Daily Board Analysis

Daily Catan Board Insight for February 12, 2026 | Catan Tools

Today's map is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
253
Saved At
2025-06-16 20:40:42
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 6 6 T1 Ore 9 9 T2 Ore 11 11 T3 Brick 10 10 T4 Wheat 4 4 T5 Wheat 2 2 T6 Wood 8 8 T7 Ore 6 6 T8 Wood 3 3 T9 Wood 8 8 T10 Sheep 3 3 T11 Desert T12 Brick 11 11 T13 Sheep 4 4 T14 Wheat 5 5 T15 Wheat 10 10 T16 Sheep 5 5 T17 Brick 12 12 T18 Wood 9 9 T19 I01 = Ore 9 / Sheep 6 I01 6 I02 = Ore 9 / Sheep 6 / Wheat 4 I02 2 I03 = Brick 10 / Sheep 6 / Wheat 4 I03 3 I04 = Brick 10 / Sheep 6 I04 1 I05 = Sheep 6 I05 I06 = Sheep 6 I06 I07 = Ore 11 / Ore 9 I07 I08 = Ore 11 / Ore 9 / Wheat 2 I08 I09 = Ore 9 / Wheat 4 / Wheat 2 I09 I10 = Ore 9 I10 I11 = Ore 11 I11 I12 = Ore 11 / Wood 8 I12 I13 = Ore 11 / Wood 8 / Wheat 2 I13 I14 = Ore 11 I14 I15 = Brick 10 / Wheat 4 / Wood 3 I15 9 I16 = Brick 10 / Ore 6 / Wood 3 I16 5 I17 = Brick 10 / Ore 6 I17 I18 = Brick 10 I18 I19 = Wood 8 / Wheat 4 / Wheat 2 I19 I20 = Wood 8 / Wheat 4 / Wood 3 I20 10 I21 = Wood 8 / Sheep 3 / Wheat 2 I21 I22 = Wood 8 / Sheep 3 / Wheat 2 I22 I23 = Wood 8 I23 I24 = Wood 8 I24 I25 = Wood 8 / Sheep 3 I25 I26 = Brick 11 / Ore 6 / Wood 3 I26 I27 = Brick 11 / Ore 6 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wood 8 / Sheep 4 / Wood 3 I30 I31 = Brick 11 / Sheep 4 / Wood 3 I31 I32 = Wood 8 / Wheat 5 / Sheep 3 I32 7 I33 = Wood 8 / Wheat 5 / Sheep 4 I33 4 I34 = Wheat 10 / Sheep 3 I34 I35 = Wheat 10 / Wheat 5 / Sheep 3 I35 I36 = I36 I37 = I37 I38 = Wheat 10 I38 I39 = Brick 11 / Sheep 5 / Sheep 4 I39 I40 = Brick 11 / Sheep 5 I40 I41 = Brick 11 I41 I42 = Brick 12 / Wheat 5 / Sheep 4 I42 I43 = Brick 12 / Sheep 5 / Sheep 4 I43 I44 = Wheat 10 / Wood 9 / Wheat 5 I44 I45 = Brick 12 / Wood 9 / Wheat 5 I45 8 I46 = Wheat 10 I46 I47 = Wheat 10 / Wood 9 I47 I48 = Brick 12 / Sheep 5 I48 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Brick 12 / Wood 9 I51 I52 = Brick 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, brick-scarce.

The strongest overall opening is I04 (Brick 10 / Sheep 6), while I02 is the best city-focused start, I30 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I16 (Brick 10 / Ore 6 / Wood 3) + I33 (Wood 8 / Wheat 5 / Sheep 4).

  • Scarce resources: brick.
  • Abundant resources: wood, sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I04 Brick 10 / Sheep 6 20.14
2 I02 Ore 9 / Sheep 6 / Wheat 4 19.67
3 I03 Brick 10 / Sheep 6 / Wheat 4 19.67
4 I33 Wood 8 / Wheat 5 / Sheep 4 19.06
5 I16 Brick 10 / Ore 6 / Wood 3 19.06
6 I01 Ore 9 / Sheep 6 18.23
7 I32 Wood 8 / Wheat 5 / Sheep 3 17.72
8 I45 Brick 12 / Wood 9 / Wheat 5 17.25
9 I15 Brick 10 / Wheat 4 / Wood 3 17.04
10 I20 Wood 8 / Wheat 4 / Wood 3 16.73

Best City Starts

  1. I02 = Ore 9 / Sheep 6 / Wheat 4
    City score: 20.80
  2. I44 = Wheat 10 / Wood 9 / Wheat 5
    City score: 18.65
  3. I35 = Wheat 10 / Wheat 5 / Sheep 3
    City score: 17.35
  4. I09 = Ore 9 / Wheat 4 / Wheat 2
    City score: 17.20
  5. I33 = Wood 8 / Wheat 5 / Sheep 4
    City score: 16.55

Best Road Starts

  1. I30 = Wood 8 / Sheep 4 / Wood 3
    Road score: 18.90
  2. I33 = Wood 8 / Wheat 5 / Sheep 4
    Road score: 18.40
  3. I20 = Wood 8 / Wheat 4 / Wood 3
    Road score: 18.15
  4. I32 = Wood 8 / Wheat 5 / Sheep 3
    Road score: 17.25
  5. I16 = Brick 10 / Ore 6 / Wood 3
    Road score: 15.85

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.37
I16 + I33
I16 = Brick 10 / Ore 6 / Wood 3
I33 = Wood 8 / Wheat 5 / Sheep 4
Combined resources: brick, ore, wood, sheep, wheat

Pair 2

Score: 49.73
I16 + I32
I16 = Brick 10 / Ore 6 / Wood 3
I32 = Wood 8 / Wheat 5 / Sheep 3
Combined resources: brick, ore, wood, sheep, wheat

Pair 3

Score: 49.41
I02 + I15
I02 = Ore 9 / Sheep 6 / Wheat 4
I15 = Brick 10 / Wheat 4 / Wood 3
Combined resources: sheep, ore, wheat, brick, wood

Pair 4

Score: 49.37
I02 + I16
I02 = Ore 9 / Sheep 6 / Wheat 4
I16 = Brick 10 / Ore 6 / Wood 3
Combined resources: sheep, ore, wheat, brick, wood

Pair 5

Score: 49.37
I03 + I16
I03 = Brick 10 / Sheep 6 / Wheat 4
I16 = Brick 10 / Ore 6 / Wood 3
Combined resources: sheep, brick, wheat, ore, wood

Pair 6

Score: 48.83
I01 + I45
I01 = Ore 9 / Sheep 6
I45 = Brick 12 / Wood 9 / Wheat 5
Combined resources: sheep, ore, wheat, brick, wood
Ports: 3:1

Seat Advice

Player 1

  • I16
    Brick 10 / Ore 6 / Wood 3
  • I04
    Brick 10 / Sheep 6
  • I02
    Ore 9 / Sheep 6 / Wheat 4

Player 2

  • I04
    Brick 10 / Sheep 6
  • I03
    Brick 10 / Sheep 6 / Wheat 4
  • I02
    Ore 9 / Sheep 6 / Wheat 4

Player 3

  • I04
    Brick 10 / Sheep 6
  • I03
    Brick 10 / Sheep 6 / Wheat 4
  • I02
    Ore 9 / Sheep 6 / Wheat 4

Best Player 4 Recovery Pairs

I16 + I33
I16 = Brick 10 / Ore 6 / Wood 3
I33 = Wood 8 / Wheat 5 / Sheep 4
I16 + I32
I16 = Brick 10 / Ore 6 / Wood 3
I32 = Wood 8 / Wheat 5 / Sheep 3
I02 + I15
I02 = Ore 9 / Sheep 6 / Wheat 4
I15 = Brick 10 / Wheat 4 / Wood 3
I02 + I16
I02 = Ore 9 / Sheep 6 / Wheat 4
I16 = Brick 10 / Ore 6 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.