Daily Board Analysis

Daily Catan Board Insight for February 11, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized wheat-scarce
Setup ID
337
Saved At
2025-08-25 17:07:41
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little wheat; secure a source or a way to trade for it.
  • The board has more brick production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Wood 2 2 T2 Ore 6 6 T3 Sheep 10 10 T4 Ore 9 9 T5 Wood 4 4 T6 Sheep 3 3 T7 Wood 8 8 T8 Wheat 3 3 T9 Sheep 11 11 T10 Desert T11 Brick 8 8 T12 Wood 4 4 T13 Brick 6 6 T14 Brick 5 5 T15 Wheat 10 10 T16 Ore 11 11 T17 Wheat 12 12 T18 Sheep 9 9 T19 I01 = Wheat 5 / Wood 2 I01 I02 = Ore 9 / Wheat 5 / Wood 2 I02 I03 = Sheep 10 / Ore 9 / Wheat 5 I03 1 I04 = Sheep 10 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 6 / Wood 2 I07 I08 = Ore 6 / Wood 4 / Wood 2 I08 I09 = Ore 9 / Wood 4 / Wood 2 I09 I10 = Wood 2 I10 I11 = Ore 6 I11 I12 = Ore 6 / Sheep 3 I12 I13 = Ore 6 / Wood 4 / Sheep 3 I13 7 I14 = Ore 6 I14 I15 = Sheep 10 / Ore 9 / Wheat 3 I15 I16 = Sheep 10 / Wood 8 / Wheat 3 I16 4 I17 = Sheep 10 / Wood 8 I17 I18 = Sheep 10 I18 I19 = Sheep 11 / Ore 9 / Wood 4 I19 10 I20 = Sheep 11 / Ore 9 / Wheat 3 I20 I21 = Wood 4 / Sheep 3 I21 I22 = Sheep 11 / Wood 4 I22 I23 = Sheep 3 I23 I24 = Brick 8 / Sheep 3 I24 8 I25 = Brick 8 / Sheep 3 I25 I26 = Wood 8 / Wood 4 / Wheat 3 I26 I27 = Wood 8 / Wood 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Sheep 11 / Brick 6 / Wheat 3 I30 9 I31 = Brick 6 / Wood 4 / Wheat 3 I31 3 I32 = Sheep 11 / Brick 5 I32 I33 = Sheep 11 / Brick 6 / Brick 5 I33 6 I34 = Wheat 10 / Brick 8 I34 I35 = Wheat 10 / Brick 5 I35 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Wheat 10 / Brick 8 I38 I39 = Ore 11 / Brick 6 / Wood 4 I39 5 I40 = Ore 11 / Wood 4 I40 I41 = Wood 4 I41 I42 = Wheat 12 / Brick 6 / Brick 5 I42 I43 = Wheat 12 / Ore 11 / Brick 6 I43 I44 = Wheat 10 / Sheep 9 / Brick 5 I44 2 I45 = Wheat 12 / Sheep 9 / Brick 5 I45 I46 = Wheat 10 I46 I47 = Wheat 10 / Sheep 9 I47 I48 = Wheat 12 / Ore 11 I48 I49 = Ore 11 I49 I50 = Ore 11 I50 I51 = Wheat 12 / Sheep 9 I51 I52 = Wheat 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Sheep 10 / Ore 9 / Wheat 5 15.75
2 I44 Wheat 10 / Sheep 9 / Brick 5 15.60
3 I31 Brick 6 / Wood 4 / Wheat 3 15.15
4 I16 Sheep 10 / Wood 8 / Wheat 3 15.08
5 I39 Ore 11 / Brick 6 / Wood 4 14.94
6 I33 Sheep 11 / Brick 6 / Brick 5 14.17
7 I13 Ore 6 / Wood 4 / Sheep 3 14.12
8 I24 Brick 8 / Sheep 3 14.09
9 I30 Sheep 11 / Brick 6 / Wheat 3 14.07
10 I19 Sheep 11 / Ore 9 / Wood 4 13.67

Best City Starts

  1. I03 = Sheep 10 / Ore 9 / Wheat 5
    City score: 10.32
  2. I15 = Sheep 10 / Ore 9 / Wheat 3
    City score: 8.57
  3. I02 = Ore 9 / Wheat 5 / Wood 2
    City score: 8.25
  4. I44 = Wheat 10 / Sheep 9 / Brick 5
    City score: 8.09
  5. I20 = Sheep 11 / Ore 9 / Wheat 3
    City score: 7.85

Best Road Starts

  1. I31 = Brick 6 / Wood 4 / Wheat 3
    Road score: 9.72
  2. I44 = Wheat 10 / Sheep 9 / Brick 5
    Road score: 9.45
  3. I39 = Ore 11 / Brick 6 / Wood 4
    Road score: 9.12
  4. I33 = Sheep 11 / Brick 6 / Brick 5
    Road score: 8.82
  5. I16 = Sheep 10 / Wood 8 / Wheat 3
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 48.58
I03 + I31
I03 = Sheep 10 / Ore 9 / Wheat 5
I31 = Brick 6 / Wood 4 / Wheat 3
Combined resources: wheat, sheep, ore, wood, brick

Pair 2

Score: 48.47
I39 + I03
I39 = Ore 11 / Brick 6 / Wood 4
I03 = Sheep 10 / Ore 9 / Wheat 5
Combined resources: wheat, sheep, ore, wood, brick

Pair 3

Score: 47.83
I44 + I39
I44 = Wheat 10 / Sheep 9 / Brick 5
I39 = Ore 11 / Brick 6 / Wood 4
Combined resources: wood, brick, ore, wheat, sheep

Pair 4

Score: 47.59
I26 + I44
I26 = Wood 8 / Wood 4 / Wheat 3
I44 = Wheat 10 / Sheep 9 / Brick 5
Combined resources: wood, wheat, brick, sheep

Pair 5

Score: 47.51
I44 + I31
I44 = Wheat 10 / Sheep 9 / Brick 5
I31 = Brick 6 / Wood 4 / Wheat 3
Combined resources: wheat, wood, brick, sheep

Pair 6

Score: 47.32
I33 + I16
I33 = Sheep 11 / Brick 6 / Brick 5
I16 = Sheep 10 / Wood 8 / Wheat 3
Combined resources: sheep, wood, wheat, brick

Seat Advice

Player 1

  • I44
    Wheat 10 / Sheep 9 / Brick 5
  • I03
    Sheep 10 / Ore 9 / Wheat 5
  • I16
    Sheep 10 / Wood 8 / Wheat 3

Player 2

  • I44
    Wheat 10 / Sheep 9 / Brick 5
  • I33
    Sheep 11 / Brick 6 / Brick 5
  • I16
    Sheep 10 / Wood 8 / Wheat 3

Player 3

  • I13
    Ore 6 / Wood 4 / Sheep 3
  • I16
    Sheep 10 / Wood 8 / Wheat 3
  • I38
    Wheat 10 / Brick 8

Best Player 4 Recovery Pairs

I03 + I31
I03 = Sheep 10 / Ore 9 / Wheat 5
I31 = Brick 6 / Wood 4 / Wheat 3
I39 + I03
I39 = Ore 11 / Brick 6 / Wood 4
I03 = Sheep 10 / Ore 9 / Wheat 5
I44 + I39
I44 = Wheat 10 / Sheep 9 / Brick 5
I39 = Ore 11 / Brick 6 / Wood 4
I26 + I44
I26 = Wood 8 / Wood 4 / Wheat 3
I44 = Wheat 10 / Sheep 9 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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