

Score: 51.62
I03 + I26
I03 = Wheat 9 / Ore 8 / Sheep 5
I26 = Wood 10 / Brick 6 / Sheep 3
Combined resources: sheep, ore, wheat, wood, brick

Pair 5

Score: 51.62
I15 + I44
I15 = Wood 10 / Wheat 9 / Ore 8
I44 = Ore 10 / Wheat 8 / Sheep 5
Combined resources: ore, wheat, wood, sheep

Pair 6

Score: 51.33
I03 + I39
I03 = Wheat 9 / Ore 8 / Sheep 5
I39 = Wood 11 / Brick 6 / Wheat 4
Combined resources: sheep, ore, wheat, brick, wood

Seat Advice

Player 1

  • I03
    Wheat 9 / Ore 8 / Sheep 5
  • I44
    Ore 10 / Wheat 8 / Sheep 5
  • I15
    Wood 10 / Wheat 9 / Ore 8

Player 2

  • I44
    Ore 10 / Wheat 8 / Sheep 5
  • I16
    Wood 10 / Ore 8 / Sheep 3
  • I45
    Brick 11 / Ore 10 / Sheep 5

Player 3

  • I16
    Wood 10 / Ore 8 / Sheep 3
  • I13
    Wheat 6 / Ore 4 / Wood 3
  • I34
    Brick 9 / Wheat 8 / Sheep 2

Best Player 4 Recovery Pairs

I03 + I31
I03 = Wheat 9 / Ore 8 / Sheep 5
I31 = Wood 10 / Brick 6 / Wheat 4
I44 + I31
I44 = Ore 10 / Wheat 8 / Sheep 5
I31 = Wood 10 / Brick 6 / Wheat 4
I03 + I44
I03 = Wheat 9 / Ore 8 / Sheep 5
I44 = Ore 10 / Wheat 8 / Sheep 5
I03 + I26
I03 = Wheat 9 / Ore 8 / Sheep 5
I26 = Wood 10 / Brick 6 / Sheep 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee