Daily Board Analysis

Daily Catan Board Insight for February 8, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
13
Saved At
2025-03-31 02:26:07
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I16 + I19. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little ore, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 4 4 T1 Brick 3 3 T2 Ore 9 9 T3 Brick 5 5 T4 Sheep 10 10 T5 Wood 8 8 T6 Sheep 11 11 T7 Wheat 5 5 T8 Brick 6 6 T9 Wheat 9 9 T10 Wheat 4 4 T11 Wood 6 6 T12 Wheat 10 10 T13 Sheep 11 11 T14 Wood 8 8 T15 Desert T16 Ore 2 2 T17 Ore 12 12 T18 Sheep 3 3 T19 I01 = Wood 4 / Brick 3 I01 I02 = Sheep 10 / Wood 4 / Brick 3 I02 I03 = Sheep 10 / Brick 5 / Wood 4 I03 9 I04 = Brick 5 / Wood 4 I04 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Ore 9 / Brick 3 I07 I08 = Ore 9 / Wood 8 / Brick 3 I08 3 I09 = Sheep 10 / Wood 8 / Brick 3 I09 10 I10 = Brick 3 I10 I11 = Ore 9 I11 I12 = Sheep 11 / Ore 9 I12 I13 = Sheep 11 / Ore 9 / Wood 8 I13 4 I14 = Ore 9 I14 I15 = Sheep 10 / Brick 6 / Brick 5 I15 8 I16 = Brick 6 / Brick 5 / Wheat 5 I16 5 I17 = Brick 5 / Wheat 5 I17 I18 = Brick 5 I18 I19 = Sheep 10 / Wheat 9 / Wood 8 I19 1 I20 = Sheep 10 / Wheat 9 / Brick 6 I20 2 I21 = Sheep 11 / Wood 8 / Wheat 4 I21 I22 = Wheat 9 / Wood 8 / Wheat 4 I22 I23 = Sheep 11 I23 I24 = Sheep 11 / Wood 6 I24 I25 = Sheep 11 / Wood 6 / Wheat 4 I25 I26 = Wheat 10 / Brick 6 / Wheat 5 I26 I27 = Wheat 10 / Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Sheep 11 / Wheat 9 / Brick 6 I30 6 I31 = Sheep 11 / Wheat 10 / Brick 6 I31 I32 = Wheat 9 / Wood 8 / Wheat 4 I32 I33 = Sheep 11 / Wheat 9 / Wood 8 I33 7 I34 = Wood 6 / Wheat 4 I34 I35 = Wood 8 / Wheat 4 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 I38 I39 = Sheep 11 / Wheat 10 / Ore 2 I39 I40 = Wheat 10 / Ore 2 I40 I41 = Wheat 10 I41 I42 = Ore 12 / Sheep 11 / Wood 8 I42 I43 = Ore 12 / Sheep 11 / Ore 2 I43 I44 = Wood 8 / Sheep 3 I44 I45 = Ore 12 / Wood 8 / Sheep 3 I45 I46 = I46 I47 = Sheep 3 I47 I48 = Ore 12 / Ore 2 I48 I49 = Ore 2 I49 I50 = Ore 2 I50 I51 = Ore 12 / Sheep 3 I51 I52 = Ore 12 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I19 Sheep 10 / Wheat 9 / Wood 8 17.73
2 I20 Sheep 10 / Wheat 9 / Brick 6 17.38
3 I08 Ore 9 / Wood 8 / Brick 3 17.15
4 I13 Sheep 11 / Ore 9 / Wood 8 16.46
5 I16 Brick 6 / Brick 5 / Wheat 5 16.41
6 I30 Sheep 11 / Wheat 9 / Brick 6 16.40
7 I33 Sheep 11 / Wheat 9 / Wood 8 16.34
8 I15 Sheep 10 / Brick 6 / Brick 5 15.84
9 I03 Sheep 10 / Brick 5 / Wood 4 15.69
10 I09 Sheep 10 / Wood 8 / Brick 3 15.61

Best City Starts

  1. I16 = Brick 6 / Brick 5 / Wheat 5
    City score: 9.02
  2. I19 = Sheep 10 / Wheat 9 / Wood 8
    City score: 8.78
  3. I20 = Sheep 10 / Wheat 9 / Brick 6
    City score: 8.78
  4. I13 = Sheep 11 / Ore 9 / Wood 8
    City score: 8.50
  5. I22 = Wheat 9 / Wood 8 / Wheat 4
    City score: 8.37

Best Road Starts

  1. I16 = Brick 6 / Brick 5 / Wheat 5
    Road score: 10.25
  2. I19 = Sheep 10 / Wheat 9 / Wood 8
    Road score: 10.21
  3. I20 = Sheep 10 / Wheat 9 / Brick 6
    Road score: 10.21
  4. I03 = Sheep 10 / Brick 5 / Wood 4
    Road score: 9.72
  5. I15 = Sheep 10 / Brick 6 / Brick 5
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.93
I16 + I19
I16 = Brick 6 / Brick 5 / Wheat 5
I19 = Sheep 10 / Wheat 9 / Wood 8
Combined resources: brick, wheat, sheep, wood

Pair 2

Score: 53.07
I16 + I13
I16 = Brick 6 / Brick 5 / Wheat 5
I13 = Sheep 11 / Ore 9 / Wood 8
Combined resources: ore, wood, sheep, brick, wheat

Pair 3

Score: 53.06
I15 + I19
I15 = Sheep 10 / Brick 6 / Brick 5
I19 = Sheep 10 / Wheat 9 / Wood 8
Combined resources: brick, sheep, wood, wheat

Pair 4

Score: 52.40
I20 + I08
I20 = Sheep 10 / Wheat 9 / Brick 6
I08 = Ore 9 / Wood 8 / Brick 3
Combined resources: brick, ore, wood, sheep, wheat

Pair 5

Score: 52.38
I13 + I20
I13 = Sheep 11 / Ore 9 / Wood 8
I20 = Sheep 10 / Wheat 9 / Brick 6
Combined resources: ore, wood, sheep, brick, wheat

Pair 6

Score: 52.06
I15 + I32
I15 = Sheep 10 / Brick 6 / Brick 5
I32 = Wheat 9 / Wood 8 / Wheat 4
Combined resources: brick, sheep, wheat, wood

Seat Advice

Player 1

  • I22
    Wheat 9 / Wood 8 / Wheat 4
  • I20
    Sheep 10 / Wheat 9 / Brick 6
  • I16
    Brick 6 / Brick 5 / Wheat 5

Player 2

  • I30
    Sheep 11 / Wheat 9 / Brick 6
  • I08
    Ore 9 / Wood 8 / Brick 3
  • I21
    Sheep 11 / Wood 8 / Wheat 4

Player 3

  • I32
    Wheat 9 / Wood 8 / Wheat 4
  • I30
    Sheep 11 / Wheat 9 / Brick 6
  • I33
    Sheep 11 / Wheat 9 / Wood 8

Best Player 4 Recovery Pairs

I16 + I19
I16 = Brick 6 / Brick 5 / Wheat 5
I19 = Sheep 10 / Wheat 9 / Wood 8
I16 + I13
I16 = Brick 6 / Brick 5 / Wheat 5
I13 = Sheep 11 / Ore 9 / Wood 8
I15 + I19
I15 = Sheep 10 / Brick 6 / Brick 5
I19 = Sheep 10 / Wheat 9 / Wood 8
I20 + I08
I20 = Sheep 10 / Wheat 9 / Brick 6
I08 = Ore 9 / Wood 8 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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