Daily Board Analysis

Daily Catan Board Insight for February 7, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
1392
Saved At
2026-03-11 15:39:52
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I25 + I22. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I13 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 6 6 T1 Wood 9 9 T2 Wheat 3 3 T3 Wood 12 12 T4 Ore 11 11 T5 Wood 8 8 T6 Ore 9 9 T7 Brick 3 3 T8 Ore 10 10 T9 Wheat 4 4 T10 Sheep 4 4 T11 Brick 6 6 T12 Sheep 5 5 T13 Brick 11 11 T14 Desert T15 Wood 10 10 T16 Sheep 5 5 T17 Wheat 8 8 T18 Wheat 2 2 T19 I01 = Wood 9 / Sheep 6 I01 I02 = Ore 11 / Wood 9 / Sheep 6 I02 9 I03 = Wood 12 / Ore 11 / Sheep 6 I03 I04 = Wood 12 / Sheep 6 I04 I05 = Sheep 6 I05 I06 = Sheep 6 I06 I07 = Wood 9 / Wheat 3 I07 I08 = Wood 9 / Wood 8 / Wheat 3 I08 I09 = Ore 11 / Wood 9 / Wood 8 I09 I10 = Wood 9 I10 I11 = Wheat 3 I11 I12 = Ore 9 / Wheat 3 I12 I13 = Ore 9 / Wood 8 / Wheat 3 I13 6 I14 = Wheat 3 I14 I15 = Wood 12 / Ore 11 / Ore 10 I15 I16 = Wood 12 / Ore 10 / Brick 3 I16 I17 = Wood 12 / Brick 3 I17 I18 = Wood 12 I18 I19 = Ore 11 / Wood 8 / Wheat 4 I19 I20 = Ore 11 / Ore 10 / Wheat 4 I20 I21 = Ore 9 / Wood 8 / Sheep 4 I21 3 I22 = Wood 8 / Wheat 4 / Sheep 4 I22 5 I23 = Ore 9 I23 I24 = Ore 9 / Brick 6 I24 2 I25 = Ore 9 / Brick 6 / Sheep 4 I25 1 I26 = Ore 10 / Sheep 5 / Brick 3 I26 I27 = Sheep 5 / Brick 3 I27 I28 = Brick 3 I28 I29 = Brick 3 I29 I30 = Brick 11 / Ore 10 / Wheat 4 I30 I31 = Brick 11 / Ore 10 / Sheep 5 I31 I32 = Wheat 4 / Sheep 4 I32 I33 = Brick 11 / Wheat 4 I33 I34 = Wood 10 / Brick 6 / Sheep 4 I34 4 I35 = Wood 10 / Sheep 4 I35 I36 = Brick 6 I36 I37 = Brick 6 I37 I38 = Wood 10 / Brick 6 I38 10 I39 = Brick 11 / Sheep 5 / Sheep 5 I39 I40 = Sheep 5 / Sheep 5 I40 I41 = Sheep 5 I41 I42 = Brick 11 / Wheat 8 I42 I43 = Brick 11 / Wheat 8 / Sheep 5 I43 8 I44 = Wood 10 / Wheat 2 I44 I45 = Wheat 8 / Wheat 2 I45 I46 = Wood 10 I46 I47 = Wood 10 / Wheat 2 I47 I48 = Wheat 8 / Sheep 5 I48 7 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Wheat 8 / Wheat 2 I51 I52 = Wheat 8 I52 I53 = Wheat 2 I53 I54 = Wheat 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Ore 9 / Brick 6 / Sheep 4 17.73
2 I24 Ore 9 / Brick 6 17.57
3 I21 Ore 9 / Wood 8 / Sheep 4 17.26
4 I34 Wood 10 / Brick 6 / Sheep 4 16.80
5 I22 Wood 8 / Wheat 4 / Sheep 4 16.66
6 I13 Ore 9 / Wood 8 / Wheat 3 16.59
7 I48 Wheat 8 / Sheep 5 16.44
8 I43 Brick 11 / Wheat 8 / Sheep 5 15.93
9 I02 Ore 11 / Wood 9 / Sheep 6 15.80
10 I38 Wood 10 / Brick 6 15.61

Best City Starts

  1. I13 = Ore 9 / Wood 8 / Wheat 3
    City score: 9.27
  2. I21 = Ore 9 / Wood 8 / Sheep 4
    City score: 9.21
  3. I25 = Ore 9 / Brick 6 / Sheep 4
    City score: 9.21
  4. I02 = Ore 11 / Wood 9 / Sheep 6
    City score: 8.22
  5. I19 = Ore 11 / Wood 8 / Wheat 4
    City score: 8.20

Best Road Starts

  1. I34 = Wood 10 / Brick 6 / Sheep 4
    Road score: 10.44
  2. I21 = Ore 9 / Wood 8 / Sheep 4
    Road score: 9.54
  3. I25 = Ore 9 / Brick 6 / Sheep 4
    Road score: 9.54
  4. I22 = Wood 8 / Wheat 4 / Sheep 4
    Road score: 9.45
  5. I43 = Brick 11 / Wheat 8 / Sheep 5
    Road score: 9.40

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.75
I25 + I22
I25 = Ore 9 / Brick 6 / Sheep 4
I22 = Wood 8 / Wheat 4 / Sheep 4
Combined resources: wood, wheat, sheep, ore, brick

Pair 2

Score: 51.09
I08 + I25
I08 = Wood 9 / Wood 8 / Wheat 3
I25 = Ore 9 / Brick 6 / Sheep 4
Combined resources: wood, wheat, ore, sheep, brick

Pair 3

Score: 50.86
I25 + I13
I25 = Ore 9 / Brick 6 / Sheep 4
I13 = Ore 9 / Wood 8 / Wheat 3
Combined resources: wheat, wood, ore, sheep, brick

Pair 4

Score: 50.73
I21 + I43
I21 = Ore 9 / Wood 8 / Sheep 4
I43 = Brick 11 / Wheat 8 / Sheep 5
Combined resources: wood, ore, sheep, brick, wheat

Pair 5

Score: 50.40
I13 + I34
I13 = Ore 9 / Wood 8 / Wheat 3
I34 = Wood 10 / Brick 6 / Sheep 4
Combined resources: wheat, wood, ore, sheep, brick

Pair 6

Score: 49.97
I25 + I19
I25 = Ore 9 / Brick 6 / Sheep 4
I19 = Ore 11 / Wood 8 / Wheat 4
Combined resources: ore, wood, wheat, sheep, brick

Seat Advice

Player 1

  • I21
    Ore 9 / Wood 8 / Sheep 4
  • I13
    Ore 9 / Wood 8 / Wheat 3
  • I22
    Wood 8 / Wheat 4 / Sheep 4

Player 2

  • I19
    Ore 11 / Wood 8 / Wheat 4
  • I02
    Ore 11 / Wood 9 / Sheep 6
  • I43
    Brick 11 / Wheat 8 / Sheep 5

Player 3

  • I43
    Brick 11 / Wheat 8 / Sheep 5
  • I26
    Ore 10 / Sheep 5 / Brick 3
  • I31
    Brick 11 / Ore 10 / Sheep 5

Best Player 4 Recovery Pairs

I25 + I22
I25 = Ore 9 / Brick 6 / Sheep 4
I22 = Wood 8 / Wheat 4 / Sheep 4
I08 + I25
I08 = Wood 9 / Wood 8 / Wheat 3
I25 = Ore 9 / Brick 6 / Sheep 4
I25 + I13
I25 = Ore 9 / Brick 6 / Sheep 4
I13 = Ore 9 / Wood 8 / Wheat 3
I21 + I43
I21 = Ore 9 / Wood 8 / Sheep 4
I43 = Brick 11 / Wheat 8 / Sheep 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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