Daily Board Analysis

Daily Catan Board Insight for February 10, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
3074
Saved At
2026-04-18 01:25:15
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I45. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, wood, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Wheat 8 8 T2 Ore 4 4 T3 Sheep 2 2 T4 Wood 10 10 T5 Sheep 3 3 T6 Brick 11 11 T7 Sheep 6 6 T8 Wheat 9 9 T9 Brick 11 11 T10 Wheat 6 6 T11 Wood 12 12 T12 Wood 3 3 T13 Ore 4 4 T14 Brick 5 5 T15 Wheat 9 9 T16 Desert T17 Sheep 8 8 T18 Wood 10 10 T19 I01 = Wheat 8 / Ore 5 I01 7 I02 = Wood 10 / Wheat 8 / Ore 5 I02 4 I03 = Wood 10 / Ore 5 / Sheep 2 I03 I04 = Ore 5 / Sheep 2 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wheat 8 / Ore 4 I07 I08 = Wheat 8 / Ore 4 / Sheep 3 I08 10 I09 = Wood 10 / Wheat 8 / Sheep 3 I09 8 I10 = Wheat 8 I10 I11 = Ore 4 I11 I12 = Brick 11 / Ore 4 I12 I13 = Brick 11 / Ore 4 / Sheep 3 I13 I14 = Ore 4 I14 I15 = Wood 10 / Wheat 9 / Sheep 2 I15 I16 = Wheat 9 / Sheep 6 / Sheep 2 I16 I17 = Sheep 6 / Sheep 2 I17 I18 = Sheep 2 I18 I19 = Brick 11 / Wood 10 / Sheep 3 I19 I20 = Brick 11 / Wood 10 / Wheat 9 I20 I21 = Brick 11 / Wheat 6 / Sheep 3 I21 I22 = Brick 11 / Wheat 6 / Sheep 3 I22 I23 = Brick 11 I23 I24 = Wood 12 / Brick 11 I24 I25 = Wood 12 / Brick 11 / Wheat 6 I25 I26 = Wheat 9 / Sheep 6 / Wood 3 I26 6 I27 = Sheep 6 / Wood 3 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Brick 11 / Wheat 9 / Ore 4 I30 I31 = Wheat 9 / Ore 4 / Wood 3 I31 I32 = Brick 11 / Wheat 6 / Brick 5 I32 9 I33 = Brick 11 / Brick 5 / Ore 4 I33 I34 = Wood 12 / Wheat 9 / Wheat 6 I34 I35 = Wheat 9 / Wheat 6 / Brick 5 I35 5 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Wheat 9 I38 I39 = Ore 4 / Wood 3 I39 I40 = Wood 3 I40 I41 = Wood 3 I41 I42 = Sheep 8 / Brick 5 / Ore 4 I42 2 I43 = Sheep 8 / Ore 4 I43 I44 = Wood 10 / Wheat 9 / Brick 5 I44 3 I45 = Wood 10 / Sheep 8 / Brick 5 I45 1 I46 = Wheat 9 I46 I47 = Wood 10 / Wheat 9 I47 I48 = Sheep 8 I48 I49 = I49 I50 = I50 I51 = Wood 10 / Sheep 8 I51 I52 = Sheep 8 I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Wood 10 / Sheep 8 / Brick 5 18.19
2 I42 Sheep 8 / Brick 5 / Ore 4 17.72
3 I44 Wood 10 / Wheat 9 / Brick 5 17.53
4 I02 Wood 10 / Wheat 8 / Ore 5 17.09
5 I35 Wheat 9 / Wheat 6 / Brick 5 17.09
6 I26 Wheat 9 / Sheep 6 / Wood 3 16.16
7 I01 Wheat 8 / Ore 5 15.07
8 I09 Wood 10 / Wheat 8 / Sheep 3 15.04
9 I32 Brick 11 / Wheat 6 / Brick 5 14.85
10 I08 Wheat 8 / Ore 4 / Sheep 3 14.78

Best City Starts

  1. I02 = Wood 10 / Wheat 8 / Ore 5
    City score: 10.23
  2. I42 = Sheep 8 / Brick 5 / Ore 4
    City score: 9.13
  3. I08 = Wheat 8 / Ore 4 / Sheep 3
    City score: 9.11
  4. I35 = Wheat 9 / Wheat 6 / Brick 5
    City score: 9.02
  5. I01 = Wheat 8 / Ore 5
    City score: 8.51

Best Road Starts

  1. I45 = Wood 10 / Sheep 8 / Brick 5
    Road score: 11.12
  2. I44 = Wood 10 / Wheat 9 / Brick 5
    Road score: 10.44
  3. I35 = Wheat 9 / Wheat 6 / Brick 5
    Road score: 10.25
  4. I02 = Wood 10 / Wheat 8 / Ore 5
    Road score: 9.54
  5. I42 = Sheep 8 / Brick 5 / Ore 4
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.50
I02 + I45
I02 = Wood 10 / Wheat 8 / Ore 5
I45 = Wood 10 / Sheep 8 / Brick 5
Combined resources: ore, wheat, wood, brick, sheep

Pair 2

Score: 53.63
I35 + I45
I35 = Wheat 9 / Wheat 6 / Brick 5
I45 = Wood 10 / Sheep 8 / Brick 5
Combined resources: wheat, brick, sheep, wood

Pair 3

Score: 52.76
I42 + I02
I42 = Sheep 8 / Brick 5 / Ore 4
I02 = Wood 10 / Wheat 8 / Ore 5
Combined resources: ore, wheat, wood, brick, sheep

Pair 4

Score: 51.85
I42 + I44
I42 = Sheep 8 / Brick 5 / Ore 4
I44 = Wood 10 / Wheat 9 / Brick 5
Combined resources: ore, brick, sheep, wheat, wood

Pair 5

Score: 51.40
I26 + I45
I26 = Wheat 9 / Sheep 6 / Wood 3
I45 = Wood 10 / Sheep 8 / Brick 5
Combined resources: sheep, wheat, wood, brick

Pair 6

Score: 51.39
I35 + I02
I35 = Wheat 9 / Wheat 6 / Brick 5
I02 = Wood 10 / Wheat 8 / Ore 5
Combined resources: ore, wheat, wood, brick

Seat Advice

Player 1

  • I42
    Sheep 8 / Brick 5 / Ore 4
  • I02
    Wood 10 / Wheat 8 / Ore 5
  • I45
    Wood 10 / Sheep 8 / Brick 5

Player 2

  • I26
    Wheat 9 / Sheep 6 / Wood 3
  • I08
    Wheat 8 / Ore 4 / Sheep 3
  • I43
    Sheep 8 / Ore 4

Player 3

  • I26
    Wheat 9 / Sheep 6 / Wood 3
  • I08
    Wheat 8 / Ore 4 / Sheep 3
  • I20
    Brick 11 / Wood 10 / Wheat 9

Best Player 4 Recovery Pairs

I02 + I45
I02 = Wood 10 / Wheat 8 / Ore 5
I45 = Wood 10 / Sheep 8 / Brick 5
I35 + I45
I35 = Wheat 9 / Wheat 6 / Brick 5
I45 = Wood 10 / Sheep 8 / Brick 5
I42 + I02
I42 = Sheep 8 / Brick 5 / Ore 4
I02 = Wood 10 / Wheat 8 / Ore 5
I42 + I44
I42 = Sheep 8 / Brick 5 / Ore 4
I44 = Wood 10 / Wheat 9 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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