Daily Verdict
For your two settlements, look at I03 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little wheat; secure a source or a way to trade for it.
- The board has more brick production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Sheep 10 / Ore 9 / Wheat 5 | 15.75 |
| 2 | I44 | Wheat 10 / Sheep 9 / Brick 5 | 15.60 |
| 3 | I31 | Brick 6 / Wood 4 / Wheat 3 | 15.15 |
| 4 | I16 | Sheep 10 / Wood 8 / Wheat 3 | 15.08 |
| 5 | I39 | Ore 11 / Brick 6 / Wood 4 | 14.94 |
| 6 | I33 | Sheep 11 / Brick 6 / Brick 5 | 14.17 |
| 7 | I13 | Ore 6 / Wood 4 / Sheep 3 | 14.12 |
| 8 | I24 | Brick 8 / Sheep 3 | 14.09 |
| 9 | I30 | Sheep 11 / Brick 6 / Wheat 3 | 14.07 |
| 10 | I19 | Sheep 11 / Ore 9 / Wood 4 | 13.67 |
Best City Starts
-
I03 = Sheep 10 / Ore 9 / Wheat 5City score: 10.32
-
I15 = Sheep 10 / Ore 9 / Wheat 3City score: 8.57
-
I02 = Ore 9 / Wheat 5 / Wood 2City score: 8.25
-
I44 = Wheat 10 / Sheep 9 / Brick 5City score: 8.09
-
I20 = Sheep 11 / Ore 9 / Wheat 3City score: 7.85
Best Road Starts
-
I31 = Brick 6 / Wood 4 / Wheat 3Road score: 9.72
-
I44 = Wheat 10 / Sheep 9 / Brick 5Road score: 9.45
-
I39 = Ore 11 / Brick 6 / Wood 4Road score: 9.12
-
I33 = Sheep 11 / Brick 6 / Brick 5Road score: 8.82
-
I16 = Sheep 10 / Wood 8 / Wheat 3Road score: 8.68
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 48.47Pair 3
Score: 47.83Pair 4
Score: 47.59Pair 5
Score: 47.51Pair 6
Score: 47.32Seat Advice
Player 1
-
I44Wheat 10 / Sheep 9 / Brick 5
-
I03Sheep 10 / Ore 9 / Wheat 5
-
I16Sheep 10 / Wood 8 / Wheat 3
Player 2
-
I44Wheat 10 / Sheep 9 / Brick 5
-
I33Sheep 11 / Brick 6 / Brick 5
-
I16Sheep 10 / Wood 8 / Wheat 3
Player 3
-
I13Ore 6 / Wood 4 / Sheep 3
-
I16Sheep 10 / Wood 8 / Wheat 3
-
I38Wheat 10 / Brick 8
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.